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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1441  
Old 5th February 2006, 02:14 AM
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thanks minjo
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  #1442  
Old 5th February 2006, 02:18 AM
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i hav a sns theory
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  #1443  
Old 5th February 2006, 02:27 AM
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Quote:
Originally Posted by freakycheato
i hav a sns theory
Edit anything new into your old post to avoid double posting, please. We at the RWP frown upon double posting. Thank you.

Oh, and by the way, if you have a theory, by all means post it, not just say you have one.


  #1444  
Old 5th February 2006, 03:09 AM
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Quote:
Originally Posted by vaticandrummer
And yeah, we all know CCW and Advent are similiar tracks. Possibly because they have the same basic conecept (forests, woods). Perhaps FF was removed from the beta BK and was replaced by CCW. But that contradicts my "FF is a secret level in BK" theory.

I still believe FF is in the game. Why else would advent be on th PAL version? Bottles Revenge was on the PAl version, but everyone doubted that too. Although it will take a while, we will find it eventually.
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  #1445  
Old 5th February 2006, 05:18 AM
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sorry about double posting, again- im new here. sorry i couldnt edit my theory in with the post, i had a ****ing doctors appointment. anyway, my theory is that instead of always concentrating on big and obvious things, we should concentrate on the little secrets in the game such as the unopenable door in the quagmire on bt, the door marked private in the waverider shop in bt, and gruntys lair being caved in- again, on bt. maybe in bt there is some way to flush down loggo, like in bk. also, in dk64 instruction booklet, it quotes, in the words of cranky kong- "there is a level so hidden no one will ever find it". Back in the day rare worked on a dk64-bk swap, or swop. could this be it?
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  #1446  
Old 5th February 2006, 05:26 AM
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Quote:
Originally Posted by freakycheato
the door marked private in the waverider shop in bt
There is? That's news to me!


  #1447  
Old 5th February 2006, 05:37 AM
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yeah, i put the camera behind it and all i saw was black, but maybe a code makes the blackness go away like the barrel in MMM
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  #1448  
Old 5th February 2006, 05:41 AM
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Hm...? *thinks*
Oh! That?
I doubt it has any significance, but it's a lead...
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  #1449  
Old 5th February 2006, 05:59 AM
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what really puzzles me is cranky kong saying the secret level thing. im pretty sure its not the girder grapple because thats needed to complete the game and its easy to find...
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  #1450  
Old 5th February 2006, 08:08 AM
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Mr 3vil Mr 3vil is offline
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hm... you could try and wireframe that "private" door in JRL, see if that helps, I don't have the rom for BT as of now... only the original cart. I believe it is only background stuff... the door is all... flat, and does not have polygons like the weird door near GI.


  #1451  
Old 5th February 2006, 08:35 AM
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yeah, it seeems pretty background-esque. i think its just decoration now, because i looked at it before and hit it with some moves and inspected the texture closely

ok i'll be back 2moz i have 2 go 2 bed now and 2 school tommorow talk 2 u then
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Last edited by freakycheato; 5th February 2006 at 09:30 AM.


  #1452  
Old 5th February 2006, 09:29 AM
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Quote:
Originally Posted by hatrickpatrick
And there DEFINETELY wasn't anything concluded about Silo 8, 9, and RSA 1... Has anyone tried going in to them on an emulator and seeing what happens?
I can't find a code to enable them in the Silo menu. Once we find them I'd love to try.

Also I was looking at the BT Memory and I found something I think is interesting. If I'm right about the way Rareware code their games (or at least the Banjo series programmers) then with Bottles Revenge was planned to be accessed by: Selecting a new game slot. Then a menu would come up with: 1 Player, 2 Player Bottles Revenge, Bottles Revenge Explanation. If you select 1 Player then it goes to normal. 2 Player bottles revenge starts bottles revenge and Bottles revenge explanation brings up: "2 Players are required to start a bottles' Revenge game"

See the attatched picture. But if that's infact there (knowing BR is fully intact) I think that menu may still be able to be accessed with a GS code.
Attached Images
File Type: jpg br.jpg (36.9 KB, 112 views)
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  #1453  
Old 5th February 2006, 10:20 AM
Green Kazooie
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Somewhere in the internet I found 2 interesting things:
1.In the Jiggsaw temple, behind the carpet there are 2 signs.
2.Over the Mumbos Mountain Puzzle:
http://i34.photobucket.com/albums/d1...eUsnap0002.jpg


  #1454  
Old 5th February 2006, 11:31 AM
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OFF TOPIC: Just curious, What is banjo standing on in that picture and why is his backpack and the top of his shorts white?


  #1455  
Old 5th February 2006, 11:46 AM
Green Kazooie
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I don't know why it's white.


 


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