#541
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This is actually very interesting. I hope that when its complete it will be somewhat accessible to coding-noobs like me. That's what tends to happen with software like this, unless you have an intimate knowledge of how all the processes work, the program can be very hard to find your way around.
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If you're reading this it means I forgot to disable my signature. |
#542
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Alright, you guys have gotta see this. I modified 7A2148.bkt (Mumbos Mountain B) in hoping that I would get a lower water level. But as a matter of fact it did something unexpected. I somehow changed the characteristics of the water to get this...
http://www.youtube.com/watch?v=-6plgIxDBkY List of modified offsets (Set to value 0x00C8 (200) signed int16) Code:
0x00004F4A 0x00004F6A 0x00004F8A 0x00004F9A 0x00004FAA 0x00004FBA 0x00004FCA 0x00004FDA 0x00004FEA 0x00004FFA 0x0000500A 0x0000501A 0x0000502A 0x0000503A 0x0000504A 0x0000505A 0x0000506A 0x0000507A 0x0000508A 0x0000509A 0x000050AA 0x000050BA 0x000050CA 0x000050DA 0x000050EA 0x000050FA 0x0000510A 0x0000511A 0x0000512A 0x0000513A 0x0000514A 0x0000515A 0x0000516A 0x0000517A 0x0000518A 0x0000519A 0x000051AA 0x000051BA 0x000051CA 0x000051DA 0x000051EA 0x000051FA 0x0000520A 0x0000521A 0x0000522A 0x0000523A 0x0000524A 0x0000525A 0x0000526A 0x0000527A 0x0000528A 0x0000529A 0x000052AA 0x000052BA 0x000052CA 0x000052DA 0x000052EA 0x000052FA 0x0000530A 0x0000531A and here is another pic of some geometry modifications I'm testing out. ![]() Here is the modified file. Last edited by mojobojo; 8th October 2009 at 02:56 AM. |
#543
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Quote:
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Smouvy-"Go to jail for a month or 2, it makes your asshole just as big again, if not bigger." |
#544
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It is awsome. See if you can lower the water level while keeping this intact. It would be awsome.
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#545
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Quote:
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#546
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Yes. Like that. Now try moving the fish if you can find out how.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#547
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Ho
ly Shit! http://www.youtube.com/watch?v=CEwBEhdCay0 I ask messain(frauber on youtube) for some help getting this large obj. file of spiral mountain into his model importer. He did it. Virtual High Five to you, him, and VL-tone.
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny Last edited by Breegullbeak; 11th October 2009 at 03:05 AM. |
#548
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I guess their obj import doesn't support textures yet?
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#549
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It's in the works. I sent him them the textures and I'll keep up with how it's going.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#550
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Whoa, looks like they have some working textures!
http://jul.rustedlogic.net/thread.php?pid=187966#187966 |
#551
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Yeah. I just saw that. I'm pretty sure a bit of handy work can fix up the flowers at least.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#552
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http://www.youtube.com/watch?v=sNWF3w3jkvM
You guys might like this, I tried editing MM's setup and got this out of it. |
#553
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Awsome sauce!
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#554
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Quote:
EDIT: Here is what I have got as far as the model values in FB42D9.bin Code:
0x64: Mumbos huts 0x94: Chimpys Stump 0x10C: Conga 0x1AC: Chimpy 0x22C: Grublin 0x284: Ju-Ju Last edited by mojobojo; 15th October 2009 at 02:55 AM. |
#555
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But how i make obj in bkm it becouse i'm making a beta Banjo Kazooie rom
Last edited by Mombi Jombo; 15th October 2009 at 10:56 PM. |
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