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  #91  
Old 12th August 2010, 09:25 PM
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That was his beta name, according to a German Preview video. As I said, I had done that change, but because it was inside of the checksum area, it would crash most emulators.

Nothing new to mention about my project yet. I promise, I will continue this when I get the time.
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  #92  
Old 12th August 2010, 10:27 PM
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Glad to hear you still have intentions to finish this, good sir.
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  #93  
Old 15th August 2010, 06:14 AM
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YES

I KNEWS you DIDNT GIVE UP ON THE PROJEct!
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  #94  
Old 15th August 2010, 04:03 PM
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I wouldn't want to let a project of mine die. But, well, Rez is a really great game, and an even better one for hacking. And I have a beta to use for reference when I restore lost and unused content in that game.

It's harder to do that with Diddy Kong Racing...And I'll admit, I started this project when I was more or less a hacking n00b...But through this project I have picked up skills that I have been able to use across a broader range of games and systems.

And I have no betas to use for reference with DKR, just pre-release footage, along with anything unused we can find within the game (Those unused maps, that unused character select theme and the golden coins that are still intact are also helpful). But yes, I will continue this project, I just find I don't have a lot of time as of late.
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Last edited by Alice; 15th August 2010 at 04:07 PM.
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  #95  
Old 16th August 2010, 08:55 PM
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Quote:
Originally Posted by Spyke4995 View Post
I wouldn't want to let a project of mine die. But, well, Rez is a really great game, and an even better one for hacking. And I have a beta to use for reference when I restore lost and unused content in that game.

It's harder to do that with Diddy Kong Racing...And I'll admit, I started this project when I was more or less a hacking n00b...But through this project I have picked up skills that I have been able to use across a broader range of games and systems.

And I have no betas to use for reference with DKR, just pre-release footage, along with anything unused we can find within the game (Those unused maps, that unused character select theme and the golden coins that are still intact are also helpful). But yes, I will continue this project, I just find I don't have a lot of time as of late.
Oh! maybe Taj was planned as playable character but he was replaced with T.T.
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  #96  
Old 16th August 2010, 09:31 PM
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I shouldn't speculate too much about things though, don't want this project to become too much of a mix and match of speculation.
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  #97  
Old 16th August 2010, 11:15 PM
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Quote:
Originally Posted by Spyke4995 View Post
I shouldn't speculate too much about things though, don't want this project to become too much of a mix and match of speculation.
Why you don't rename Krunch to Krash and find the hex of the unused stuff of the video that i send to you? I'm trying to be helpful. Oh and also could you use the texture hack and the Banana on the HUD?

Quote:
Originally Posted by Spyke4995 View Post
Oh yeah, those beta objects are great. I'm meaning to attempt to use some them again, but I don't know exactly where they would have been used, so it would be some very heavy guess work and speculation. Unless more beta info is dug up.

It would be great to actually own one of the betas, with the larger hub and other beta items.
So i suggest you hack the IDs

I was trying Rename Krunch to Krash but it wasn't working i also will contribute editing the bananas in HUD

Last edited by Danny Trabajo; 21st August 2010 at 08:05 PM. Reason: Triple post
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  #98  
Old 21st August 2010, 05:59 PM
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You will have to use a Gameshark code to do it. Krunch's name is protected by the checksum. Editing it directly will prevent most programs running the game.
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  #99  
Old 21st August 2010, 08:11 PM
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6261 00D0 042C 0011 0028 FFE3 042C FFE6 0028 FFDD 2C29 FFFF 0023 FFC0 2808 FFFF 000D FFBF FFCE 4100 4080 4040 0078 007C 007C 007C 0084 0084 3E97 0A3D 3F67 2B02 0040 0001 0009 003D FFFF FF00 FF9C 000A FFFE 0020 0300 0200 1388 0064 0001 0201 0001 FF00

I got all this hex on Park Warden you could use this hex for find who is Park Warden oh and edit the Banana on HUD

Last edited by Mombi Jombo; 21st August 2010 at 09:09 PM.
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  #100  
Old 21st August 2010, 09:07 PM
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I'm sure NintendoRARE (Where have you gone? ) was working on that HUD edit, but he encountered problems earlier in the thread.
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  #101  
Old 21st August 2010, 09:12 PM
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Quote:
Originally Posted by Spyke4995 View Post
I'm sure NintendoRARE (Where have you gone? ) was working on that HUD edit, but he encountered problems earlier in the thread.
What?

And you can edit and find who is Park warden
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  #102  
Old 21st August 2010, 09:25 PM
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You've been lurking in this thread for two hours! I'd give you awards, if I could.

NintendoRARE is a member, also known as Wwwarea (I think).

EDIT: Oh, you stopped lurking. Oh dear...
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Last edited by Alice; 21st August 2010 at 09:28 PM.
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  #103  
Old 21st August 2010, 09:47 PM
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Quote:
Originally Posted by Spyke4995 View Post
You've been lurking in this thread for two hours! I'd give you awards, if I could.

NintendoRARE is a member, also known as Wwwarea (I think).

EDIT: Oh, you stopped lurking. Oh dear...
Ok why you don't edit the ID replacing the orginal ID with the unused ID
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  #104  
Old 21st August 2010, 09:51 PM
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I'd have to check with NintendoRARE for what he was editing. I could probably find him on Jul.

EDIT: Aaaaand I recall RuneHero saying ParkWarden was Taj.
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Last edited by Alice; 23rd August 2010 at 07:52 PM.
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  #105  
Old 24th August 2010, 07:54 PM
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Sorry for the double post, but I have good reason.

Quote:
Originally Posted by Dave Wise
Hi Jake

Thank you for your email.

The Sea_2b was originaly planned for the level with the pirate ship in.

As for the Taj - we clearly had a change of plan.

Much too long ago to remember the details.

Kind regards,

Dave Wise.
Basically, Dave Wise replied to my email, asking about the unused songs in DKR. He gave some interesting info, but it's a shame I was only able to ask recently, and not nearer to DKR's release...
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Last edited by Alice; 25th August 2010 at 06:20 PM.
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