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  #1  
Old 28th June 2019, 04:46 PM
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Mr. Airplane Mr. Airplane is offline
a banana peel
 
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Mario Maker 2 Levels

Post them

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  #2  
Old 28th June 2019, 06:50 PM
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N64DD N64DD is offline
Darth Dubzicus
 
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  #3  
Old 29th June 2019, 07:31 AM
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AndyNPC AndyNPC is offline
Von Kriplespac
 
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I made a Pachinko level in the short time I had between work:
36M-T3Q-5RG
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  #4  
Old 29th June 2019, 07:44 AM
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N64DD N64DD is offline
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  #5  
Old 30th June 2019, 02:29 AM
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N64DD N64DD is offline
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  #6  
Old 30th June 2019, 05:15 AM
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AndyNPC AndyNPC is offline
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  #7  
Old 30th June 2019, 07:51 AM
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Zondekel Zondekel is offline
Mercury Star Power, Make Up~!
 
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I'll play everyone's tomorrow. Here's my first:

Leafy Green Labyrinth
"Lots of paths, but only two lead to the top of the flagpole!"
Course ID: 991-GL1-CRG
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  #8  
Old 30th June 2019, 01:13 PM
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N64DD N64DD is offline
Darth Dubzicus
 
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this one took me forever to upload!
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  #9  
Old 4th July 2019, 02:07 AM
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Masked Hero Masked Hero is offline
Friend of Justice
 
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Angel Land Story: MBY-Y0K-51H

Hammer Islands: C48-HVK-CRG

Bob-Omb Battlefield: Y94-X3W=F0H

Flying Ace Mario: 84P-YBP-GBG

Feedback is appreciated!
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Last edited by Masked Hero; 4th July 2019 at 02:24 AM.
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  #10  
Old 4th July 2019, 06:56 AM
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N64DD N64DD is offline
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Angel Land Story was a good climb, not too tough,but a decent enough challenge that you felt accomplished when you made it through!

Last edited by N64DD; 4th July 2019 at 11:15 AM.
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  #11  
Old 4th July 2019, 08:28 PM
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AndyNPC AndyNPC is offline
Von Kriplespac
 
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I finally have some time off from work, so I made a nice big one this time:
828-9TS-HTG

I'ma play through everyone else's and tell you what I think.
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  #12  
Old 5th July 2019, 06:59 PM
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AndyNPC AndyNPC is offline
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Quote:
Originally Posted by Masked Hero View Post
Angel Land Story: MBY-Y0K-51H

Hammer Islands: C48-HVK-CRG

Bob-Omb Battlefield: Y94-X3W=F0H

Flying Ace Mario: 84P-YBP-GBG

Feedback is appreciated!
Flying Ace Mario is my favorite out of that bunch. You can try putting a row of blocks extending across the level at the border of the top screen. This will lock the screen from scrolling upwards so the main content of the level stays in focus. You could also try using custom auto-scroll to keep the screen locked at a specific height. Custom auto-scroll also has the advantage of forcing the player to stay on screen as the obstacles arrive, a tactic which traditional shoot-em-ups use. If you wanted to get really creative, you could also put the custom auto scroll somewhere in the center row and have tracks above and below the screen being used to bring in new enemies.
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  #13  
Old 5th July 2019, 07:51 PM
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N64DD N64DD is offline
Darth Dubzicus
 
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dew eet mang and play our levelz foo!!
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  #14  
Old 7th July 2019, 03:50 AM
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Tomajko Tomajko is offline
Glowbo
 
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I'm going to check the hell out of everyone's levels on here later tonight! I'd love if you could check mine out, too.

Here's my Maker ID:
46Q-1SK-DHF


I have 4 levels up at the moment. They are of varying difficulty but nothing super crazy.

Edit: Ok, I just finished checking out everyone's levels!

@: All fun and cool courses. I like the Galoomba one the best. That was a blast haha. It's fun tossing those little guys around.

N64DD: Wow. That's... a ton of courses! Great amount of variety and ideas in them. Well done. Some really challenging ones, too...

AndyNPC: Pach-ario is genius, haha. Way better than the SMS version... Tower of Koops is also nice. I love the sense of progression through those towers and the sky. The contrast between vertical/horizontal scrolling was a nice touch.

Zondekel: That was a fun and colorful level. Very enjoyable!

Masked Hero: Nice short and sweet levels. Except for the first one, which was a bit longer but still sweet. I love vertical climbing. Good stuff.

Last edited by Tomajko; 7th July 2019 at 05:57 AM.
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  #15  
Old 9th July 2019, 04:34 AM
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Tomajko Tomajko is offline
Glowbo
 
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3 Minute Looting: Hammer Time ---- 21K-T52-3VF

This one's more about just having fun and looting as you reach the goal.
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