#31
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No, they had no choice but to scrap the project because RAMBUS INC screwed them over. It's not Rare's fault. Read Slapphappy's thread "Don't Blame Rare Blame Rambus" for more info.
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#32
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yeah, but i was saying they could have implemented SNS through the memory pak after they got screwed over with the rambus thing...
__________________
I reject your reality and substitute my own -Adam Savage, Mythbusters |
#33
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Quote:
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#34
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What I'll never understand is why didn't they just make it a memory card swap to begin with?
I mean, it's not like the technology wasn't there. The Suikoden series had a memory swap and that originally came out in 96 or something. I'm aware it's a bit different, due to Kazooie having to read data in a game that didn't exist yet, but if the code in Tooie was decided in Kazooie, so the memory could be forwards and backwards compatible with each other, then I don't see what the issue would have been to opt for Rambus instead. Then again I'm not a hacker or programmer, so maybe it's more complicated than that, but it seems like a strange gamble to make with new software. |
#35
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they could have released a 'patched' version of BK..
'Banjo Kazooie: Stop... err, we mean, MemoryPak and Swap Edition!' lol
__________________
I reject your reality and substitute my own -Adam Savage, Mythbusters |
#36
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#37
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#38
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this is probably a really dum question but I always get so wrapped up in the mystery of stop n shop I then realise.... what the hell would these eggs and key actually give us? Would it really have been that great? I bet if we got answers it would be such a major let down :/
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#39
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I think the second thing about having BT on top was really possible! It sounds like it woulda worked
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#40
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thank you!
__________________
"Good game." -Vinny |
#41
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If only you helped creat Banjo-Tooie but then again, RWP would have no reason to exist
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Tags |
answer, banjo kazooie, game shark, lite, stop n swop |
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