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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #31  
Old 28th October 2015, 02:38 AM
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have you read the code
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  #32  
Old 28th October 2015, 02:40 AM
weighta1 weighta1 is offline
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yes, where should I look? How do I tell it to read 234cec?

Last edited by weighta1; 28th October 2015 at 02:43 AM.


  #33  
Old 28th October 2015, 02:45 AM
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  #34  
Old 28th October 2015, 02:54 AM
weighta1 weighta1 is offline
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Just got your PM. I thought you knew how to use it and you were just being rude. mojobojo would know how. After all, he is owner of CAFF extractor.

Last edited by weighta1; 28th October 2015 at 03:33 AM.


  #35  
Old 28th October 2015, 02:31 PM
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Once you compiled it, run it through the CMD. I haven't gotten it too work, but I was using the archives in Conker L&R.


  #36  
Old 28th October 2015, 10:31 PM
weighta1 weighta1 is offline
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Darn!

[QUOTE=but I was using the archives in Conker L&R.[/QUOTE]

How did you do it with archives in Conker L&R? I cant figure out how to use this program?!? I might need to post a topic on it. I'm stuck. We'll anyway, I hope someone knows how..


  #37  
Old 28th October 2015, 11:39 PM
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Quote:
Originally Posted by weighta1 View Post
How did you do it with archives in Conker L&R? I cant figure out how to use this program?!? I might need to post a topic on it. I'm stuck. We'll anyway, I hope someone knows how..
I didn't get it to work. I just thought that maybe I would be able to extract some archives from L&R because I had seen some headers mention CAFF within the iso. You should learn C, C++, C# ASM, hex editing and CMD cause most modding tools will use these things.


  #38  
Old 29th October 2015, 12:13 AM
weighta1 weighta1 is offline
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Well it shouldn't be that complicated. All I need to do is figure out how to tell CAFF extractor to extract files from the 234cec file. Then Ill need to inject the modified vehicle back into 234cec. And then I'm done. My whole entire Topic would be answered.


  #39  
Old 29th October 2015, 12:39 AM
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Well, there's no one here who knows how to do all of it (that you haven't already scared off), and no one is going to research it for free. So you pretty much have to do some independent research at this point.
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  #40  
Old 29th October 2015, 03:54 AM
weighta1 weighta1 is offline
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Unhappy

Quote:
Originally Posted by Siege View Post
So you pretty much have to do some independent research at this point.
no, mojobojo knows how! I'll do some research on C#, but also wait for some advice from him. He's done the mod before.
- I can't give up now! Not when I'm so close. Just remember the replies that cheered me up.
I need a reply that is helpful, like these.
Quote:
Originally Posted by mojobojo View Post
Weighta, I took a quick look. What you are going to need to do is download and compile my CAFF extractor (can be found here) and extract the file "Game\Bundle\4f\234cec". There will be a file output with the name "aid_vehicle_banjox_general_golfcart,1219826133,3. 32". There are some other files like that too. Those are the vehicle files that I think need to be modified.
Quote:
Originally Posted by Siege View Post
I'll answer two questions:
A) It's C# code
B) You'll need visual studio

Good luck.
I just need one of these good, helpful, replies to tell me how to use CAFF extractor in Visual Studio. -And I'm pretty much then done.

Last edited by weighta1; 29th October 2015 at 04:33 AM.


  #41  
Old 29th October 2015, 04:43 AM
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Quote:
Originally Posted by weighta1 View Post
no, mojobojo knows how! I'll do some research on C#, but also wait for some advice from him. He's done the mod before.
Yeah, and he told you he wouldn't help you.

You have gone the exact wrong way about getting help on this. You're just asking people for a step-by-step guide, when no one has one.
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  #42  
Old 29th October 2015, 11:09 PM
weighta1 weighta1 is offline
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Quote:
Originally Posted by Siege View Post
You have gone the exact wrong way about getting help on this.
Sorry, I'm doing my best, but just figuring out how to get CAFF extractor to correspond to 234cec will be the goal. Someone wouldn't tell me how to do it unless it's really complicated.
Quote:
Originally Posted by Siege View Post
Yeah, and he told you he wouldn't help you.
mojobojo is a nice guy! He looked at how to mod the game for me. So i'm kind of sure he would finish what he started? Right?

Last edited by weighta1; 29th October 2015 at 11:13 PM.


  #43  
Old 30th October 2015, 12:00 AM
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Quote:
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So i'm kind of sure he would finish what he started? Right? :)
I frequently don't finish what I start. Most of my projects get only partially done because I get bored after prototyping. Here however I really didn't start anything. I did a lot of stuff with Nuts and Bolts and was happy to share some information that I already knew. Anything past that is up to you to figure out.


  #44  
Old 30th October 2015, 12:06 AM
weighta1 weighta1 is offline
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Quote:
Originally Posted by mojobojo View Post
I frequently don't finish what I start. Most of my projects get only partially done because I get bored after prototyping. Here however I really didn't start anything. I did a lot of stuff with Nuts and Bolts and was happy to share some information that I already knew. Anything past that is up to you to figure out.
Well, alright fair enough. The 2nd thing I could swap for a request is if maybe you could hand me a modified 234cec that already has a custom vehicle to it? That is in Showdown Town. It's against the rules to publicly post a link, but could you PM me it?

-That would be kind! If you wouldn't mind!
I would probably be done with this topic.

Last edited by weighta1; 30th October 2015 at 12:23 AM.


  #45  
Old 30th October 2015, 03:17 AM
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Quote:
Originally Posted by weighta1 View Post
The 2nd thing I could swap for a request is if maybe you could hand me a modified 234cec that already has a custom vehicle to it?
I don't think you understand what the problem is here. You asked for some help, I told you what I knew, then you start asking for handouts.


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