#211
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Small bugfix for 32bpp textures/incorrectly returning a null vertex buffer in some models.
Thanks to torrentstorm for the hosting. http://www.rarewarecentral.com/content/bgpre2.rar |
#212
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how exactly do i download? sorry about the n00b question
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#213
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You click the link in Cooliscool's post above and you either get a popup or a download box.
You extract it after downloading and there you go. If you need models just ask. |
#214
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nope that doesnt help! it says find or save! i press save, save it but, i can extract it!
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#215
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Use Winrar or 7zip to extract rar files.
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#216
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nice, there's an entire article on it at RWC though
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#217
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This..is a GODLY update. Textures look awesome. Nicely done and looking forward to future updates!
__________________
A.K.A Reborn |
#218
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Thanks, I plan on quite a few nice updates in the near future. I realize as a model viewer alone it's not incredibly useful, but that's the most difficult part. Now to focus on editing functionality.
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#219
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That would be extremely awesome, Just don't forget about them BT support.
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#220
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And exporting into .OBJ
__________________
Da Gamenators - Super Mario World Funny Moments |
#221
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I forgot what that meant, I was tired when I talked to Cooliscool.
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#222
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The exporting as a WaveFront object? It's one of the most commonly used type of file to porting in different modeling software, as it keeps the textures packaged into the file.
__________________
Da Gamenators - Super Mario World Funny Moments |
#223
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I'm also working with CoolisCool to add map/rom editing functionality, so stayed tuned for more info on that . Thanks to Coolboyman as well for parsing all the main setup file stuff, and locating the map asset files.
Would also be cool to see model importing..hehe, but I'm assuming that'll have to wait until he parses the collision data. Last edited by runehero123; 20th March 2009 at 01:16 AM. |
#224
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10 minutes of work produced this:
http://img19.imageshack.us/img19/639...board01zno.jpg http://img7.imageshack.us/img7/9538/clipboard01ghp.jpg So it's coming along fairly well, shouldn't be more than (at most) a couple days to finish all the combiner/texture exporting. Last edited by cooliscool; 20th March 2009 at 04:07 AM. |
#225
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Quote:
You are the best, CoolisCool!
__________________
Da Gamenators - Super Mario World Funny Moments |
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