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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#1441
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thanks minjo
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:D Say hello to Freakycheato. Fully rested and barrel chested. :D |
#1442
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i hav a sns theory
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:D Say hello to Freakycheato. Fully rested and barrel chested. :D |
#1443
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Oh, and by the way, if you have a theory, by all means post it, not just say you have one. |
#1444
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I still believe FF is in the game. Why else would advent be on th PAL version? Bottles Revenge was on the PAl version, but everyone doubted that too. Although it will take a while, we will find it eventually.
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Metroid Prime Hunters code: 1546-8650-5622 Metroid Prime Hunters name: Apocalypse |
#1445
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sorry about double posting, again- im new here. sorry i couldnt edit my theory in with the post, i had a ****ing doctors appointment. anyway, my theory is that instead of always concentrating on big and obvious things, we should concentrate on the little secrets in the game such as the unopenable door in the quagmire on bt, the door marked private in the waverider shop in bt, and gruntys lair being caved in- again, on bt. maybe in bt there is some way to flush down loggo, like in bk. also, in dk64 instruction booklet, it quotes, in the words of cranky kong- "there is a level so hidden no one will ever find it". Back in the day rare worked on a dk64-bk swap, or swop. could this be it?
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:D Say hello to Freakycheato. Fully rested and barrel chested. :D |
#1446
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#1447
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yeah, i put the camera behind it and all i saw was black, but maybe a code makes the blackness go away like the barrel in MMM
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:D Say hello to Freakycheato. Fully rested and barrel chested. :D |
#1448
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Hm...? *thinks*
Oh! That? I doubt it has any significance, but it's a lead...
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COA for DarkSim- Run like Hell. Unless, that is, you own at headshots. |
#1449
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what really puzzles me is cranky kong saying the secret level thing. im pretty sure its not the girder grapple because thats needed to complete the game and its easy to find...
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:D Say hello to Freakycheato. Fully rested and barrel chested. :D |
#1450
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hm... you could try and wireframe that "private" door in JRL, see if that helps, I don't have the rom for BT as of now... only the original cart. I believe it is only background stuff... the door is all... flat, and does not have polygons like the weird door near GI.
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#1451
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yeah, it seeems pretty background-esque. i think its just decoration now, because i looked at it before and hit it with some moves and inspected the texture closely
ok i'll be back 2moz i have 2 go 2 bed now and 2 school tommorow talk 2 u then
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:D Say hello to Freakycheato. Fully rested and barrel chested. :D Last edited by freakycheato; 5th February 2006 at 09:30 AM. |
#1452
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Also I was looking at the BT Memory and I found something I think is interesting. If I'm right about the way Rareware code their games (or at least the Banjo series programmers) then with Bottles Revenge was planned to be accessed by: Selecting a new game slot. Then a menu would come up with: 1 Player, 2 Player Bottles Revenge, Bottles Revenge Explanation. If you select 1 Player then it goes to normal. 2 Player bottles revenge starts bottles revenge and Bottles revenge explanation brings up: "2 Players are required to start a bottles' Revenge game" See the attatched picture. But if that's infact there (knowing BR is fully intact) I think that menu may still be able to be accessed with a GS code.
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Error ID: 10T. Rage Buffer overflow. |
#1453
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Somewhere in the internet I found 2 interesting things:
1.In the Jiggsaw temple, behind the carpet there are 2 signs. 2.Over the Mumbos Mountain Puzzle: http://i34.photobucket.com/albums/d1...eUsnap0002.jpg |
#1454
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OFF TOPIC: Just curious, What is banjo standing on in that picture and why is his backpack and the top of his shorts white?
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#1455
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I don't know why it's white.
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