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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #391  
Old 22nd June 2009, 11:28 PM
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cooliscool cooliscool is offline
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Hmm.. this should fix that problem. Sorry about that. Also fixed an anchoring problem with the progress bar and checkbox toggles, so resizing the window shouldn't be a problem.

DOWNLOAD

Last edited by cooliscool; 22nd June 2009 at 11:42 PM.
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  #392  
Old 22nd June 2009, 11:41 PM
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OMFG its still not working! Is it cuz im running a 64 bit OS?

Here is what is happening.
http://www.youtube.com/watch?v=eZow30CfbVI
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  #393  
Old 22nd June 2009, 11:43 PM
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I'm running Vista x64 and I have no problems. This is starting to get pretty frustrating; can anyone else report on whether or not it works for them? In the mean time, I'll package up a 64-bit only build.
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  #394  
Old 22nd June 2009, 11:46 PM
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Im not trying to ba a pain, I know how frustrating it is when a program you make dosent work for some odd reason. Your still doing a super job!
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  #395  
Old 22nd June 2009, 11:51 PM
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After looking at your video.. that exe was compiled at 2PM, about 1:14 before the last one I posted (2 posts up). Try that one.
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  #396  
Old 22nd June 2009, 11:53 PM
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Same exact errors. The exe you provided a couple posts up says it was compiled at 3:14 PM.
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  #397  
Old 23rd June 2009, 12:14 AM
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This should do it.

64-bit:

BG 64-bit

32-bit:

BG 32-bit
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  #398  
Old 23rd June 2009, 12:28 AM
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Yaaaaaaaay it opened!

Last edited by mojobojo; 23rd June 2009 at 12:37 AM.
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  #399  
Old 23rd June 2009, 12:35 AM
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I'm sorry I'm being a total retard but could someone please give me some directions on how to get .bmk's out of my BK rom?
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  #400  
Old 23rd June 2009, 12:38 AM
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use the rare decompressor to decompress the bk rom the use the model isolator in bottles glasses to get the model files.
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  #401  
Old 23rd June 2009, 12:52 AM
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Alright I have all the .bin's...now what?
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  #402  
Old 23rd June 2009, 12:59 AM
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Quote:
Originally Posted by mojobojo View Post
use the model isolator in bottles glasses to get the model files.
This^
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  #403  
Old 23rd June 2009, 01:02 AM
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Quote:
Originally Posted by mojobojo View Post
This^
Alright, so when it asks for the file containing the extracted Banjo Kazooie data I click the file with all the .bin's. When it asks for where to isolate the models to I can click where I want them to go?
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  #404  
Old 23rd June 2009, 01:04 AM
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cooliscool cooliscool is offline
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Yep.

New build with Y axis inverting option (options menu), and some other small fixes. Last one, promise.

64-bit:

BG 64-bit

32-bit:

BG 32-bit

Last edited by cooliscool; 23rd June 2009 at 01:10 AM.
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  #405  
Old 23rd June 2009, 01:06 AM
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The models aren't showing up in the folder I specified...
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Last edited by teh_banjofan; 23rd June 2009 at 01:12 AM.
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