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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #31  
Old 9th August 2008, 06:04 PM
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Quote:
Originally Posted by abyss View Post
For all we know there actually could have been a connection. Banjo kazooie was in development before 1997 so they could have made some sort of connection between the games but they surely removed it because looking at the years the n64 had the memory changes to make sns not work in 1999 so we would have been able to sns between the games if it were possiable but since there isn't any swaping between them then the connection was either removed or never done. There is no connection between them. Banjo kazooie 1998 and DKR 1997. That is before 1999 so no there isn't a connection or we would have used sns between them.
all you did was contradict yourself. First you said for all we know there could of been a connection, and then you said, the two games were released before 99, so if SNS is in there, it'd be usable, so its obviously not in there.

pick a side.


and for the record, the only RIGHT side is the people who think this thread/idea is rediculous.
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  #32  
Old 9th August 2008, 06:30 PM
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Yay for the right side!
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  #33  
Old 10th August 2008, 12:40 AM
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What I was trying to say was that There could of been a connection but it was either removed or never existed. That's why I said could of. I did not say there was. In the beta stages there may have been a connection but there is no connection now.


  #34  
Old 10th August 2008, 01:00 AM
Killiax Killiax is offline
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really now forums always seem to have people getting mad over a question yes the idea sounds ridiculous but a simple no could end it(but who am i to talk i'm adding on to this so i'll just stop know with an idea...yeah that will get me off the hook)...i've got nothing but maybe like someone said it could of been a scraped minigame or character
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  #35  
Old 10th August 2008, 02:06 AM
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Well this seems to be the point of Banjo Theories.
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  #36  
Old 10th August 2008, 02:14 AM
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I'm not getting mad I'm just proving the theory wrong.


  #37  
Old 12th August 2008, 07:48 PM
Fireydeath01 Fireydeath01 is offline
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I think its a possibility, BK was delayed + it could have been worked on at different times in the project (late stages of DKR, early stages of BK.)

Unlikely though.


  #38  
Old 17th August 2008, 07:32 PM
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First of all, no.
Second of all, there's this one area, sort of like a big balcony, overlooking the beach area of the overworld. I'm certain it's not SNS, but I have no idea what it's used for.
Finally, IBTL.
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  #39  
Old 17th August 2008, 07:36 PM
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Quote:
Originally Posted by KEWB View Post
First of all, no.
Second of all, there's this one area, sort of like a big balcony, overlooking the beach area of the overworld. I'm certain it's not SNS, but I have no idea what it's used for.
Finally, IBTL.
Wasn't there a freebie balloon there?


  #40  
Old 17th August 2008, 07:41 PM
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Quote:
Originally Posted by FireyDeath
I think its a possibility, BK was delayed + it could have been worked on at different times in the project (late stages of DKR, early stages of BK.)
Sorry, Rare said stop N swop wasn't implemented until the end of Bk's development. I can't remember but I think Diddy Kong Racing came out a couple months before BK. Also, there is no ice-key in DKR.

Quote:
Originally Posted by Killiax
really now forums always seem to have people getting mad over a question yes the idea sounds ridiculous but a simple no could end it
You can't just say "no" without giving a reason why.

Last edited by runehero123; 17th August 2008 at 07:43 PM.


  #41  
Old 24th August 2008, 01:36 AM
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Banjo-Kazooie was supposed to be released before Donkey Kong Racing but had to be set back. Leaving us to wonder who Banjo was in DKR. There is no S'n'S in DKR though. I'm sure.


  #42  
Old 27th August 2008, 11:02 AM
EvilPsycho EvilPsycho is offline
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I think there is a higher chance of my Yoshi's Story link than this.
If Banjo is in the game there could be a chance. Maybe if you beat the game with only Banjo with out turning off the n64 and set record times on all levels, the codes pop out for SnS. With an extra code to make it all work.
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  #43  
Old 27th August 2008, 12:28 PM
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Sorry dude it's a no. Don't feel down, keep theorizing, just the only 3 games intended were Donkey Kong 64, Banjo Kazooie, and Banjo Tooie...

(And the thing in Banjo Pilot called 'Stop 'n' Swap' was a joke so don't bring that up either )


  #44  
Old 27th August 2008, 12:38 PM
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chuck norris stoped looking for sns and so should you


 


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