#406
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Yay thanks, I acually removed that comment cuz I felt like I was being pushy. I can see the model exporting needs some work though.
Last edited by mojobojo; 23rd June 2009 at 01:17 AM. |
#407
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Oops, I know exactly why that's happening. I'm not exporting the matrix changes that apply to animated models' limbs. Non animated models will export fine. I'll fix that issue ASAP.
http://img200.imageshack.us/img200/3...board01ptd.jpg Last edited by cooliscool; 23rd June 2009 at 01:21 AM. |
#408
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An error occurs when I start it up though. "Conversion from string "" to type 'Boolean' is not valid.".
I also noticied that the backfaces arent showing in wireframe mode so the wireframe looks wierd. |
#409
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That issue's fixed, just noticed it. Didn't do any error checking when reading the Y Axis inversion option's ini entry. After checking the option, that error should disappear.
Faces are culled based on what the display list says to do. Not really in my control aside from hackish disabling of the geometrymode command. |
#410
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Sorry to be an annoyance but I really need these models and when I isolate the .bin's the models don't show up in my "isolate to" folder.
__________________
Brutal \m/ |
#411
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Reextract your ROM, this time checking the "byte flip?" option in the extractor. I refuse to distribute the models as they're RARE's IP, and that's obviously copyright infringement.
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#412
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Nothing is being decompressed when I do that...
__________________
Brutal \m/ Last edited by teh_banjofan; 23rd June 2009 at 02:03 AM. |
#413
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There is some texture parsing issues with some levels. Previous versions of BG worked fine with this level but not this one.
Anybody know what these colored boxes are for? Last edited by mojobojo; 23rd June 2009 at 02:47 AM. |
#414
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OMG Stop N' Swop!!eleven1!!
__________________
Da Gamenators - Super Mario World Funny Moments |
#415
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I dont care about SnS, I care to know what the boxes are for.
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#416
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I'm having a bit of trouble when I try to load a model, or when I try to start BG.
Code:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified. File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' at BK_Viewer.Main.VTX() at BK_Viewer.Main.ParseCurrentCommand() at BK_Viewer.Main.F3D_To_OpenGL(DisplayList[]& N64Dlist, OGLModel[]& OGLDList, Boolean appendList) at BK_Viewer.Main.ParseModel() at BK_Viewer.Main.FileTree_AfterSelect(Object sender, TreeViewEventArgs e) at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e) at CodersLab.Windows.Controls.TreeView.SelectNode(TreeNode tn, Boolean select, TreeViewAction tva) at CodersLab.Windows.Controls.TreeView.ProcessNodeRange(TreeNode startNode, TreeNode endNode, MouseEventArgs e, Keys keys, TreeViewAction tva, Boolean allowStartEdit) at CodersLab.Windows.Controls.TreeView.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.TreeView.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Bottles' Glasses Assembly Version: 0.0.6.5 Win32 Version: 0.0.6.5 CodeBase: file:///F:/bg%2065/Bottles'%20Glasses.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Tao.Platform.Windows Assembly Version: 1.0.0.5 Win32 Version: 1.0.0.5 CodeBase: file:///F:/bg%2065/Tao.Platform.Windows.DLL ---------------------------------------- CodersLab.Windows.Controls.TreeView Assembly Version: 1.0.1.23525 Win32 Version: 1.0.1.23525 CodeBase: file:///F:/bg%2065/CodersLab.Windows.Controls.TreeView.DLL ---------------------------------------- Tao.OpenGl Assembly Version: 2.1.0.12 Win32 Version: 2.1.0.12 CodeBase: file:///F:/bg%2065/Tao.OpenGl.DLL ---------------------------------------- Tao.DevIl Assembly Version: 1.6.8.3 Win32 Version: 1.6.8.3 CodeBase: file:///F:/bg%2065/Tao.DevIl.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
__________________
Da Gamenators - Super Mario World Funny Moments Last edited by Brian; 23rd June 2009 at 06:11 AM. |
#417
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I had to post this.. What in Gods name is this creature??
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#418
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I had to post this.. What in Gods name is this creature??
and I got this error when I tried to export the termite 3ds Max 2010 works great with importing the mtl files. All I had to do is re-add the textures into the model. EDIT: Sorry for the Doublepost my internet went all funky on me. Last edited by mojobojo; 23rd June 2009 at 09:45 AM. |
#419
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Yay another release!
Just downloaded the latest .exe and I'm getting an error from a previous page about an Invalid cast from String to Boolean so none of the models load up. = \
__________________
A.K.A Reborn |
#420
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I had that problem too. Just set the invert y and restart the app.
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