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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #616  
Old 1st May 2007, 12:45 PM
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Quote:
Originally Posted by Otacon
good work rune i commend you on your excellent work.
I second that. Excellent job.


  #617  
Old 3rd May 2007, 02:12 PM
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now then , everyone, i think we should being working on reserching the eggs data, there must be a code in there programming to tell us what they were supposedto do, or prehapes if we can find the code, attached the the " open egg areas " codes, prehapes we can find the laction of the origonal event triggers. any thoughts?
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  #618  
Old 3rd May 2007, 02:36 PM
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I've been doing some stuff.
I found an interesting code that does NOTHING.
I mean nothing at all. But it probably does something to SOMETHING SOMEWHERE, but i've yet to find out what.
The code: 01234567 89AB
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  #619  
Old 3rd May 2007, 02:44 PM
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This was when I was altering the value for the Myster Items Code in the PJ64 Cheats list. I noticed when I input different combinations of numbers the eggs were altered as well as there positions.

81283400 XXYY


I noticed that whe I entered a code unlocking the item into the sandcastle the last X digit changed to 1. When I collected the Item (In this case the Ice Key, the YY value changed to 04. If I changed the 04 to 08, the Ice Key would disappear and the Cyan Egg would appear. The first X values seem to correspond to the Base Egg (Yellow) when changed to F. and if different numbers are put in, different eggs are displayed. Also I can't remember, but Were there meant to be gaps between the eggs? I remember when I first collected the eggs no matter which Eggs I collected, they were pushed together. When I alter the values in this code The eggs go to a designated position. Fore example. Type this code in
81283400 0324

Notice that there is a prominent gap between the Yellow egg and the blue egg.
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Last edited by Airman; 3rd May 2007 at 02:49 PM.


  #620  
Old 7th May 2007, 01:57 PM
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excellent job very very well done keep digging into this and see if theres more behind it, preticularly, the combinations, if the cyan egg appeared when the ice key was gone then you my freind may have found the first too in the order to collect them naturally
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  #621  
Old 7th May 2007, 04:50 PM
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Sorry, I was sick for like the past week. However I will have a look into Airmans code, and try to figure out what it is. My guess is that its some kind of position/color/image modifier for the eggs displayed to the sns menu.


  #622  
Old 9th May 2007, 08:13 AM
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Sorry i havnt been here guys,keep up the good work ill start helping a bit later
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  #623  
Old 10th May 2007, 01:01 PM
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I'm in on the condition that this thread actually FOCUSES.
The majority of the last fifty-odd pages is people saying they want to join the search for the twilight, listing their roms etc etc.
IMO it's better off not saying that stuff and just posting about things involving theories, discoveries and facts.

I'm focusing on the DK rom, seeing as no one else is. Gonna have a look around through the text again for anything we've missed and play around with the walk in cutscenes code if someone can find it for me.

- - Blood
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  #624  
Old 10th May 2007, 02:00 PM
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Good idea Blood let me knwo what you find.
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  #625  
Old 10th May 2007, 10:34 PM
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Quote:
Originally Posted by BloodXP
I'm in on the condition that this thread actually FOCUSES.
The majority of the last fifty-odd pages is people saying they want to join the search for the twilight, listing their roms etc etc.
IMO it's better off not saying that stuff and just posting about things involving theories, discoveries and facts.

I'm focusing on the DK rom, seeing as no one else is. Gonna have a look around through the text again for anything we've missed and play around with the walk in cutscenes code if someone can find it for me.

- - Blood
Of course we also focus on DK64. The evidence is there that the ice key was going to be used in that game. We just have to find out where...


  #626  
Old 10th May 2007, 11:10 PM
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I haven't really gotten into this thread before, but if you are still talking about banjo-tooie i can help. I probably spend more time playing around with banjo-tooie than anyone here.
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  #627  
Old 11th May 2007, 12:52 PM
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Hmm I just did a bit of a free-look around DK64 and honestly i have no idea where to start. Game is alot bigger than i thought

Has anyone spotted anything suspicous or am i gonna have to play the game through?

- - Blood
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  #628  
Old 11th May 2007, 10:13 PM
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I always thought this place was suspicous :

You know in that castle level i forgot its name.Where Tiny does that racing game,theres a warp for her and it just leds to this pillar type thing and just a group of bananas.Like whats the point of that place,just for a few bananas..
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  #629  
Old 15th May 2007, 09:41 PM
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I just read everything after looking up zelda stuff and formulated a plan.
If someone who can hack made a "Beta Quest" mode where we could walk through cutscenes in DK, BK, and BT, we might find more stuff related to the SNS items. By the way..... I may or may not join the Twighlight Bregade because I can't think of anything else to add.


  #630  
Old 16th May 2007, 09:07 AM
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Quote:
Originally Posted by collecter
I just read everything after looking up zelda stuff and formulated a plan.
If someone who can hack made a "Beta Quest" mode where we could walk through cutscenes in DK, BK, and BT, we might find more stuff related to the SNS items. By the way..... I may or may not join the Twighlight Bregade because I can't think of anything else to add.
Not as simple as that. The only reason that beta quest worked is because of Zelda's unique interface, I'm pretty sure it's the only game in which a scenario like that can be replicated. Although, if you want to walk around in cutscenes search for a code and knock yourself out, but it will just be banjo in a cut scenee, none of the 'Beta Quest' stuff.

- - Blood
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