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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 20th January 2009, 11:12 PM
True_Dude True_Dude is offline
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problems with BK Texture Tool

Alright, I've been messing with project 64 trying to get the BK texture tool to work, but somehow I can't find how to savestate. It sounds ridiculous, but the option "Save as..." (or whatever the savestate option is) seriously doesn't appear anywhere. Any help on how to get it working/finding it?

EDIT: Nevermind, it turns out the Advanced settings were off, making savestating not appear. Odd they would have it hidden like that...

EDIT2: Well, now that savestates are working, I tried running BK Texture tool and it works... up until it trys to load the savestate, at which point the program crashes and burns instantly. I can't find any way to make this work now. ( Let's hope it's no as obviousas the original question...)

(If it helps, I'm using Windows Vista...)

Last edited by True_Dude; 20th January 2009 at 11:48 PM.
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  #2  
Old 21st January 2009, 01:28 PM
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Airman Airman is offline
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I'm not sure if the program is compatible with Windows Vista. As far as I'm aware it's only compatible with XP.
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  #3  
Old 26th January 2009, 10:44 AM
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It did the same thing to me, and I'm using Vista.
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  #4  
Old 26th January 2009, 10:19 PM
True_Dude True_Dude is offline
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Hey, is it possible for them to make a new version that imports textures into the rom without need of a savestate? That would make things a bit easier.
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  #5  
Old 26th January 2009, 10:35 PM
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It is, but people are to satisfide with the curent to make a new one. if anything, at least make one for vista, as I have a bad urge to fix mumbo's face.
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  #6  
Old 6th April 2009, 11:44 PM
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how do you get more then 60 textures.
I even change some and nothing happens.
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  #7  
Old 7th April 2009, 12:40 AM
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Milun Milun is offline
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I need help with BK texture tool

I'm using Windows XP, and the same error appears. I've tried literally everything: Savestate, Save as, uncompressed... NOTHING WORKS.
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  #8  
Old 8th April 2009, 03:15 AM
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What is the error message that appears?

And BreegulBeak, what do you mean by more than 60 textures?
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  #9  
Old 8th April 2009, 05:46 PM
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Quote:
Originally Posted by Airman View Post
What is the error message that appears?

And BreegulBeak, what do you mean by more than 60 textures?
All I have are Kazooie's wings, 2 Banjo feet, some eyes, some colored boxes, the Rare logo, and the feathers and eggs.

I want to edit level textures not the items and Rare logo. The logo must stay because Rare is Epic.
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  #10  
Old 9th April 2009, 02:21 AM
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You must actually be in the level you want to edit when you create the savestate. When you create the save state it stores the textures of the immediate level you are in.

There are many different sized textures in each area. In the top right of the Texture Tool, you will see a drop down list with various size dimensions (64x64, 64x32..etc.)

Change that and you will be able to find more textures.
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  #11  
Old 9th April 2009, 03:11 AM
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So how many save states in mad monster mansion
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  #12  
Old 9th April 2009, 08:38 AM
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That depends what you want to edit. For example; say you wanted to edit the textures of the carpet inside Nappers room, you have to go inside nappers room and make a save state. If the texture you want to edit is outside, create a save state outside. And so on.
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  #13  
Old 9th April 2009, 08:47 AM
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I've always seen that as a big limitation, and a pretty useless one at that. It would be just as easy to have made the program compatible with the unprocessed display lists. :\

Oh well, next BG release will have a texture editor that does just that.
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  #14  
Old 9th April 2009, 10:23 AM
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That would be fantastic cooliscool! Good job.
I think you should wait for the next BG, it'll make everyone's life so much easier.
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  #15  
Old 10th April 2009, 09:17 PM
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So I need to save where I want to edit. Ok It will take a while but I have time.
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