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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1711  
Old 4th September 2007, 11:08 PM
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BK-SNS-BT? BK-SNS-BT? is offline
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Join Date: Mar 2007
Location: Tokyo, Japan
Sweer non the less. OH! I remember this!!!
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  #1712  
Old 4th September 2007, 11:49 PM
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StevethemasterX StevethemasterX is offline
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Join Date: Jun 2007
there has to be a way to warp out and explore, its time for

CODE PORT OMG
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  #1713  
Old 5th September 2007, 12:08 AM
Dkuyu
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find it menz! we must search, but if it is smaller than the origonal release then it might not have anything goodm, and rune, not to be pushy but what has mike said about the discovery if anything


  #1714  
Old 5th September 2007, 12:41 AM
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runehero123 runehero123 is offline
DJ Jamjars
 
Join Date: Jan 2007
Location: Look behind you...
Total Awards: 1
INFECTED - B1K1 
^He hasn't responded to my pm so...dunno what's up. Regardless:

New missions (Yah that sounds cool doesn't it )

-Find scene mod for dk64 kiosk
-Find image and actor modifier

Also something...
The ice-key, pink-egg, and blue egg are always viewable on their maps.

However the yellow, green, and red all have to be placed on their maps.

The cyan's area is activated and the egg is placed in the map.

So the code for the first three would be something like:
Activate area

The code for the second three would be:
Place egg on map
change music

And the cyan egg's code would be something like:
Activate area
if player in area transition music
Place egg on map


  #1715  
Old 5th September 2007, 01:00 AM
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StevethemasterX StevethemasterX is offline
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Join Date: Jun 2007
hey you know what

that would explain why cyan, pink, and blue have a group of their own
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  #1716  
Old 5th September 2007, 01:21 AM
Dkuyu
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on what game??? the kiosk dk64?


  #1717  
Old 5th September 2007, 01:30 AM
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runehero123 runehero123 is offline
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Join Date: Jan 2007
Location: Look behind you...
Total Awards: 1
INFECTED - B1K1 
He means Banjo kazooie, anyways I gotta go to my job. See ya tommorow guys.


  #1718  
Old 5th September 2007, 02:42 AM
Dkuyu
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dudesm in the army-dillo first battle in jungel japes on the kiosk version is like battling the crystal caves version, its wierd, and his laugh is different, and there is some sort of announcer thing in the background, possibly king k. rool


  #1719  
Old 5th September 2007, 02:48 AM
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runehero123 runehero123 is offline
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Join Date: Jan 2007
Location: Look behind you...
Total Awards: 1
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I think rare originally planned for their to be "lives" in Dk64. That would explain the balloons. They took out the live method in the final version.

@Dyuku: Nice observations, I never tried it with sound yet so that's nice to know.


  #1720  
Old 5th September 2007, 02:56 AM
Dkuyu
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yeah and the dragon fly boss's spit sound it also different it's like a koooieesh sounding thing (lol) in the kiosk, and in the final version is rrriiigh-oww! y'know? im good at describing sounda and what not

EDIT: @Rune: yeah u might be right about the ballons being lives, i can see where that wold make sence, what they could have done for lives also is silver bananas, that would have been pretty kool

Last edited by Dkuyu; 5th September 2007 at 02:59 AM.


  #1721  
Old 5th September 2007, 04:05 AM
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yamibakuragod yamibakuragod is offline
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Join Date: Sep 2005
Location: The New World
you know, if we could get outside the boss levels we could see if the S & S fanfare still plays in the troff and scroff room. Also can someone pm me the beta rom please.

Edit: cancel that pm request

Edit 2: Does the Ice Key text still show up in the code?

Last edited by yamibakuragod; 5th September 2007 at 04:19 AM.


  #1722  
Old 5th September 2007, 04:22 AM
Dkuyu
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too late man i already sent it, anyways we need a warp modifier for the kiosk im tired of playin the mine game, the army-dillo boss and the dragon fly boss


  #1723  
Old 5th September 2007, 04:26 AM
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yamibakuragod yamibakuragod is offline
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Join Date: Sep 2005
Location: The New World
do the normal dk warp codes work?

Edit: nevermind, we don't have those, but do any of the normal rom codes work?


  #1724  
Old 5th September 2007, 07:29 AM
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bobbynicjr bobbynicjr is offline
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Join Date: Jul 2006
Location: Australia, queensland
Total Awards: 1
INFECTED - B1K1 
so wait, are we trying to look for a code that will warp you out of that area? so we can explore DK beta more? would they include it in the beta bit of the game? looks more like a demo to me....


  #1725  
Old 5th September 2007, 01:23 PM
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ssj ssj is offline
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Join Date: Jul 2007
Location: Stoke on Trent/Staffordshire
Total Awards: 1
RWP Bash Day 10 Participation Award 
This post was edited by ssj

Last edited by ssj; 5th September 2007 at 01:45 PM.


 

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