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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1  
Old 19th September 2008, 05:19 PM
tony111ster's Avatar
tony111ster tony111ster is offline
Brash Breegull
 
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Question Stop’n'Swop: Ipotesi sulle modalitĂ* di swap, translation needed

Could we get a translator for this, who speaks spanish
http://www.unseen64.net/articles/ban...o-metodi-swap/


  #2  
Old 19th September 2008, 05:26 PM
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Minjo Minjo is offline
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That's not spanish... it's italian. (I believe)
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  #3  
Old 19th September 2008, 05:33 PM
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tony111ster tony111ster is offline
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o-oh,well...then this would be much easier to read in a language we could understand, and it has to do with reveling sns


  #4  
Old 19th September 2008, 06:06 PM
torrentstorm torrentstorm is offline
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Do you think some italians would be revealing sns?

translation:
So we realized that the Stop 'n' SWOP was to connect two or perhaps three games (probably BK and BT and maybe DK64). The question now is how the cartridges would have a link between them! The subject is still a mystery much discussed and which ends with the mirror too. In my opinion, however, among the many that have been said, there are three options very interesting:



1) The most famous case scenario is called Hot Swapping, would be in 'insert BK' s the Nintendo 64 and then with the console still on, exchanging the cartridge with that of BT, so you can move objects secrets of the first game in the second. This process is feasible only when the capacity of 'hardware permit.

In the case of the N64 in this regard there are drastic doubts: the process is called "Hot Swapping" as it is to exchange the cartridges when the console is still hot (in the sense that it is or was turned off recently), the second most N64 just does not have the ability to maintain this type of memory. It does not happen as for the console disc (for example over the 'adventure of the first disc, in Final Fantasy VII for Playstation, you insert the second without the need to turn off the console), with cartridges, trying to exchange with the console on, there may be errors of the system! It is simply not advisable then, I remember for example that as a child, exchanging so wrong with Yoshi's Story Wave Race 64, the first screen of the firm appeared on the screen while having entered the second game. In short, best avoided bad maneuvers.



It also spoke of a use dell'expansion pack, to implement this process. Nothing confirms or denies it completely. According to some information on wikipedia, in 2005 it was discovered an interesting patent of Rareware. The project would mean that this process should have been done a console off, not turned on! They say, however, that the capacity of the first models of the N64, would have retained this memory for sixty seconds after the shutdown of the machine. The problem is that the models produced from 1999 onwards due to some changes, did not permit all this time for the exchange! The cartridges were to be exchanged in two seconds!

The mysteries are infittiscono, but after all, as we do to be truly safe? Nothing of what we know about Stop 'n' SWOP is certain or confirmed. His charm is also in this.

2) The second possibility is interesting as the first. The cartridge Banjo-Tooie should have had an opening above, which attack the cartridge Banjo-Kazooie! virtually the same technology used by SEGA in 1994, for Sonic & Knuckles on the Mega Drive. This could be linked to other Sonic games, so unlocking new levels and other game. Certainly was not as bad idea, even if there are no pictures of this special cartridge for N64.



3) Initially, the result of BK could be designed to 64DD in order to fully exploit the resources and capabilities of add-on. The limited success of sales of the device, moved the development of the game on simple cartridges. Theoretically, inserting BK in the N64, with the 64DD connected and the cartridge (rather floppy) BT inserted in the device, the two games could exchange information aka Stop 'n' SWOP! This possibility was actually used for add-on to F-Zero X, released only in Japan. Furthermore, if it were left to 64DD Ura Zelda, connecting it with Zelda: Ocarina of Time 's the N64, you could unlock new missions and quest. This shows that the hypothesis is not without preconditions.



4) You know what Banjo-Kazooie: Grunty's Revenge for GBA, released in 2003? Some have theorized that should have been out for Game Boy Color, and perhaps this was the real result of BK! linking the two games through the transfer pak, was released the S'n'S.


 


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