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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #181  
Old 17th February 2024, 01:15 AM
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Quote:
Originally Posted by qwertykins76 View Post
Everyone always gets to Cloud Cuckooland and then either says it looks like they slapped leftover game assets together or that they had to be on drugs to design this. I don't like how this discredits the level designer. Creative people can be very....well creative, don't downplay it! Creative people can think of insane stuff if they really try, that's just talent at work. The ability to be highly skilled in synthesizing abstract information is a precious and rare gift that ought to be recognized.

Also I have begun to suspect that the phrase "cloud cuckoolander" is actually not a term most people are familiar with. I always assumed it was commonly known but perhaps I was wrong about that.
Cloud Cuckooland is okay, aside from the Canary Mary race obviously, but it shouldn't have been the last world of the game. That honor should've been reserved for Terrydactyland, Grunty Industries or Hailfire Peaks. Something with strong, memorable theming.

The fact that BK finished so strong with Click Clock Wood also makes Cuckooland look disappointing in comparison.
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  #182  
Old 17th February 2024, 02:52 AM
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Something with strong, memorable theming.
It's insane that you don't think Cloud Cuckooland fits this description perfectly.

Quote:
Originally Posted by Mandolin View Post
The fact that BK finished so strong with Click Clock Wood also makes Cuckooland look disappointing in comparison.
It's narratively fitting that the whole game has interlinked worlds, but the last one is an isolated land not directly connected to anything, and which allows you see that vast Isle O' Hags down below you that the entire game just spent fleshing out.

Last edited by qwertykins76; 17th February 2024 at 02:59 AM.
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  #183  
Old 17th February 2024, 05:48 AM
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I like when you do the talon trot and she go "hup hup hup hup hup"
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  #184  
Old 18th February 2024, 10:09 AM
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an' then she go for the whole game with the "hup hup hup"

though I love 'er

plus when in Tooie she get dragon...pretty good.
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  #185  
Old 21st February 2024, 09:23 PM
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Mr. Patch might just be the best song in the Banjo-Kazooie franchise. Not saying it is, but it's a strong contender.
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  #186  
Old 25th February 2024, 05:59 AM
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If I hear one more person saying that Banjo-Tooie should have Musical Notes in 100 individual pick-ups I will SCREAM, why on earth is this take so common. There should be more than 17 pick-ups, sure. Tooie didn't have enough breadcrumming. But ONE HUNDRED? Do you remember in Banjo-Kazooie when you had 98 Notes in Gobi's Valley and spent 45 minutes finding them? Yeah good luck trying to do that in a Tooie-sized world.
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  #187  
Old 25th February 2024, 08:13 PM
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They could have given you a way to find the last remaining notes, like Spyro Year Of The Dragon has for gems
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  #188  
Old 25th February 2024, 09:41 PM
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See now, that's much more reasonable. Or just have 5-10 extra Notes in the world which instantly disappear when you find 100. Original BK coulda used that too, making you track down literally every single last Musical Note without having a little 5-10 Note buffer isn't.....great.

And I kinda wish Musical Notes that are placed underwater had a visible golden ring around them, denoting a bigger hitbox. I don't want the rings to be super large, but precision underwater was clearly an issue so just put a little halo around the underwater Music Notes so it's slightly more generous.

I still don't see the point of having to pay Jamjars for moves
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  #189  
Old 25th February 2024, 11:13 PM
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I still don't see the point of having to pay Jamjars for moves
he's a soldier of fortune
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