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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#46
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Extremely interesting find Runehero, this proves that there is a remnant for sans-BT SNS in DK64 still existing. Wish you loads of luck looking for full activation.
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#47
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the flag data and code for sns was left in banjo kazooie because at BKs time of release the stop n swop project had not been cancelled yet.
By the time DK64 was released stop n swop had been cancelled, not only that, but its been nearly confirmed that DK64 was only used to TEST stop n swop seeing as it was developed at the same time as banjo kazooie. They had to test it on SOMETHING to assure it would work. Also, the reason things like remains of the ice key were not removed from DK64 is that when building a program, you will find that every little piece you put in there makes up that program, when you take anything, ANYTHING, out, it runs the risk of causing unpredictable problems and glitches, that's why developers tend to remove things such as images or actual map data, but not the strings of code referencing them. In short, ice key reference data remains because removing code can be dangerous sometimes, its easier to just leave it behind, yet editing the actual 3d model of crystal caverns to remove a door that no longer does anything in the game doesn't affect the code at all. Whatever door was tested with stop n swop is either opened a different way, no longer a door, or no longer there.
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I was here once, now I'm not. |
#48
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I've made some good progress since my last post in this thread. Basically I figured out how to give the ice-key its own slot in the totals menu. See this video for further details:
http://www.youtube.com/watch?v=KtIajMc8Ywk Also I've went through the code for loading each of the menu items into the totals menu and converted it into a simple to read c++ format. I made a notepad document with included info for hackers like CBM, Subdrag, or SSJ to use. What I've learned so far is that when loading the Totals Menu, there is a game loop that loads all the Totals items EXCEPT the ice-key. This is interesting, because it means that the ice-key definetly wasn't activated the same way that the other items were (golden bananas, battle crowns, etc. ) . Most likely there is a seperate part of code that checks for a seperate variable (possibly activated through cold-swapping originally) to fully activate the ice-key item. I've included the hacking research document(attachment) below for those who want to see how the menu loop works. Last edited by runehero123; 26th July 2008 at 02:39 AM. |
#49
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#50
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thanks rune. Very usefull info. Can you please get me a savestate with evrything activated except the ice key and blue prints, but has an empty slot for the key. I have a code that might activate it
Never mind ive actualy found the codes that activate the objects in totals menu, just need to search for the ice key 807FC82B 0001 807FC82C 0001 807FC82D 0001 807FC82E 0001 807FC82F 0001 807FC830 0001 807FC833 0001 807FC834 0001 807FC836 0001 activates everything in the totals menu except for the ice key. Last edited by ssj; 26th July 2008 at 05:39 PM. |
#51
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All I can say is great work Rune, so do you think you could 'fully' activate the Ice Key Item? Would there be anything you could do with it or would it just be there, like the normal SNS Items?
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#52
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Why does the ice key start at 1/1 ice keys? I'm baffled there.
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#53
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because theres only 1 Ice key in the game. Before you coldswap from bk, you wont have a menu that says 0/1 ice keys. Its just like the sns menu in bk. You dont know you have a sns menu until you get one of the items
runehero- later on try 807FC820 0008 or 80FC821 0008 with the empty slot, see what happens, but go to the game selct screen first since it porobably wont work unless you activate it at the game select screen Last edited by ssj; 26th July 2008 at 05:41 PM. |
#54
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We should try for the 2d image mod of each item here (non-global one). Btw, how does your 2d image mod work? I could never figure out how to get it going or where to do it.
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#55
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BTW, don't use the address for the golden bananas as they are constantly displayed in the menu. So a read of that address would constantly happen. Use the address for items like blueprints. Then try to load up the Totals menu and it should break on that address. Last edited by runehero123; 26th July 2008 at 06:46 PM. |
#56
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Whoa, sweet! A find!
![]() Question: Does Cold Swapping BK and BK64 actually do anything? |
#57
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Quote:
I do wonder if there's any "strange" walls in Crystal Caverns? Sure they may have removed a door, but there might be an inset or a path leading to seemingly nowhere (unless they had a LOT of time on their hands to do some mass changes to the map design or the door was on a flat section of wall or something). Quote:
EDIT: I looked a little carefully and I think you meant DK64 instead of BK64 there. But anyway, it still wouldn't do much either. Last edited by .:Alex:.; 27th July 2008 at 06:48 PM. |
#58
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Downloading a DK64 rom to test this out.
Nice job, Rune. |
#59
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I dont think this is anything significant but i checked out the 2d image mod on artmoney
basically there is 1 line of data that probably wont but could correspond to the 2d images on the totals menu ,because 2 of the digits correspond to the yellow banana and the banana medal image list of data( In the order it appeared) 052c- Yellow banana 2463- 8072- 3c03- 0032- 1000- 0558- Banana Medal 2463- Why is this repeated? The odd thing is with the exception of the 2463 the other values dont crash at the 2d image coin mod, they just show nothing also there are 5 spaces between the banana medal and the yellow banana if the ice key is included, just as there is on that list 816FAEFE ****- THIS IS THE CODE FOR THE BANANA 2d IMAGE MOD IN THE TOTALS MENU!!!!! select it at the game scelect screen otherwise it wont work e.g 0558 will load up the banana medal image instead Last edited by ssj; 27th July 2008 at 06:05 PM. |
#60
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Awesome finds, indeed.
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Tags |
beta, dk64, ice-key, sns |
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