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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1  
Old 16th August 2008, 11:45 AM
torrentstorm torrentstorm is offline
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Thumbs up Torrentstorms Theory that makes SENSE!

Yeah this makes sense, I wrote it some months ago etc...
Well it explains the hole memory card function and how and that it would work.

Well i kinda call it SNS lol.
Now here's a little mash up of a old theory i made some while back... before I asked Rar... I mean before i got a Rare version of the game.
Its a little different but i know what I am talking about, One thing you don't know is that the *controller memory card* Is coded in another way to load the game save only if it has a match number.

So here's the theory:

*Rare says that S'N'S Was Shifting cartridges doesn't mean that's the way you can do it....* <-- Source 2006 interview.

What if S'N'S Just was planned as Blackeye telling you the codes for Treasure trove cove. <-- Source non yet... a little...

In fact here's a theory....
If B-k And B-t was planned for controller pak *ACTUALLY WAS* then you'd have to save your game every time you want to turn the n64 of, now that save could have a match code for another game*
*meaning that your controller pak can see a code lets say 1344 In banjo kazooie so that you cant load that save in another game like Armorines, But banjo tooie could have the same match code so that when you get the 100 jiggy ending then when you want to play banjo tooie it edits and makes some changes in the game allowing you to get the cheats for banjo Kazooie Eggs And key, Then the pack recognizes the code for banjo tooie and banjo tooie sees a code change and it loads up a secret place lets say RSA, So in the RSA something gets unlocked like a new level.

P.S it cant be the Bottles Revenge because it was planned in the original Version!!!!

Now here's a added thing: I don't think that the cheats of unlocking the secrets in bk was the right way, I think its more activated through BT instead.
The Reason why i think this is that you spell CHEAT before you enter the code, that means it is a cheat/shortcut.

------------
This is really old... ITS OLD!... and LAME!


Did that make Sense?
Was it any good?


  #2  
Old 16th August 2008, 01:40 PM
abyss abyss is offline
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They could have done that with Kazooie and Tooie. Really the huge problem in SNS was that Nintendo changed the N64's memory in 1999 so cartridge would no longer work and the n64 dd was a flop so you can't use that. They should of used memory cards for Kazooie and Tooie.


  #3  
Old 17th August 2008, 01:09 AM
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runehero123 runehero123 is offline
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Quote:
Originally Posted by abyss
They should of used memory cards for Kazooie and Tooie.
But they chose not to because cold-swapping cartridges would have been more epic. Plus they didn't know Rambus would release new Ram chips after Bk was complete.


  #4  
Old 17th August 2008, 06:34 AM
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Banjo cracker Banjo cracker is offline
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Well, this makes sense. Although I found it unnecessary for you to explain the whole code reading thing. (I mean, anything that's based on logic mentions that.) Although, if that was true, why stop it? I mean, this was a major innovation, if they had the controller pack plan, they could've gone through with it. The controller packs work (don't they? or were they modified a bit too?) I guess the only answer is rune's lol, cold swapping was just more epic.

Edit: Maybe it was cancelled for inconvenience? I mean... well actually... I guess you probably save your game anyways when you turn the N64 off.


  #5  
Old 18th August 2008, 10:24 AM
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BanjoPL BanjoPL is offline
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Both methods looks like similiar.
cold swapping-switch off N64 and insert another game-data swapped via RAMBUS,
controller pak-switch off N64 and insert another game-save game data swapped via CONTROLLER PAK,

Why you said rune that cold swapping would be more epic?


  #6  
Old 18th August 2008, 10:58 AM
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treeckoman treeckoman is offline
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that makes alot of sense. I think that might be what rare had planned.


  #7  
Old 18th August 2008, 10:59 AM
torrentstorm torrentstorm is offline
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Quote:
Originally Posted by treeckoman View Post
that makes alot of sense. I think that might be what rare had planned.
Yeah since it does work out in the controller save coding then this would work.


  #8  
Old 18th August 2008, 11:02 AM
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BanjoPL BanjoPL is offline
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Quote:
Originally Posted by torrentstorm View Post
Yeah since it does work out in the controller save coding then this would work.
What this mean?


  #9  
Old 18th August 2008, 11:04 AM
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treeckoman treeckoman is offline
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I think that the codes for the sand castle were for programers to test out the cutscenes. because why would it be that they would let out all the Items by a cheat code. that just dosen't seem right.


  #10  
Old 18th August 2008, 11:07 AM
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BanjoPL BanjoPL is offline
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Yep as TS said there is word CHEAT before words...CHEAT.
I think that Banjo-Tooie would SOMEHOW activate SNS items in BK WITHOUT sandcastle codes.
Maybe via cutscenes,maybe after swapping from BT all areas in BK would be unlocked...

Last edited by BanjoPL; 18th August 2008 at 11:16 AM.


  #11  
Old 18th August 2008, 11:14 AM
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treeckoman treeckoman is offline
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I also think that BT activated the SnS items one at a time. like when you first heard about them in the game.


  #12  
Old 18th August 2008, 11:17 AM
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Quote:
Originally Posted by treeckoman View Post
like when you first heard about them in the game.
What you mean?


  #13  
Old 18th August 2008, 11:24 AM
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treeckoman treeckoman is offline
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I think that they gradually unlocked the Items in BT. like as soon as you found out about them, their location would be revealed in banjo-kazooie.


  #14  
Old 18th August 2008, 11:25 AM
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Something like items in Bk paks would be links to items in BK?


  #15  
Old 18th August 2008, 11:27 AM
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treeckoman treeckoman is offline
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like when the giant chicken (I can't remember her name) talked to you about her eggs. after you got to a certain level, somebody would hint to where they are. then when you play BK the cutscene would show.


 


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