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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #76  
Old 13th August 2006, 01:33 AM
Daydreams Daydreams is offline
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Join Date: Jul 2006
Location: Jolly's
Yeah.
You need it to use the code generator.


  #77  
Old 13th August 2006, 12:04 PM
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BanjoPL BanjoPL is offline
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I have idea where activator is in Tooie....
In Jukebox! I'm believe that there is secret music code in Jukebox to activate Seagull legally.
Maybe some of hackers should investigate Jukebox...there is secret!

Last edited by BanjoPL; 24th August 2006 at 06:17 PM.


  #78  
Old 13th August 2006, 12:36 PM
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collecter collecter is offline
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Join Date: Jan 2006
Location: United States
I think there are too many theries and not enough testing. (I can't because my new GS is acting a bit odd and I can't get new codes to work)


  #79  
Old 13th August 2006, 03:07 PM
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TzTok-Jad TzTok-Jad is offline
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Join Date: Apr 2006
Location: A Dark Cave in a volcano, guarded by 12 Ket-Zek... Come on in..
there are lidterally millions of possabal combonations for the jukebox.. well take the number of sings*number of songs=possabal combos..

saying the advrage person can play 2 hrs a day.. well have a good two years of listning to banjo! O,o


  #80  
Old 13th August 2006, 07:23 PM
hatrickpatrick hatrickpatrick is offline
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Is anyone here any good at porting codes? We REALLY need this M code ported to PAL...

Those of you with NTSC, try this code to hack BT:
F1000302 0002
F100030E 0005

Apparently it stops the constant crashes with the code generator. If anyone could port that to PAL, we'd be in business.


  #81  
Old 14th August 2006, 06:29 PM
Campusanis Campusanis is offline
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Join Date: Jun 2006
Hmm... I did spend quite some time on figuring out how to translate codes from NTSC to PAL a few weeks ago, but I don't think I can do these codes just now. There must be someone who is capable.

P.S. In case you're right: W00000t!!!


  #82  
Old 15th August 2006, 02:14 PM
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BanjoPL BanjoPL is offline
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I hacked BK recently and found something intresting.I tested instant warp digits.Can you noticed that 9A,9B,9C,9D,9E,9F digits are FREEZE? Its looks like level data(9).Maybe this is secret level? If yes then this mean that secret level data need memory activator...from BT?

Last edited by BanjoPL; 15th August 2006 at 02:50 PM.


  #83  
Old 15th August 2006, 04:01 PM
hatrickpatrick hatrickpatrick is offline
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Eh, I think those digits are freeze digits because there are no more levels after the end cutscene in the Warp table?

And Campusanis, if it helps, think of those codes as simple codes, IE:
81000302 0002
8100030E 0005
The only difference the "F1" at the start makes is that instead of constantly updating the address, as an 80 code would, it only sets it at the start of the game, then leaves it alone. The 81 instead of 80 just means it's a 4 digit value rather than 2 digits (8-bit).

In other words, you're really trying to port THIS code:
80000302 0000
80000303 0002
8000030E 0000
8000030F 0005


  #84  
Old 16th August 2006, 07:24 AM
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BanjoPL BanjoPL is offline
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Join Date: Apr 2006
Location: Jolly's
Total Awards: 2
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But Patrick...if GBTG board tell us true and there IS secret level then those digits looks like secret level instant warp...all 9 digits are FREEZE...All 9!

We should focused on Tooie. This game is/was supposed to activate SNS...Seagull song has something to this...How activate this song legally? I'm think that secret music code is here.Play Town,Aquatic and Shopping JRL songs in certain order...because Seagull is the "mix" of this songs...But what order?

Last edited by BanjoPL; 19th August 2006 at 05:15 PM.


  #85  
Old 16th August 2006, 08:22 AM
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omg omg is offline
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Join Date: Oct 2004
Has anyone any screenshots of jiggy challenge 16 ?

Last edited by omg; 16th August 2006 at 08:29 AM.


  #86  
Old 17th August 2006, 11:24 AM
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Airman Airman is offline
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yeah come on cough em up id like to see this challenge 16 coz well i still havent been assured whether or not it actually exists
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  #87  
Old 17th August 2006, 12:16 PM
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Vangar Vangar is offline
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Join Date: Jul 2006
Location: Australia
Quote:
Originally Posted by Airman
yeah come on cough em up id like to see this challenge 16 coz well i still havent been assured whether or not it actually exists
I read that topic about finding Challenge 16, those hex codes pointed out and his explaination of doing it sounded like a load of crap to me. Unless i see screenshots im calling hoax.
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  #88  
Old 17th August 2006, 12:59 PM
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LaorBR LaorBR is offline
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The number of jiggies needed to enter the temple randomly changed just by making Banjo walk around.

I'm sorry to say this, guys. But the 16th Challenge seems to be just a glitch caused by the 100% completion cheat.
Also notice that 16 is the higher decimal number that can be written using a single digit of Hexadecimal. Most likely this challenge thing is just the random access memory going nuts because of the gameshark.

It could be a leftover of SnS, but I doubt it.

Here are some screenshots I took (inside the zip file):
jigg.zip
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Last edited by LaorBR; 17th August 2006 at 01:02 PM.


  #89  
Old 17th August 2006, 06:13 PM
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HALOOOOOOOO HALOOOOOOOO is offline
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Join Date: Jul 2006
Location: Seattle, WA
What do you think would happen if you moon jumped and took the back way into Jiggywiggy's temple?

When I opened a level I noticed a white speck on the wall behind jiggywiggy's throne. You can actually go through the wall if you're inside, and there's three information posts that give you no useful info. Even if the front door to the temple closes, the back one never does. I tried getting a clockwork kazooie egg in there, but it blows up.

This might have something to do with SnS.

Last edited by HALOOOOOOOO; 17th August 2006 at 06:18 PM.


  #90  
Old 18th August 2006, 02:05 AM
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hackedjinjo hackedjinjo is offline
Jinjo
 
Join Date: Jul 2006
Location: in the pinartic,with the pengums!
whoops sorry i coulnd not get B-k.... well untill saturday atleast then i will help you guys... can some one give me a job that isnt looking at hex numbers i could do this on and emu but my comp sucks and wolnt run it very well....

btw while im there should i get a copy of Megaman x command missson its preety cheep and i like mmx and rpgs...
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