#31
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Maybe it's value changes as it has to move with the player? I shouldn't assume, but I can't think of much other reasons.
And even with that music code, I still can't figure out what the voice in Hot Top Volcano says. I thought that there may be unused tracks in the Overworld song, so I'm off to mess with that. |
#32
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Have some drums then. I'll try get the rest tomorrow.
http://senduit.com/f8cd5b EDIT:Sorry for using Senduit, I was in a hurry. If it doesn't work for whatever reason, let me know. If it does, I edited out the lag. Last edited by Alice; 14th March 2010 at 09:39 PM. |
#33
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I'll get on it after school! I guess I should sleep now...
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#34
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Lolwut? (The attachment)
Anyway, I found the character ID value in hex. Basically, it's like this; Code:
DiddySelect...........ba... 3BB..............?.......>. =q...x...|...|...|........> .~.?..R................W... ..... .......d..6.......... . And I'm working on de-lagging those sounds for you Empires228. EDIT: I'll make a list as I experiment. Code:
Character ID's. (ONLY for the [Character Name]select data.) -=UNFINISHED=- 00CF-T.T/Stopwatch 00D0-Strangely Textured Taj 0129-More Water? 012A-Water Texture? 012B-Green N Logo Section? 012C-Black Rectangle 012D-Skybox 012E-Diddy Kong 012F-Electrical Effect 0130-Krunch/Krash 0131-Bumper 0132-Tiptup 0133-Banjo 0134-Timber 0135-Drumstick 0136-Pipsy 0137-Conker 0138-Tree Last edited by Alice; 15th March 2010 at 09:03 PM. |
#35
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@Spyke4995: All you found is the lower byte of the image value for Diddy's character select screen object. One byte before this is the high byte (01), meaning DiddySelect's image value is 012E.
The other objects(except for the HUD and track models) work in the same way. Just search for 62 61 00 00 in a hex editor starting around offset 0x6C0520 in the ROM. The two bytes following this are always an image value. |
#36
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There's my hacking noobness showing through. At least I'm learning though! I'll fix the list.
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#37
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Quote:
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#38
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While I mess with levels music, I'll let you know if I find anything odd.
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#39
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Hurray for encrypted data. Seriously though, knowing Rare, it's more then likely they had them all in place, but didn't see them needed. I also sense Wizpig, and Taj to be included in that list of icons.
__________________
Come visit my site, and let the games begin!o-O |
#40
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Wow this is gonna be awesome!
__________________
The nova of the ocean of the cleverness. |
#41
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Fixing up some errors to do with the characters head rotating constantly, and then I can release the .ppf file. It's only an alpha release of the project, so don't expect much.
You can expect however, Rare coins, beta blue and red balloons, Diddy missing from the character select (Who could have replaced him?) and some more prototype/beta sounding menu text ('Main Game' instead of 'Adventure', etc) and all balloons replaced with the two beta balloons (But not the balloon items). This will currently only work with the PAL V1.0 version of the game. I'm not providing that. |
#42
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where do i get the patch?
and its gonna take me hours to find the pal rom... Edit: Nevermind it took me five minutes to find the pal rom, lol
__________________
The nova of the ocean of the cleverness. Last edited by Pstriple; 21st March 2010 at 04:09 PM. |
#43
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Pretty soon as the head error is now fixed.
It is possible to find. And I'm working on a patch for the American version 1.0. And hello page 4! |
#44
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Quote:
I wonder why theres so much left in the game?
__________________
The nova of the ocean of the cleverness. |
#45
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Here is the .PPF patch for the E V1.0 version of the game ONLY. So far.
There is a readme file inside, be sure to read it. Please? ![]() I'm thinking that all this beta content is still here because Rare were in a rush to have the game ready for the holidays. EDIT: It only works with Nemu64. Use Rice's Plug-in to fix the graphical errors. Last edited by Alice; 21st March 2010 at 05:19 PM. |
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Tags |
beta, diddy kong racing, hack |
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