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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #211  
Old 16th March 2009, 05:46 AM
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cooliscool cooliscool is offline
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Small bugfix for 32bpp textures/incorrectly returning a null vertex buffer in some models.

Thanks to torrentstorm for the hosting.

http://www.rarewarecentral.com/content/bgpre2.rar
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  #212  
Old 16th March 2009, 10:28 AM
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hardband hardband is offline
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how exactly do i download? sorry about the n00b question
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  #213  
Old 16th March 2009, 10:48 AM
torrentstorm torrentstorm is offline
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Quote:
Originally Posted by hardband View Post
how exactly do i download? sorry about the n00b question
You click the link in Cooliscool's post above and you either get a popup or a download box.
You extract it after downloading and there you go.
If you need models just ask.
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  #214  
Old 16th March 2009, 04:19 PM
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hardband hardband is offline
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nope that doesnt help! it says find or save! i press save, save it but, i can extract it!
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  #215  
Old 16th March 2009, 05:35 PM
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cooliscool cooliscool is offline
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Use Winrar or 7zip to extract rar files.
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  #216  
Old 16th March 2009, 05:38 PM
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GameMasterGuy GameMasterGuy is offline
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nice, there's an entire article on it at RWC though
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  #217  
Old 18th March 2009, 01:28 AM
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Airman Airman is offline
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This..is a GODLY update. Textures look awesome. Nicely done and looking forward to future updates!
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  #218  
Old 19th March 2009, 03:40 AM
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cooliscool cooliscool is offline
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Thanks, I plan on quite a few nice updates in the near future. I realize as a model viewer alone it's not incredibly useful, but that's the most difficult part. Now to focus on editing functionality.
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  #219  
Old 19th March 2009, 06:08 AM
torrentstorm torrentstorm is offline
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Originally Posted by cooliscool View Post
Thanks, I plan on quite a few nice updates in the near future. I realize as a model viewer alone it's not incredibly useful, but that's the most difficult part. Now to focus on editing functionality.
That would be extremely awesome, Just don't forget about them BT support.
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  #220  
Old 19th March 2009, 02:41 PM
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Brian Brian is offline
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Quote:
Originally Posted by torrentstorm View Post
That would be extremely awesome, Just don't forget about them BT support.
And exporting into .OBJ
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  #221  
Old 19th March 2009, 04:02 PM
torrentstorm torrentstorm is offline
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Originally Posted by starfox260 View Post
And exporting into .OBJ
I forgot what that meant, I was tired when I talked to Cooliscool.
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  #222  
Old 20th March 2009, 01:04 AM
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Brian Brian is offline
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The exporting as a WaveFront object? It's one of the most commonly used type of file to porting in different modeling software, as it keeps the textures packaged into the file.
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  #223  
Old 20th March 2009, 01:13 AM
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runehero123 runehero123 is offline
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I'm also working with CoolisCool to add map/rom editing functionality, so stayed tuned for more info on that . Thanks to Coolboyman as well for parsing all the main setup file stuff, and locating the map asset files.

Would also be cool to see model importing..hehe, but I'm assuming that'll have to wait until he parses the collision data.

Last edited by runehero123; 20th March 2009 at 01:16 AM.
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  #224  
Old 20th March 2009, 03:52 AM
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cooliscool cooliscool is offline
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Quote:
Originally Posted by starfox260 View Post
And exporting into .OBJ
10 minutes of work produced this:

http://img19.imageshack.us/img19/639...board01zno.jpg

http://img7.imageshack.us/img7/9538/clipboard01ghp.jpg

So it's coming along fairly well, shouldn't be more than (at most) a couple days to finish all the combiner/texture exporting.

Last edited by cooliscool; 20th March 2009 at 04:07 AM.
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  #225  
Old 20th March 2009, 04:05 AM
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Brian Brian is offline
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Quote:
Originally Posted by cooliscool View Post
10 minutes of work produced this:

http://img19.imageshack.us/img19/639...board01zno.jpg

So it's coming along fairly well, shouldn't be more than (at most) a couple days to finish all the combiner/texture exporting.
Excellent! Great work. If I had a cookie, I'd give it to you. I can't wait... Exporting maps and using them... <3

You are the best, CoolisCool!
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