#1
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A Stop 'N' Swop theory.
Maybe SnS was supposed to have connected Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64, and Conker's Twelve Tales-All RARE's furry animal adventure games on the N64-but because Conker's new style didn't really fit with the others'-and in the long run because hot swapping was physically impossible after Nintendo got rid of the N64's ability to hold data for a few seconds-RARE decided to can the idea. The timelines for the games seem to support this theory(?) and the somewhat recent discovery of SnS having to do with DK64 was the only thing my previous theory on SnS didn't involve-My theory was that the SnS eggs were just random text that "unlocked" the rewards in Banjo-Tooie that were never created. That is, the rewards that were thought to be never created but were really given in the in-game Stop 'N' Swop-and Devil bottle's mode-in Banjo-Tooie, thus making Banjo-Tooie's Stop 'N' Swop rewards the originally planned rewards minus the original hot swapping-I now, however, question the fact that SnS had something to do with DK64. Why would RARE just happen to add SnS to DK64 too? With that said, the well-known beta Donkey Kong 64 cameo that wasn't put into the final version of Banjo-Kazooie comes to mind, and then the beta Conker windmill cameo that wasn't put into the final version either. If Donkey Kong 64's beta cameo found in Banjo's beta house-and the beta Banjo-Kazooie cameo that was put into the Donkey Kong's beta house in DK64-really did have something to do with SnS, then could the beta Conker's windmill cameo have been too? You'll notice how the windmill has the same colors as the SnS eggs (minus the aqua blue color, which is the one major flaw that I noticed in my theory, or at least of this portion of my theory). Was Stop 'N' Swop supposed to have been meant to be more of a connection of their "animal adventure games series''", rather than just for Banjo-Kazooie and Tooie..?
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#2
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you might be on to something....
not too sure though,
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If this was a porno i would watch it... for the laughs, of course. - stephen colbert |
#3
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Well the windmill seems to have been more significant in Conker's beta than in the finalized version, and though this could simply be explained as the drastic changes from the beta version to the finalized version, it could also have something to do with SnS being canned.
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#4
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or rare released a patent explaining how stop n swop worked and how dk64 was involved as more of a test for rare.
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i probably have the lowest post count for an active 06 member |
#5
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We will never know if Rare planned inlude SNS in Conker 64 or not. In NB Qiuz LOG mentoned SNS as supposed link between BK and BT, there isn't mention of DK64.
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#6
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Quote:
http://www.geocities.com/banjordan/bk/ (just around half way down the list) and http://www.youtube.com/watch?v=wWLhw...e=channel_page |
#7
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#8
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LOL or you could use that link (which I've seen before) I didn't know it had the beta cameo pics but I thought you'd want to see it in action if you haven't (and I thought you meant you didn't think there originally was planned SnS in DK64).
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#9
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I know facts about SNS since 2003.
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#10
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I know facts about SnS sense, about nowhere close to as long as that I just assumed you didn't know about it because of how you said that:
"In NB Qiuz LOG mentoned SNS as supposed link between BK and BT, there isn't mention of DK64." My bad. |
#11
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I mentioned this because LOG's text is like comment from Rare
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#12
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LOL I thought so, but I also thought you meant since RARE never said it, then it wasn't confirmed. I know, I sort of assume a lot..
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#13
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I'm very, very deep in SNS...
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#14
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Are you a hacker? (I'm not) not that it matters, aren't BK and BT already completely went through?
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#15
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I'm not hacker but i hacked BK and BT, speak with Rare, and more. Hacking isn't way to SNS.
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