#511
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Quote:
Anyways, the program in the zip file just allows a user to extract files at the end of ROM that aren't accessible with Sub's decompressor. As you can see, I've already included said files in the zip. Last edited by runehero123; 25th August 2009 at 10:24 PM. |
#512
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#513
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#514
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We can wait. I'm content with the current version.
Hopefully TT64 will get it's long awaited update soon(I doubt it though.) so I can use the models with the importer.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#515
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Great work cooliscool! In future releases, will there be better .obj export compatibility? I tried to export numerous models, but the geometry is a bit messed up.
Here is what I am talking about. http://i685.photobucket.com/albums/v...man221/bk1.png Or is it just a problem with me? Thanks! |
#516
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That's a bug that only occurs when exporting animated models. Stationary items like levels should export perfectly. Still working on fixing animated models, and as soon as I do I'll make a new release.
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#517
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That is great to hear. Thank you very much.
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#518
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The .mtl file is supposed to tell the program where all the textures belong on the .obj, correct? Does anybody know how to get the textures on the .obj using 3DS max? I tried importing the .mtl after having already brought in the .obj but it doesn't seem to work. (I'm not exactly a "pro" when it comes to 3-D software.)
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#519
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#520
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Version 9. I'm under the impression that importing the .mtl isn't bringing the textures in with it. I'm sure I'm missing something very obvious.
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#521
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are the textures in the same directory as the .obj and the the .mtl?
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#522
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Yes. Am I supposed to import the folder somehow, rather than the .obj and .mtl at separate times?
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#523
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On Lightwave, I have to bring in all of the textures manually.
__________________
Da Gamenators - Super Mario World Funny Moments |
#524
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#525
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Thanks for going through the trouble of making a video. I was under the impression the .mtl file was used to tell all the textures where to go. I was trying to import fairly large objects (level-sized things) which is why I wasn't doing the textures manually.
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