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| Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#1711
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Sweer non the less. OH! I remember this!!!
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(xxjoesusxx)"Flame war ? That would imply that he actually has a defense, it's more of an obliteration, one stupid post at a time."(/xxjoesusxx) Epic Win. |
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#1712
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there has to be a way to warp out and explore, its time for
CODE PORT OMG
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Do not try contacting me on AIM as i dont have it for a while Steve Company Currently Closed
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#1713
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find it menz! we must search, but if it is smaller than the origonal release then it might not have anything goodm, and rune, not to be pushy but what has mike said about the discovery if anything
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#1714
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^He hasn't responded to my pm so...dunno what's up. Regardless:
New missions (Yah that sounds cool doesn't it )-Find scene mod for dk64 kiosk -Find image and actor modifier Also something... The ice-key, pink-egg, and blue egg are always viewable on their maps. However the yellow, green, and red all have to be placed on their maps. The cyan's area is activated and the egg is placed in the map. So the code for the first three would be something like: Activate area The code for the second three would be: Place egg on map change music And the cyan egg's code would be something like: Activate area if player in area transition music Place egg on map |
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#1715
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hey you know what
that would explain why cyan, pink, and blue have a group of their own
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Do not try contacting me on AIM as i dont have it for a while Steve Company Currently Closed
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#1716
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on what game??? the kiosk dk64?
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#1717
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He means Banjo kazooie, anyways I gotta go to my job. See ya tommorow guys.
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#1718
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dudesm in the army-dillo first battle in jungel japes on the kiosk version is like battling the crystal caves version, its wierd, and his laugh is different, and there is some sort of announcer thing in the background, possibly king k. rool
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#1719
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I think rare originally planned for their to be "lives" in Dk64. That would explain the balloons. They took out the live method in the final version.
@Dyuku: Nice observations, I never tried it with sound yet so that's nice to know. |
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#1720
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yeah and the dragon fly boss's spit sound it also different it's like a koooieesh sounding thing (lol) in the kiosk, and in the final version is rrriiigh-oww! y'know? im good at describing sounda and what not
EDIT: @Rune: yeah u might be right about the ballons being lives, i can see where that wold make sence, what they could have done for lives also is silver bananas, that would have been pretty kool Last edited by Dkuyu; 5th September 2007 at 02:59 AM. |
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#1721
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you know, if we could get outside the boss levels we could see if the S & S fanfare still plays in the troff and scroff room. Also can someone pm me the beta rom please.
Edit: cancel that pm request Edit 2: Does the Ice Key text still show up in the code? Last edited by yamibakuragod; 5th September 2007 at 04:19 AM. |
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#1722
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too late man i already sent it, anyways we need a warp modifier for the kiosk im tired of playin the mine game, the army-dillo boss and the dragon fly boss
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#1723
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do the normal dk warp codes work?
Edit: nevermind, we don't have those, but do any of the normal rom codes work? |
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#1724
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so wait, are we trying to look for a code that will warp you out of that area? so we can explore DK beta more? would they include it in the beta bit of the game? looks more like a demo to me....
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#1725
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This post was edited by ssj
Last edited by ssj; 5th September 2007 at 01:45 PM. |
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