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  #1  
Old 29th January 2011, 10:27 PM
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ConkerGuru ConkerGuru is offline
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Join Date: Jan 2011
Location: sweden
N64 Conker's Bad Fur Day PAL Gameshark Codes

Ok. After a lot of hours struggling and stressing trying to find and compile lists of my codes from files spread out all over my PC, i can now say that i'm finally done! Behold, a whole bunch of codes for CBFD PAL, in which the whole majority of them were hacked by me!...
Actually i first thought of making one post after the other listing the codes, but i felt that it would otherwise become too much, so i instead put them up as txt files. Feel free to correct any errors in them, because as i was stressing, i didn't really check that much if i put them in their right categories. Feel free also to try them out, as i worked hard on all this.
Hope you like them. If you got any questions, i'll be answering when i got time(Also have a DeviantART account to take care of and manage, so i'm a bit busy.).

Edit: I forgot. Disable the "Advanced Block Linking" option under the ROM Settings tab located in Project 64 Settings if you're going to use any of the sound modifiers(Except for a few of them), or you might be experiencing the emulator pausing every five, ten seconds or so(Better not have "Advanced Block Linking" enabled for the game at all, it's not really needed).

Here you go:
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Not much there now, but i'll be on my way to expand it with information.

Last edited by ConkerGuru; 30th January 2011 at 10:55 AM.
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  #2  
Old 29th January 2011, 11:56 PM
TheEpicGamehero
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Thanks for posting these!
I'll definitely make use of them when I attempt to hack Conker again.
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  #3  
Old 30th January 2011, 12:35 AM
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Cool stuff, I'll play around with them when I get the chance.
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  #4  
Old 30th January 2011, 06:11 PM
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ConkerGuru ConkerGuru is offline
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Join Date: Jan 2011
Location: sweden
A few more codes incoming:

Chapter mode setup modifier(By ConkerGuru)
8109E84C 00XX
8109E84E FFFF =??
XX=affects how chapters are set up(conker always starts at the same place, regardless of digit)
Look below for what chapters are affected
Code:
---Hungover---
"Scaredy Birdy"
Haven't tested.
"Pan Handled"
00=like normal, but conker's in a drunken state
01=normal
02=like normal, but conker's in a drunken state
03=like normal, but conker's in a drunken state. birdy is sleeping
04=like normal, but conker also has all his abilities. gargoyle is present on bridge
05=like normal, but conker also has all his abilities. gargoyle is present on bridge
06=like normal, but conker also has all his abilities. the door is open. gargoyle is present on bridge
07=like normal, but conker also has all his abilities. the door is open. gargoyle is not on the bridge, but on
the bottom of the waterfall, with head stuck. windy accessible
08=conker can only jump and punch. the grind is closed. the door is open.
09=conker can only jump and punch. the grind is closed. the door is closed.
0A=conker has all of his abilities. the grind is open. the door is open. windy accessible
8E=almost at the end of the game. night. the grind is open. the door is open. windy accessible.. and some
other things 
B2=at the end of the game
"Gargoyle"
Haven't tested.
---Windy---
"Mrs Bee"
Haven't tested.
"Poo Cabin"
Haven't tested.
"Pruned"
Haven't tested.
"Yee haa!"
Haven't tested.
"Sewage S***s"
Haven't tested.
"Great Balls of Poo"
Haven't tested.
"Wasps' Revenge"
Haven't tested.
"Mr. Barrel"
Haven't tested.
---Bats Tower---
"Mrs Catfish"
Haven't tested.
"Barry's Mate"
Haven't tested.
"Cogs' Revenge"
Haven't tested.
"The Combination"
Haven't tested.
"Blast Doors"
Haven't tested.
"Clang's Lair"
Haven't tested.
"P***tastic"
Haven't tested.
"B**ss Monkeys"
Haven't tested.
"Bullfish's Revenge"
Haven't tested.
---Barn Boys---
"Marvin"
Haven't tested.
"Mad Pitchfork"
Haven't tested.
"Sunny Days"
Haven't tested.
"Barry + CO"
Haven't tested.
"Buff You"
Haven't tested.
"Haybot Wars"
Haven't tested.
"Frying Tonight"
Haven't tested.
"Slam Dunk"
Haven't tested.
---Sloprano---
"Corn of the Cob"
Haven't tested.
"Sweet Melody"
Haven't tested.
"U-bend Blues"
Haven't tested.
"The Bluff"
Haven't tested.
---Uga Buga---
"Drunken Gits"
Haven't tested.
"Sacrifice"
Haven't tested.
"Phlegm"
Haven't tested.
"Worship"
Haven't tested.
"Rock Solid"
Haven't tested.
"Bomb Run"
Haven't tested.
"Mugged"
Haven't tested.
"Raptor Food"
Haven't tested.
"Buga The Knut"
Haven't tested.
---Spooky---
"Mr Death"
Haven't tested.
"Count Batula"
Haven't tested.
"Zombies"
Haven't tested.
"Mr Barrel"
Haven't tested.
---It's War---
"It's War"
Haven't tested.
"Power's Off"
Haven't tested.
"TNT"
Haven't tested.
"The Assault"
Haven't tested.
"Sole Survivor"
Haven't tested.
"Casualty Dept."
Haven't tested.
"Saving Private Rodent"
Haven't tested.
"Chemical Warfare"
Haven't tested.
"The Tower"
Haven't tested.
"Little Girl"
Haven't tested.
"The Experiment"
Haven't tested.
"Countdown"
Haven't tested.
"Peace At Last!"
Haven't tested.
---Heist---
"The Windmill's Dead"
Haven't tested.
"Enter the Vertex"
Not affected
"The Vault"
Not affected
"End Cutscene"
Not affected
game speed modifier(By ConkerGuru)
810037D8 2403
800037DB 00XX

00=freeze
01=normal
02=quite slow
03=slow
04=slower
05=even slower
06=even more slow
07=even more slower
And so on...
this cheat alters the speed of the game. default value seems to be 01. higher values makes the
game run slower(this makes the sound skip a little. how fast it skips depends on how high the value is set.)

Global Game speed modifier(By ConkerGuru)
8100521C 2722
8100521E 000X
X=game speed

00-slow
01-somwhat normal speed
02-faster or normal speed?
03-fast
04-faster
05-even faster
06-even more faster
07-ultra fast
08-mega ultra fast
09-super mega fast
affects cutscenes as well, but the cutscenes now cannot synchronize with voice
clips, and events in cutscenes do not occur immediately, leading to a delay, depending on how low the value
is set(the game may slow down in a few places that has too much activity, just so that you're aware of it.)

Global Game speed modifier 2(By ConkerGuru)
8100521C 3782
8100521E 000X
X=game speed

00-no speed
01-slow
02-somwhat normal speed
03-faster or normal speed?
04-fast
05-faster
06-even faster
07-even more faster
08-ultra fast
09-mega ultra fast
0A-super mega fast
affects cutscenes as well, but the cutscenes now cannot synchronize with voice
clips, and events in cutscenes do not occur immediately, leading to a delay, depending on how low the value
is set(the game may slow down in a few places that has too much activity, just so that you're aware of it.)

conker's somewhat different adventure(By ConkerGuru)
800C3938 0001
800C3939 0002
800C393A 0003
800C393B 0004
800C393C 0005
800C393D 000A
800C393E 0000
800C393F 0000
800C3930 0003
upside down camera(By ConkerGuru)
81099160 BC0E
81099164 BC0E

Value for both lines is 3C0E by default

"Task" modifier?(By ConkerGuru)
810D3368 000X
0=squirrel soldiers have their helmets in the bar, enemies gone in single player,
multiplayer is almost like single player, cpu's just stand still

speech bubbles popup speed modifier(By ConkerGuru)
810A7138 3EAA

Music Pitch Modifier 2(By ConkerGuru)
81014784 25A4
81014786 ????
A little different to my first music pitch mod code. 0000 is default.
Examples: 0060 is like 3F88. 0120 is 3F98, and 0180 is 3FA0.

Detuned Music(By ConkerGuru)
81014746 5723=default value-5823
8101474E 5721=default value-5821

Level Modifier(anywhere, not just in saves)(By ConkerGuru)
810BEE16 XXXX
These 2 lines are optional:
810BEE12 XXXX
810BEE1A XXXX

Speech player hack(By ConkerGuru):
81012954 2007
81012956 0XXX
81012970 2004
81012972 7FFF
D2042DA4 0008
810CC6F2 0001
D0042DA4 0008
810CC6F2 0194
Only works for player 1 though. Press d-pad Up, and release it to make the speech play(stay away from any nearby
places where sounds occur, and also try to avoid moving your player character, if possible.)

I also have lists of working values for the following codes:
1 - Sfx Modifier. 2 - Speech Modifier. 3 - Music Modifier. 4 - AI Modifiers. 5 - Level modifiers. 6 - Conker model Image Modifiers. 7 - Frying pan and Homerun bat image modifiers. 8 - Music instruments modifier. 9 - Music Type Modifier. 10 - Conker's Expression Modifiers.
If any of the writing in the txt files seems a bit weird, keep in mind i wrote them between different timelines. Correct anything wrong in them also if desired, it will make things easier for me.
Attached Files
File Type: zip Conker BFD PAL Value Lists.zip (29.5 KB, 24 views)
__________________
My Conker Blog: http://alliehimself.wordpress.com/
Not much there now, but i'll be on my way to expand it with information.

Last edited by ConkerGuru; 31st January 2011 at 06:44 PM.
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  #5  
Old 1st February 2011, 10:21 PM
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InTrepidCognito InTrepidCognito is offline
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Out of curiosity, what is "conker's somewhat different adventure?"
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  #6  
Old 2nd February 2011, 12:36 AM
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ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
About "Conker's somewhat different Adventure", even to me it's a bit difficult to explain, but i'll try my
best...
What it does is rearranging some character models in strange orders and positions, or just removing them.
This might lead to some weird sceniarios. Some examples below include:

Sloprano chapter:
part1-Corn of the cob=after the whole cutscene dilemma with the dungbeetles' sudden dissapearing have played,
if you proceed on like you normally would, you might see the dung beetles sitting at their pre-defined
cutscene positions. If you walk towards one of them, it starts chasing you, and after that, it starts
flying off(where they will go is not really exactly known though, as they tend to fly off to random positions.)

Uga Buga chapter:
part8-Raptor food=after the cutscene of the whole Raptor devouring Uga scenario, Raptor is standing at the
position he just were on, devouring the same Uga he just did. Other than that, nothing else seems affected.

part9-Buga the Knut=Conker is not on Raptor. Both Buga the Knut and Raptor are not present. Camera is
also slow at following Conker.

Spooky chapter:
part2-count batula=some handful of villagers are all at the entrance to the mansion, rather than spread out.
(if they run into any wall, they might dissappear.)

It's War chapter:
part1- it's war=after the cutscene, the colonel(or Squirrel Sarge, as i call him) and the villager appears at
their so called predefined cutscene positions, and the villager starts walking off, in a straight line(who knows
what will happen to him.). other than that, nothing else seems affected.

part7-Saving private Rodent=two of the Tediz are missing. One of the two remaining Tediz is directly noticing you,
while the other is standing in a quite demented way, almost like if he was a motionless zombie or something.
Besides, nothing else is affected. Unless if i'm wrong, and haven't checked well enough...

Heist chapter:
part3-The vault=After Professor Von Kriplespac gets tucked out into space, you appear in the yellow robot suit
like normal, but the alien is gone. The robot suit like normal starts to insult Conker, who is inside it, to take
off that alien. But there's nothing to fight. The camera type also seems to be normal, and the invisible
boundaries are gone.
So, as you see, it's mostly useless, and is only for fun..

I wrote the above down before hand, so i didn't have to wonder what to write when i posted this.
Hope i got your question answered.
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Not much there now, but i'll be on my way to expand it with information.
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  #7  
Old 2nd February 2011, 02:17 AM
InTrepidCognito's Avatar
InTrepidCognito InTrepidCognito is offline
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Location: Outer Wall
That's... pretty odd...

Were you just editing random hex values?
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  #8  
Old 2nd February 2011, 03:20 PM
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ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
Yeah, sort of like that...

With the code off, they seem to change by themselves whenever neccessary, perhaps to make sure the results i mentioned before wouldn't happen, but with the code on, then it's bound to occur...

Actually, to be honest, i was indeed editing random HEX values.
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Not much there now, but i'll be on my way to expand it with information.
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  #9  
Old 12th February 2011, 04:05 PM
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ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
Sorry if this seems like a double post, but i just wanna check... About those Conker codes i posted here sometime ago, did any of you get them to work? I know they work for me, but i'm checking with you guys if you have got problems.. If you're using NTSC, then i'm afraid they won't work, or might lead to unexpected results, like game crashing... I actually tried to port my codes to NTSC once, but i sadly got tired of it, so i didn't get very far there. I'm mostly hacking PAL games. Don't ask me about why, it's just something i personally prefer doing..

Edit: A little off topic; Do you think i got some bad grammar in my english? I know i might spell some words and names wrong.. No reason, it was just something that popped in my head...
__________________
My Conker Blog: http://alliehimself.wordpress.com/
Not much there now, but i'll be on my way to expand it with information.

Last edited by ConkerGuru; 12th February 2011 at 04:09 PM.
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  #10  
Old 12th February 2011, 06:05 PM
TheEpicGamehero
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They worked great so far! Thanks for sharing!
I'll probably test some more today.

By the way, your grammar looks fine to me. You do better than my cousins.

Last edited by TheEpicGamehero; 12th February 2011 at 07:07 PM.
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  #11  
Old 21st February 2011, 10:44 PM
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ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
I got a more updated list of the Frying Pan/HomeRun Bat Image Modifiers, which you can get below, as well as a list of images available for modifying, and what values correspond to what image and their settings. And a few more codes also:


character looks at the camera modifier(Player 5/COM 4)(By ConkerGuru)
800CD699 000X
800CD69B 0000
0=is not looking towards the camera
1=is looking at the camera all the time
(Try this with TGMPoo, he will watch you all the time if facing the screen, excluding cutscenes.)

water height level modifier(doesn't affect any real water, only land is affected)(By ConkerGuru)
810A3120 C61C
810A3124 469C
810A3128 C61C
810A312C 469C
810A3130 C61C
810A3134 469C
The address before the last line "810A3134" i know raises and lowers the water height level of Players and CPUs(not counting any single player characters in Adventure mode), what the other 4 previous lines do i don't really know, but they must affect something. Setting 810A3130 to lower values will raise it. Setting it at between 4000, maybe even higher than that will raise it even higher. If you set the water height level high enough, you can swim out of bounds!!(it won't work in Count Batula's backyard, because it has a invisible roof)

Don't know if i put this here before, but i do it again incase:
Weird Characters(By ConkerGuru)
part1
810CD4A5 0001
810CCB21 0001
810CCE4D 0001
810CD179 0001
810CD7D1 0001
810CDAFD 0001
810CDE29 0001
810CE155 0001
810CE481 0001
810CE7AD 0001
810CEAD9 0001
810CEE05 0001
810CF131 0001
810CF45D 0001
810CF789 0001
810CFAB5 0001
part2
810CD4A7 0000
810CCB23 0000
810CCE4F 0000
810CD17B 0000
810CD7D3 0000
810CDAFF 0000
810CDE2B 0000
810CE157 0000
810CE483 0000
810CE7AF 0000
810CEADB 0000
810CEE07 0000
810CF133 0000
810CF45F 0000
810CF78B 0000
810CFAB7 0000
this code just makes characters in the game behave silly at the position they're currently on. digits can of course be modified if you want, but it's nothing of any use.. or is it? (a little note; try this in the level where you fought The Great Mighty Poo, but at a later point after he was defeated and flushed downwards the toilet. be ready to get to see something reeally strange.)

move Conker ANYWHERE you want him to go V1.4(By ConkerGuru)
D03FFFF0 0001
D0042DA4 00C0
810CC714 4000
D10CC714 4000
800CC7EA 0000
D00CC7EA 0000
810CC7E8 0000
D10CC7E8 0000
800CC815 0000
D00CC815 0000
800CC827 0000
D00CC827 0000
803FFFF0 0000
D03FFFF0 0000
D0042DA5 0020
803FFFF0 0001
D03FFFF0 0001
810CC710 8000
D03FFFF0 0001
810CC778 FF00
D03FFFF0 0001
800CC7EA 00FF
D03FFFF0 0001
810CC7E8 F700
D03FFFF0 0001
800CC827 0004
D03FFFF0 0001
810CC876 0000
D03FFFF0 0001
800CC815 00FF
D03FFFF0 0001
810CC718 0001
D03FFFF0 0001
810CC714 8000
D03FFFF0 0001
D0042DA4 000A
810CC710 40FB
D03FFFF0 0001
D0042DA4 0008
810CC710 420B
D03FFFF0 0001
D0042DA4 0009
810CC710 42AB
D03FFFF0 0001
D0042DA4 0006
810CC710 C0FB
D03FFFF0 0001
D0042DA4 0004
810CC710 C20B
D03FFFF0 0001
D0042DA4 0005
810CC710 C2AB
works for the character who Player 1 currently is, press L to activate this ability(if in cutscene, hold the L button down till the screen fades back in again, or else you will fall through the ground, leading to death. This happens at random). now you can move him around all over the place, including; collision detection disabled, no gravity, invincibility,(with the exception of certain traps like pits, the grinder in conkula's mansion(i think) and such) tricking and fooling your opponents. use the D-pad directions Up and Down to rise Conker/whoever you are upwards or downwards. slow down or speed up the up/down movement by holding down two directions at once, depending on if you hold up or down. either direction up or down+left direction slows it, and up or down+right speeds it up fast! Press B+A to deactivate the code at the desired position and height. hopefully this should be a suitable replacement for the moonjump cheat. There will be camera issues sometimes if you leave the area and reactivate the code again(the hack got a tendency to deactivate itself if you leave the area you were in, if you die, or go back to the bar(menu). I tried to fix this bug once, but it created another bug that let you have low gravity if the code is turned off), but going into first person look mode will fix it. It also creates a few other significant bugs(Just try riding the bull in the bull area. When the bull throws you off, and after a few seconds, you see the result).

The lists are located here below:
Attached Files
File Type: txt frying pan image modifier V3.3.txt (6.9 KB, 10 views)
File Type: txt models image settings 1.4.txt (11.1 KB, 19 views)
__________________
My Conker Blog: http://alliehimself.wordpress.com/
Not much there now, but i'll be on my way to expand it with information.

Last edited by ConkerGuru; 29th November 2011 at 02:21 PM. Reason: only something minor.
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  #12  
Old 25th September 2011, 01:10 PM
ConkerGuru's Avatar
ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
Yet more Conker Codes, and also some image modifiers for multiplayer mode:
Conker model visibility modifier[C.Guru]
810C4B98 000X
X = digit
0 = invisible
1 = visible
Conker model appearance modifier[C.Guru]
810C52F0 00XX
XX = digit
1C = default
Conker eye textures ?? modifier[C.Guru]
810C5A48 00XX
XX = digit
2C = default(going above makes the game freeze)
Conker ?? modifier[C.Guru]
810C5BC0 0XXX
XXX = Digit
391 = default
Conker ??(2) modifier[C.Guru]
810C5D38 0XXX
XXX = Digit
32B = default
Conker amount of animations modifier[C.Guru]
810C5EB0 0YYY
YYY =Value
359=default(also max, going above will have no effect, except his animations will mess up a bit.)
Hidden memory region[C.Guru]
80005EE7 0001
This code enables an hidden memory region in RAM(Tip; on bootup it starts at RAM address 2D3000, and ends at 2D4000.). To make room for it the game shuffles the area at 2CC000, where it's normally loaded, to 2D4000 What it is for, and what use it has i can't really figure out.
Interpreter Simulation Code(PAL)[C.Guru]
810099B8 2406
810099BA 0004
This cheat forces the game to run in Interpreter-like mode, even if Project64 is not safely capable of this yet(even though it can be switched to in the options, the game runs noticably slower, and could even crash the emu. With this code, you can have the game run through the interpreter perhaps all the time, without any slowdowns or instabilities, and the resulted audio output is nearly identical to that of what can be heard through the speakers of a TV.) The game has to be reset before the cheat can take effect(Unlike the other sound modifiers i made, this one will not take effect by reloading any savestates) I made this code for Project64 V1.6, as it is the most stable version so far.
Master Sounds Pitch Modifier fix V1.1[C.Guru]
810151D4 2704
810151D6 XXXX
81019DA6 3F80
This fixes that strange audio bug heard in songs like Windy and Heist(multi) when the Pitch modifier for all sounds but speech is being altered. However, it won't make any difference unless the player changes the 0000 for the 810151D6 line as well, as this is required. Example: if 81019DA6 is 3FA0, then 810151D6 has to be FE80. same for value 3F98, then the value for 810151D6 should be FEE0. It's a bit tricky to learn, even i myself haven't really gotten much hang of it yet. Some sfx pitch bugs could still be present however.
Reset Type Modifier[C.Guru]
800BEA35 000X
1 - tasks reset
2 - level reset
Best used with button activators.

Framerate fix[C.Guru]
8102AF32 0671
Fixes the framerate drops that occur in areas of too much activity. It might lead to some undesirable side effects though, but so far i've never noticed any. Also seems to make the game load things faster, and fixing cutscene timings to a degree(the latter may only apply to emulator, and audio timings also aren't fixed)

Messed Up Music[C.Guru]
81018E96 FFFE
81012954 2407
81012956 0051

Really Messed Up Music[C.Guru]
81018E46 FFFB
81018E96 FFFF
8101448E 0009
81018EEA 0073
81018F0E 001D
81012954 2407
81012956 0051

Extremely Messed Up Music
81018E96 FFFF
81018E46 FFE2
8101448E 0009
81018EEA 0071
81018F0E 001D
81012954 2407
81012956 0051
For all these music messing codes the voices had to be turned off, because without the two bottom lines the game will crash, as the code somehow forces a random voice clip to play, even voices in regions outside of what's really available in the game. Even though the voices has been disabled, the game may still crash, depending on the track, so take caution!.

Automatic rotating Camera distance modifier(Ex. MP Heist)
810A3888 4377
810A388A 0000
810A388C 42C8
810A388E 0000

No Damage By Falling From High Places(Player 2)
810CCBE8 F000
Damage Condition No Wait Time(Player 2)
810CCB22 FFFF
No Damage By Falling From High Places(Player 3)
810CCF14 F000
Damage Condition No Wait Time(Player 3)
810CCE4E FFFF
No Damage By Falling From High Places(Player 4)
810CD240 F000
Damage Condition No Wait Time(Player 4)
810CD17A FFFF

Multiplayer huds text load modifier
810021E2 XXXX
FFFF - Normal
FFFE - Decimals??
FFF6 - 8112
FFF2 - 112
Seconds in timer displays as:
81002268 2418
8100226A 0001
00 - 0?(with ? being whatever decimal digit)
01 - ?(with ? being whatever decimal digit)
02 - +?(with ? being whatever decimal digit)(debug??)
Status Hud Letter Modifier(Multiplayer)
810027B8 240E
810027BA 00XX
Affects mostly the numbers
Moneybag Image Modifier
800ABA36 XX7E

Last edited by ConkerGuru; 29th November 2011 at 03:04 PM.
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  #13  
Old 25th September 2011, 01:24 PM
ConkerGuru's Avatar
ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
The values for the image modifiers, including a number of unused ones(were unable to fit them into previous post, so that's why i had to make a 2nd post):
Status Hud Letter Modifier values:
Code:
00 - 0
01 - 1
02 - 2
03 - 3
04 - 4
05 - 5
06 - 6
07 - 7
08 - 8
09 - 9
0A - A
0B - B
0C - C
0D - D
0E - E
0F - F
10 - G
11 - H
12 - I
13 - J
14 - K
15 - L
16 - M
17 - N
18 - O
19 - P
1A - Q
1B - R
1C - S
1D - T
1E - U
1F - V
20 - nothing
21 - !
22 - "
23 - #
24 - $
25 - %
26 - &
27 - '
28 - (
29 - )
2A - "
2B - +
2C - ,
2D - -
2E - _
2F - /
30 - 0
31 - 1
32 - 2
33 - 3
34 - 4
35 - 5
36 - 6
37 - 7
38 - 8
39 - 9
3A - :
3B - ;
3C - <
3D - =
3E - >
3F - ?
40 - ©
41 - A
42 - B
43 - C
44 - D
45 - E
46 - F
47 - G
48 - H
49 - I
4A - J
4B - K
4C - L
4D - M
4E - N
4F - O
50 - P
51 - Q
52 - R
53 - S
54 - T
55 - U
56 - V
57 - W
58 - X
59 - Y
5A - Z
5B - [
5C - [
5D - ®
5E - ^
5F - Invisible letter overflow!!
60 - Nothing
61 - A
62 - B
63 - Nothing
64 - Some kind of decimal counter
65 - Another decimal counter
66 - Decimal counter. is set to zero
67 - Developer code??
68 - H
69 - Decimal counter
6A - J
6B - K
6C - L
6D - M
6E - CRASH!!
6F - Decimal counter
70 - RAM Address Pointer display!
71 - Q
72 - R
73 - Freeze
74 - T
75 - Decimal counter
76 - V
77 - W
78 - Pointer Address
79 - Y
7A - Z
7B - {
7C - Nothing
7D - }
7E - ¯
7F-81 - Nothing
82 - Slightly wider hud, with no letters
83 - Slightly wider hud, with no letters
84-88 - Nothing
89 - Character Hud wide long, with no letters
8A - Character Hud wide long, with no letters
8B-A7 - Nothing
A8 - A button
A9 - B button
AA - C-Left(Twelve Tales leftover?)
AB - C-Right(Twelve Tales leftover?)
AC - C-Up(Twelve Tales leftover?)
AD - C-Down(Twelve Tales leftover?)
AE - Z button
AF - L button
B0 - R button
B1 - Small Control Stick
B2 - Curse word symbol(Skull)
B3 - Curse word symbol(twirl)
B4 - Curse word symbol(Star)
B5 - Curse word symbol(bolt)
B6 - st
B7 - nd
B8 - rd
B9 - th
BA - more . . .
BB - (Programmer typer thing)
BC-C1 - freeze
C2 - Â
C3 - freeze
C4 - Ä
C5-C6 - freeze
C7 - Ç
C8 - È
C9 - É
CA - Ê
CB - Ë
CC-CD - freeze
CE - Î
CF - Ï
D0-D3 - freeze
D4 - Ô
D5 - freeze
D6 - Ö
D7-D8 - freeze
D9 - Ù
DA - freeze
DB - Û
DC - Ü
DD-DE - freeze
DF - ß
E0 - *
E1 - freeze
E2 - â
E3 - freeze
E4 - Ä
E5-E6 - freeze
E7 - ç
E8 - freeze
E9 - è
EA - ê
EB - è
EC-ED - freeze
EE - î
EF - ï
F0-F3 - freeze
F4 - ô
F5 - freeze
F6 - ö
F7-F9 - freeze
FA - ù
FB - freeze
FC - ü
FD-FF - freeze
Edit: ^list updated(and fixed).

Moneybag Image Modifier image values(Left digit):
Code:
00 - OFF
01 - ON
02 - GOAL
03 - COLLECTION(beta)
04 - BATTLE(beta)
05 - WEASELS VS TEDIZ(beta)
06 - TEAMS
07 - LIVES
08 - TIME
09 - CASH
0A - BOTS
0B - KILLS
0C - LAPS
0D - PICTURE(beta)
0E - 4:3(beta)
0F - 16:9(beta)
10 - SOUND
11 - STEREO
12 - MONO
13 - SURROUND
14 - HEADPHONES(beta)
15 - LANGUAGE(beta)
16 - ENGLISH(beta)(the game is in english only anyways, so this never gets used.)
17 - FRENCH(beta)
18 - GERMAN(beta)
19 - SPANISH(beta)
1A - JAPANESE(beta)
1B - AI-VIEW(beta)
1C - BOMB BATTLE(beta)
1D - CIVILIAN(beta)
1E - TURRET PLAYER(beta?)
1F - 1 PLAYER MULTIPLAYER RESOLUTION(beta)
20 - NORMAL(beta)
21 - HI(beta)
22 - AI LEVEL
23 - INBRED
24 - CRAP
25 - NORMAL
26 - BASTARD
27 - EINSTEIN
28 - RADAR
29 - SCORE
2A - DIRECTION(beta?)
2B - FORWARDS(beta)
2C - BACKWARDS(beta)
2D - INFINITE
2E - SPEECH BUBBLES(beta)
2F - CHEATS
30 - PAGE
31 - BACKDROP(beta)
32 - NO CONTROLLER
33 - NO CONTROLLERS
34 - MULTIPLAYER
35 - OPTIONS
36 - TASKS
37 - GAME 3
38 - GAME 2
39 - GAME 1
3A - CHEAT ENTRY
3B - CASH GAME(beta?)
3C - RAPTOR1
3D - SPOOKY
3E - ASSAULT
3F - CAPTURE FLAG
40 - TOTAL WAR
41 - RACING1
42 - GAS ATTACK
43 - RACING2
44 - WAR
45 - TUNNELS
46 - BEACH
47 - HEIST
48 - RAPTOR
49 - SPOOKY
4A - NEW GAME
4B - LEVEL
4C - STARTPOINT
4D - CASH
4E - NOTASKS
4F - TIME
50 - DELETE GAME
51 - CONFIRM A YES, B NO
52 - GAME SELECT
53 - DEATH MATCH
54 - TEAM SELECTION
55 - REDS
56 - BLUES
57 - GREENS
58 - YELLOWS
59 - SQUIRRELS
5A - TEDIZ
5B - WEASELS(beta?)
5C - UGAS
5D - RAPTORS
5E - 1st
5F - 2nd
60 - 3rd
61 - 4th
62 - 5th
63 - 6th
64 - 7th
65 - 8th
66 - 9th
67 - 10th
68 - 11th
69 - 12th
6A - GAME SELECT
6B - AI WINS
6C - WINNER
6D - P
6E - nothing
6F -  CASH
70 - AI
71 - MIN(appears to be unused, as the amount of minutes normally can't be set lower than 3)
72 - MINS
73 - UNLIMITED
74 - COPYRIGHT RARE LTD 2001
75 - BACK TO BAR
76 - HEIST
77 - TANK
78 - RAPTOR
79 - DEATH MATCH
7A - BEACHHEAD
7B - WAR
7C - RACE
7D - BALANCE
7E - PLAY AGAIN
7F - QUIT
80 - 9D - freeze
9E - nothing
9F - nothing
A0 - nothing
A1 - Freeze
A2 - Down C-button
A3 - Up C-button
A4 - YELLOWS
A5 - GREENS
A6 - BLUES
A7 - REDS
A8 - DRAW
A9 - LOSE
AA - WIN
AB - FRENCHYS(beta)
AC - RAPTORS(beta)
AD - UGAS
AE - YOU
AF - TEDIZ(beta)
B0 - SQUIRRELS(beta)
B1 - YELLOWS(beta)
B2 - GREENS(beta)
B3 - BLUES(beta)
B4 - REDS(beta)
B5 - STATS
B6 - HEIST
B7 - IT'S WAR
B8 - SPOOKY
B9 - UGA BUGA
BA - SLOPRANO
BB - BARN BOYS
BC - BATS TOWER
BD - WINDY
BE - HUNGOVER
BF - Score
C0 - Moneybag
C1 - Brightness/Saturation(Beta)
C2 - Screen adjustment
C3 - Stopwatch
C4 - Right C-Button
C5 - Left C-Button
C6 - Balance(Number of chars on each team)
C7 - Radar
C8 - Tank view
C9 - Kills
CA - Laps
CB - Lives
CC - Frenchie
CD - QUIT
CE - RESTART
CF - NEW GAME
D0 - BUNKER
D1 - BUNKER(Inanimate)
D2 - COLORS
D3 - COLORS(Inanimate)
D4 - TOTAL WAR
D5 - TOTAL WAR(Inanimate)
D6 - THE VAULT
D7 - THE VAULT(Inanimate)
D8 - TEMPLE
D9 - TEMPLE(Inanimate)
DA - RACE B
DB - RACE B(Inanimate)
DC - RACE A
DD - RACE A(Inanimate)
DE - RESTART
DF - RESTART(Inanimate)
E0 - Y
E1 - Y(Inanimate)
E2 - N
E3 - N(Inanimate)
E4 - SET-UP
E5 - SET-UP(Inanimate)
E6 - Control Stick Cursor
E7 - ERASE
E8 - ERASE(Inanimate)
E9 - PLAY
EA - PLAY(Inanimate)
EB - Single Speaker
EC - Surround Speakers
ED - Stereo Speakers
EE - ON(Speech Bubbles)(beta)
EF - OFF(Speech Bubbles)(beta)
F0 - CHEATS
F1 - QUIT
F2 - QUIT(Inanimate)
F3 - CONT
F4 - CONT(Inanimate)
F5 - Raptor
F6 - Uga
F7 - Soldier
F8 - Tediz
F9 - Arrows(Beta)
FA - AI
FB - Bot
FC - P4
FD - P3
FE - P2
FF - No image

Last edited by ConkerGuru; 29th November 2011 at 02:34 PM.
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  #14  
Old 25th September 2011, 06:20 PM
Walecs's Avatar
Walecs Walecs is offline
Jolly Rodger
 
Join Date: Oct 2009
Location: Italy
Total Awards: 1
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Thank you very much.
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  #15  
Old 29th November 2011, 05:01 PM
ConkerGuru's Avatar
ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
One more huge batch of cbfd codes, including some memory manipulating codes that i never bothered to post.

Speech bubbles color modifier[C.Guru]
810C40EC RRGG
800C40EE 00BB
RR-red GG-green BB-blue
FFFF FF - white(usually default)
3C3C 3C - dark grey(Greggs speech bubble)

Multiplayer values "+" toggle:
81002964 240F
81002966 000X

0 - off
1 - on

Make the game run some frames slower[C.Guru]
81009910 2419
81009912 000X

0 - normal
1 - slower
on console, it also makes the audio skip.
Voices just bleeps[C.Guru]
8102A570 200C
8102A572 0000
Either requires resetting, or savestate reload.

Dark Scratches and beeps in voices[C.Guru]
8102AA1C 2006
8102AA1E 0000
Either requires resetting, or savestate reload.

Speaker Balance Modifier(Music)[C.Guru]
81014C60 2419
81014C62 00XX
00 - On Left Speaker Only
7F - On Right Speaker Only
If set to mono, the code won't have any effect
If set to surround or Stereo, it will try to correct itself at most(Mostly **** and Plucker(censored it a little))

Fuzzy music[C.Guru]
81014C8C 240B
81014C8E 00XX
XX Amount to be applied
00 - OFF
01 and higher(up to 3F) - ON
RAM Memory manipulation codes:
Note: 1 of these will maybe cause glitches, such as crashing, or minor defects. All of them require the game to be reset. Also, they all need the expansion pak to be enabled, or the game will likely freeze.
A few addresses in RAM are now on the expansion pack[C.Guru]
810013A0 3C04
810013A2 804A
810013A4 0C00
810013A6 10B1
810013A8 2484
810013AA 1000
810013AC 3C18
810013AE 8040
810013B2 3690
nothing special, but a few things in the 100000 range or somwhere in that range are also at different places
Certain RAM locations are now on the Exp. Pak[C.Guru]
810013AA 8043
810032E2 8043
81003302 8043
81003322 8043
81003342 8043
81003362 8043
810033A2 8043
8100364A 8043
810036A6 8043
8100373E 8044
81003742 8044
81003746 8044
810039CA 807F
810039D6 807F
Certain RAM locations are now on the Exp. Pak 2[C.Guru]
8100610E 8043
81006216 8043
81006302 8043
810074D2 8044
810075D2 8043
81007612 8043
8100798A 8043
81007EF6 8043
810084A2 8044
8100990A 8044
An new MEM block is placed on start of Exp. Pak[C.Guru]
81003B90 3C09
81003B92 8040
81003BB6 000X
81003BEE 000Y
81003BFE 000Z
X - the 16-bit value to write. default - 1
Y - size of block. default - 4
Z - the amount to space every digit. default - 8
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