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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #61  
Old 27th July 2008, 07:18 PM
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Coolboyman Coolboyman is offline
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Quote:
Originally Posted by ssj View Post
I dont think this is anything significant but i checked out the 2d image mod on artmoney

basically there is 1 line of data that probably wont but could correspond to the 2d images on the totals menu ,because 2 of the digits correspond to the yellow banana and the banana medal image

list of data( In the order it appeared)

052c- Yellow banana
2463-
8072-
3c03-
0032-
1000-
0558- Banana Medal
2463- Why is this repeated?

The odd thing is with the exception of the 2463 the other values dont crash at the 2d image coin mod, they just show nothing

also there are 5 spaces between the banana medal and the yellow banana if the ice key is included, just as there is on that list

816FAEFE ****- THIS IS THE CODE FOR THE BANANA 2d IMAGE MOD IN THE TOTALS MENU!!!!! select it at the game scelect screen otherwise it wont work

e.g 0558 will load up the banana medal image instead
Awesome Job SSJ. I'm working on a 2D image list right now.


  #62  
Old 27th July 2008, 07:40 PM
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ssj ssj is offline
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There the same digits as these

http://www.rarewitchproject.com/foru...light=2d+image

but with it being the menu modifyer, could the icekey still be in there?


  #63  
Old 27th July 2008, 08:54 PM
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I'd like the image mod like 00 = yellow banana, 01 = boss key, etc. Not the real image mod, the indexed one.


  #64  
Old 27th July 2008, 10:22 PM
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I've discovered that Rune missed about 30 images on his list. The 2D Images actually start at 71FA80, not 720020 I'm trying to get these to load, but it's difficult.

I got them to load on the Kiosk ROM. There's also a new beta image.

KIOSK ROM ONLY - 816981A2 - XXXX (For the DK coin image, mine cart mini-game)

2DD0 - Stars (00)
2DE8 - Waterfall (01)
2E14 - Small Waterfall (02)
2E40 - Icy Water (03)
2E58 - Lava (03)
2E70 - Sparkles (04)
2EDC - Attack (05)
2EFC - Lava Bubble (06)
2F90 - Green thing? (07)
2FA8 - Smoke (08)
2FD0 - Small Explosion (09)
2FFC - Circle (0A)
3014 - Splash (0B)
3048 - Bubble (0D)
3060 - Purple Sparkle (0E)
3094 - Yellow Sparkle (0F)
30C8 - Green Sparkle (10)
30FC - Big Purple Sparkle (11)
3158 - Big Yellow Sparkle (12)
31B4 - Big Green Sparkle (13)
3210 - Smoke (14)
3244 - Red Explosion (15)
326C - Dark Plank (16)
3290 - Plank (17)
32B4 - Light Plank (18)
32D8 - Water? (19)
32FC - Droplet hits water (1A)
3320 - Firework (1B) - BETA
3344 - Explosion (1C)
336C - Star (1D)
3384 - Z (1E)
339C - Glow (20)
33B4 - Water Drop (21)
33CC - Smoke (26)
3400 - Watermelon (27)

It's really confusing why there's no camera on this list.


  #65  
Old 27th July 2008, 10:23 PM
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Fox McBanjo Fox McBanjo is offline
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Nice work, CBM. So at this point, were missing the Key and the Camera only, right? Could it be possible that both are in the same area, or do we positively have ALL images?


  #66  
Old 27th July 2008, 10:26 PM
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SubDrag SubDrag is offline
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Can you get a picture of the firework? Also, I imagine those digits work for both versions? Since both started at 28 in Rune's document. Are those indexes, or just our index? Because a bunch of them are missing, and some are duplicated (like 7B)


  #67  
Old 27th July 2008, 10:49 PM
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ssj ssj is offline
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this will sound stupid but maybe the icekey and cameras are 3d images?

Afterall the icekey in bk's menu is in 3d


  #68  
Old 27th July 2008, 11:03 PM
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Quote:
Originally Posted by Fox McBanjo View Post
Nice work, CBM. So at this point, were missing the Key and the Camera only, right? Could it be possible that both are in the same area, or do we positively have ALL images?
It's possible that there's some 2D images that aren't index in the 2D Image table (If you notice my and rune's lists, some of the digits skip.) There might be more than just the Camera and Key (if it still exists), there might be more that we just can't remember right now.

Quote:
Originally Posted by SubDrag View Post
Can you get a picture of the firework? Also, I imagine those digits work for both versions? Since both started at 28 in Rune's document. Are those indexes, or just our index? Because a bunch of them are missing, and some are duplicated (like 7B)
The digits are the same for both versions. I'm not sure why they have some duplicates digits.

The main pointer table for 2D images is 755390, and in the Kiosk version, it's 6FFEC0

btw, here are the fireworks. http://i37.tinypic.com/2nbhytg.png

Quote:
Originally Posted by ssj View Post
this will sound stupid but maybe the icekey and cameras are 3d images?

Afterall the icekey in bk's menu is in 3d
Logically no. All the items in that menu are 2D, so the Ice Key should be as well. Plus, I'm 100% sure the camera is 2D. Even if they were 3D, we haven't found them there either.

Last edited by Coolboyman; 27th July 2008 at 11:21 PM.


  #69  
Old 27th July 2008, 11:33 PM
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runehero123 runehero123 is offline
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Ha, I knew I missed alot of the images CBM. Great work getting those to load . I am also confused as to why the Camera isn't showing up in that list. Btw, I'm uploading the nemu dk64 saved state to mediafire as we speak.

[Edit]
About the ice-key, one answer is that it's only used in one place. That being the totals menu. There may be a list with objects that aren't used in multiple places.

The camera I believe, only pops up from the bottom of your screen. Really, it's only used in that position. At least from what I remember.

[Edit#2]
Here is the Nemu64 save state. http://www.mediafire.com/?y4nznwnusrj . Just remember that the best way to find the ice-key image is to place a BPR on one of the Menu Item "Value Amounts" and find where it checks if the amount of item is > 0 (note: It shouldn't be the same loop as the one in my document).

Last edited by runehero123; 27th July 2008 at 11:46 PM.


  #70  
Old 28th July 2008, 01:16 AM
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thanks for the save


  #71  
Old 28th July 2008, 08:01 AM
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BanjoPL BanjoPL is offline
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I wonder about this "ice key 1/1". Did you Rune collected ice key in Banjo-Kazooie ROM before "DK64 Ice Key Discovery"? Did you have save from BK with SNS items collected in your PJ64 save folder?

Last edited by BanjoPL; 28th July 2008 at 08:07 AM.


  #72  
Old 28th July 2008, 08:49 AM
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Quote:
Originally Posted by BanjoPL View Post
I wonder about this "ice key 1/1". Did you Rune collected ice key in Banjo-Kazooie ROM before "DK64 Ice Key Discovery"? Did you have save from BK with SNS items collected in your PJ64 save folder?


  #73  
Old 28th July 2008, 09:08 AM
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BanjoPL BanjoPL is offline
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AGAIN GRR I ASKED RUNE NOT YOU!!!
This is strange that it show ice key 1/1 and we can't transfer ice key...so why 1/1?
It should show 0/1.
Maybe DK64 still can "see" data from BK ( i don't think so) and Rune's answer is need for prove or disprove that.

Last edited by BanjoPL; 28th July 2008 at 09:30 AM.


  #74  
Old 28th July 2008, 09:44 AM
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DementedSun DementedSun is offline
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Quote:
Originally Posted by BanjoPL View Post
AGAIN GRR I ASKED RUNE NOT YOU!!!
This is strange that it show ice key 1/1 and we can't transfer ice key...so why 1/1?
It should show 0/1.
Maybe DK64 still can "see" data from BK ( i don't think so) and Rune's answer is need for prove or disprove that.
Can I say it to?
But nice find keep up the good work.
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  #75  
Old 28th July 2008, 09:49 AM
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BanjoPL BanjoPL is offline
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The only explanation is that it ALWAYS would show 1/1 after cold swapping.So there isn't way to show 0/1.

Last edited by BanjoPL; 28th July 2008 at 12:04 PM.


 

Tags
beta, dk64, ice-key, sns


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