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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #2941  
Old 20th July 2006, 12:02 AM
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lol no i was talkin about topmonhit. i know wut ur sayin dmoss
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  #2942  
Old 20th July 2006, 12:05 AM
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Yeah, I know they said that, but they didn't go right out and say it wasn't a glitch.

By saying they're appaled that it was called a glitch, they could be saying they're appaled that anyone would think that a game made by such a great company could have any glitches. Like a joke.

Just like the GBTG blackboard. Is it a hint, or are they just messing with us? I myself have never tried the seagull thing, so I don't really know. I'm just thinking of all the possibilities.
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  #2943  
Old 20th July 2006, 12:07 AM
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ya u gota point. o well someone will figure it out soon enough
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  #2944  
Old 20th July 2006, 12:19 AM
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Well, I guess this is worth mentioning... Clockwork Kazooie can work the Jukebox. He can't talk to anybody, he can't use Warp Pads or Silos, so why should he be able to use the Jukebox?
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  #2945  
Old 20th July 2006, 12:24 AM
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o ya.. and it doesnt work if u use a cwk egg to use the jukebox and then go blow it up behind blackeye. there be no seagulls
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  #2946  
Old 20th July 2006, 01:56 AM
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here is what i think:

has anyone noticed how the treasure chests near blackeye look suspiciously similar to the entrance to ttc?
i think that we were originally suposed to open the treasure chest and when we did, we would jump inside and activate some sort of sns screen. if it was successful banjo would warp into ttc where the island would be raised and we could get the egg
i also think something like this may have involve the quagmire door as well
i don't really have any ideas on how the other items would have been activated though

this is just my thought on it and i am sorry if somebody came up with this before me, i don't read every single post
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  #2947  
Old 20th July 2006, 10:24 AM
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In PAL BT I can't activate seagull via playing SAT then detonate CK behind Blackeye.I'm think that seagull must be activate legally-via playing certain songs in certain order.
Some members ignore my ideas and possible said"You are stupid" but i very hard work on Jukebox.I analized and tested some theories.This is intesting: Jolly STRANGE text:"I like dance Salty Seaman Shanty".If you looked to menu then you'll found:
SALTY DUMPLINGS $3
SEAMAN SUPRISE $5
3 and 5...
And when you go to Jukebox as CK or with turbo trainers and play JRL song:ex.SAT-after 10 seconds song will stoped.But you can swap to other JRL songs:TOWN and AQUATIC before song stoped and play full JRL song.This exist in US and PAL BT so this is not glitch.Why song stopped? Seagull song looks like"mix" of TOWN and SAT songs...STRANGE.
SAT-Shopping Arround Town
CK-Clockwork Kazooie
I will tested thislay as CK TOWN and SHOPPING 8 times:You know 3+5=8
Or playing one song 3 times and another song 5 times...
I'm think that menu have HINT to Jukebox puzzle-not only"sex" jokes...

Last edited by BanjoPL; 20th July 2006 at 11:11 AM.


  #2948  
Old 20th July 2006, 07:28 PM
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I agree with you, its very very possible
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  #2949  
Old 20th July 2006, 10:18 PM
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...But if Stop'N'Swop was completely taken out of BK, therefore, leaving no way to connect to Tooie, why would a Treasure chest in Tooie lead to a level in Kazooie?

I'm not saying anyone is wrong, but hey, no one has even solved S'N'S within Kazooie yet. The codes to obtain the Ice key and the Special eggs were found - Alright, we got them. But maybe that was the extent of it. I, for one, think it was. ..Since in Tooie, we must collect some of the eggs AND the Ice Key all over again.

I think S'N'S was an idea, that Rare ONCE had in mind. You guys know how much they love to toy with us.. i.e. - the blackboard in Grabbed by the Ghoulies, the pictures of Capt. Blackeye in Mad Monster Mansion.. sadly I think it's more of a prank than a connection.
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  #2950  
Old 20th July 2006, 10:30 PM
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neato.
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  #2951  
Old 20th July 2006, 11:22 PM
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Hackers should be united

Ice Mario And SubDrag should return and try to work something out with other hackers. They could go deeper with the Super Special challenge and the jukebox so called "Glitch". Yes theres talk about these theories but were getting no where. And the admin are no where tio be seen...the news page hasnt been updated for 2 months and the FWC is over for nearly two weeks. We should really gather and start more talk about this...because were getting no where honestly. Whose with me?
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  #2952  
Old 21st July 2006, 12:22 AM
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Er... Subway is "retired" and IceMario probably thinks it's a waste of time.

And in response to the last page, according to my theory we HAVE unlocked SNS in Banjo Kazooie, But it is the MIDDLE LINK. Rare said "Go BACK to kazooie". That means that the first link [(If any, I am not claiming that SNS exists, I in fact don't think there is much of a chance)] is in TOOIE and NOT kazooie. In the SNS process[(Read those four words CAREFULLY before you tell me that kazooie was not built around SNS. I know it wasn't)], Kazooie is only a place to shove the items before you grab them.

Last edited by Dricenticore; 21st July 2006 at 12:25 AM.


  #2953  
Old 21st July 2006, 07:38 AM
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Quote:
Originally Posted by BanjoPL
In PAL BT I can't activate seagull via playing SAT then detonate CK behind Blackeye.
You can play "Shopping Around Town" and then shoot a Clockwork Kazooie egg and use the Jukebox by hitting "B" again. This activates the Seagulls without blowing up the Clockwork Kazooie and lets you use the Jukebox again. Try this on a PAL game and see if this is the actual way to activate it.
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Last edited by Mr 3vil; 21st July 2006 at 07:42 AM.


  #2954  
Old 21st July 2006, 12:02 PM
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Quote:
Originally Posted by Mr 3vil
You can play "Shopping Around Town" and then shoot a Clockwork Kazooie egg and use the Jukebox by hitting "B" again. This activates the Seagulls without blowing up the Clockwork Kazooie and lets you use the Jukebox again. Try this on a PAL game and see if this is the actual way to activate it.
I'm afraid that not works.When i playing"Shopping Arround Town" and fire CK then "normal" Jolly's music start again.But this is strange.Music play again.Level music stop and play again.I'm think that Seagull exist in PAL version but is very hidden.

Did someone activated Seagull in PAL BT?


  #2955  
Old 21st July 2006, 12:04 PM
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Doesn't hatrick have a PAL version? If so, he probably has.


 


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