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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #406  
Old 23rd June 2009, 01:11 AM
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Yay thanks, I acually removed that comment cuz I felt like I was being pushy. I can see the model exporting needs some work though.



Last edited by mojobojo; 23rd June 2009 at 01:17 AM.
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  #407  
Old 23rd June 2009, 01:14 AM
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Oops, I know exactly why that's happening. I'm not exporting the matrix changes that apply to animated models' limbs. Non animated models will export fine. I'll fix that issue ASAP.

http://img200.imageshack.us/img200/3...board01ptd.jpg

Last edited by cooliscool; 23rd June 2009 at 01:21 AM.
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  #408  
Old 23rd June 2009, 01:19 AM
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An error occurs when I start it up though. "Conversion from string "" to type 'Boolean' is not valid.".
I also noticied that the backfaces arent showing in wireframe mode so the wireframe looks wierd.
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  #409  
Old 23rd June 2009, 01:20 AM
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That issue's fixed, just noticed it. Didn't do any error checking when reading the Y Axis inversion option's ini entry. After checking the option, that error should disappear.

Faces are culled based on what the display list says to do. Not really in my control aside from hackish disabling of the geometrymode command.
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  #410  
Old 23rd June 2009, 01:23 AM
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Sorry to be an annoyance but I really need these models and when I isolate the .bin's the models don't show up in my "isolate to" folder.
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  #411  
Old 23rd June 2009, 01:24 AM
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Reextract your ROM, this time checking the "byte flip?" option in the extractor. I refuse to distribute the models as they're RARE's IP, and that's obviously copyright infringement.
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  #412  
Old 23rd June 2009, 01:41 AM
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Nothing is being decompressed when I do that...
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Last edited by teh_banjofan; 23rd June 2009 at 02:03 AM.
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  #413  
Old 23rd June 2009, 02:21 AM
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There is some texture parsing issues with some levels. Previous versions of BG worked fine with this level but not this one.



Anybody know what these colored boxes are for?


Last edited by mojobojo; 23rd June 2009 at 02:47 AM.
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  #414  
Old 23rd June 2009, 03:03 AM
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Quote:
Originally Posted by mojobojo View Post
Anybody know what these colored boxes are for?

OMG Stop N' Swop!!eleven1!!
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  #415  
Old 23rd June 2009, 03:06 AM
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Quote:
Originally Posted by starfox260 View Post
OMG Stop N' Swop!!eleven1!!
I dont care about SnS, I care to know what the boxes are for.
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  #416  
Old 23rd June 2009, 03:27 AM
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I'm having a bit of trouble when I try to load a model, or when I try to start BG.

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
   at BK_Viewer.Main.VTX()
   at BK_Viewer.Main.ParseCurrentCommand()
   at BK_Viewer.Main.F3D_To_OpenGL(DisplayList[]& N64Dlist, OGLModel[]& OGLDList, Boolean appendList)
   at BK_Viewer.Main.ParseModel()
   at BK_Viewer.Main.FileTree_AfterSelect(Object sender, TreeViewEventArgs e)
   at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
   at CodersLab.Windows.Controls.TreeView.SelectNode(TreeNode tn, Boolean select, TreeViewAction tva)
   at CodersLab.Windows.Controls.TreeView.ProcessNodeRange(TreeNode startNode, TreeNode endNode, MouseEventArgs e, Keys keys, TreeViewAction tva, Boolean allowStartEdit)
   at CodersLab.Windows.Controls.TreeView.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.TreeView.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Bottles' Glasses
    Assembly Version: 0.0.6.5
    Win32 Version: 0.0.6.5
    CodeBase: file:///F:/bg%2065/Bottles'%20Glasses.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Tao.Platform.Windows
    Assembly Version: 1.0.0.5
    Win32 Version: 1.0.0.5
    CodeBase: file:///F:/bg%2065/Tao.Platform.Windows.DLL
----------------------------------------
CodersLab.Windows.Controls.TreeView
    Assembly Version: 1.0.1.23525
    Win32 Version: 1.0.1.23525
    CodeBase: file:///F:/bg%2065/CodersLab.Windows.Controls.TreeView.DLL
----------------------------------------
Tao.OpenGl
    Assembly Version: 2.1.0.12
    Win32 Version: 2.1.0.12
    CodeBase: file:///F:/bg%2065/Tao.OpenGl.DLL
----------------------------------------
Tao.DevIl
    Assembly Version: 1.6.8.3
    Win32 Version: 1.6.8.3
    CodeBase: file:///F:/bg%2065/Tao.DevIl.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Can't see B-K models.

Last edited by Brian; 23rd June 2009 at 06:11 AM.
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  #417  
Old 23rd June 2009, 09:05 AM
mojobojo's Avatar
mojobojo mojobojo is offline
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I had to post this.. What in Gods name is this creature??

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  #418  
Old 23rd June 2009, 09:09 AM
mojobojo's Avatar
mojobojo mojobojo is offline
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I had to post this.. What in Gods name is this creature??



and I got this error when I tried to export the termite



3ds Max 2010 works great with importing the mtl files. All I had to do is re-add the textures into the model.



EDIT: Sorry for the Doublepost my internet went all funky on me.

Last edited by mojobojo; 23rd June 2009 at 09:45 AM.
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  #419  
Old 23rd June 2009, 10:55 AM
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Yay another release!

Just downloaded the latest .exe and I'm getting an error from a previous page about an Invalid cast from String to Boolean so none of the models load up. = \
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  #420  
Old 23rd June 2009, 11:03 AM
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mojobojo mojobojo is offline
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Quote:
Originally Posted by Airman View Post
Yay another release!

Just downloaded the latest .exe and I'm getting an error from a previous page about an Invalid cast from String to Boolean so none of the models load up. = \
I had that problem too. Just set the invert y and restart the app.
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