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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1  
Old 20th December 2008, 07:43 PM
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Lightbulb Wait...If Witchyworld was in BK....

If Witchyworld was in BK, the ability to split into Banjo alone (or kazooie) would be in BK...unless Witchyworld was cancelled early in development...


  #2  
Old 20th December 2008, 07:44 PM
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No.... They just wouldn't have put the split pad in there.

Thats like saying that since flight pads existed existed in BK, and fungus forest was moved to DK64, DK64 must have flight pads.
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Last edited by Deebs; 20th December 2008 at 07:48 PM.


  #3  
Old 20th December 2008, 08:12 PM
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lol o yh! Sorry 4 the waste of a thread....Someone can delete this thread


  #4  
Old 20th December 2008, 08:15 PM
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lol o yh! Sorry 4 the waste of a thread....Someone can delete this thread
Lol never mind, just remember to think things through
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  #5  
Old 20th December 2008, 10:59 PM
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I don't think they ever got far enough to actually start working on witchy-world. They probably only had it down in concept. Coolboyman said he heard somewhere that Rare mentioned the split up pads had been planned in BK. It was in one of the scribes or something, not sure which one.


  #6  
Old 21st December 2008, 08:20 PM
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Witchyworld was just an idea for a level in Banjo-Kazooie. It was never actually created. They didn't even decide where to put the entrance at that time. I've also heard from the Scribes or some other source that split-up pads were originally planned for Banjo-Kazooie.

That only leaves one question. If the split-up pads were in Witchyworld in Banjo-Tooie, the level was planned for Banjo-Kazooie, and then was cancelled, why wouldn't they place them in another level?
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  #7  
Old 21st December 2008, 08:31 PM
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The two only removed world that go far away in the devloppement are Fungus forest and mount fire eye and maybe the mine.

The other was probably only ideas...
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  #8  
Old 21st December 2008, 08:34 PM
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You're exactly right. The only levels that were actually made were Fungus Forest and Hammerhead Beach. I'm not sure about Mount Fire-Eyes. It could of been made and placed in the game, but we've never seen it. A lot of people think that the beta photos of the knocker doors were Mount Fire-Eyes, but I disagree.

For one thing, there is no fire, no lava, and no eyes (sorry, I had to throw that in there). We've all reached the conclusion that those beta photos were depicting the Giant's Lair.
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  #9  
Old 21st December 2008, 08:38 PM
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Even if they didn't finish WW, the spilt ut pads maybe were possible to use.
But a move can't just be supposed to be used in one level so ....
What if there was certain things you could do with the Split up pads in other levels ?
unfinished jiggy ?...
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Last edited by CarnivalBox; 22nd December 2008 at 04:51 PM.


  #10  
Old 22nd December 2008, 01:35 PM
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The only thing about MFE, is Goby who talk about it in BK. ^^
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  #11  
Old 22nd December 2008, 04:42 PM
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Quote:
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The only thing about MFE, is Goby who talk about it in BK. ^^
Unfortunately, I played Banjo-Tooie a year before Banjo-Kazooie. I already knew that Gobi was going to Hailfire Peaks when he announced the 'lava world' in Click Clock Wood. At that time, I never knew Mount Fire-Eyes existed, and I always thought lava world was referring to Hailfire Peaks.
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  #12  
Old 22nd December 2008, 05:01 PM
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Quote:
Originally Posted by CarnivalBox View Post
Even if they didn't finish WW, the spilt ut pads maybe were possible to use.
But a move can't just be supposed to be used in one level so ....
What if there was certain things you could do with the Split up pads in other levels ?
unfinished jiggy ?...
No, I doubt the split up pads ever went beyond the planning phase, otherwise we'd of found remnants of it in the code of the game. All of these missing things never got passed the concept stage.
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  #13  
Old 22nd December 2008, 06:43 PM
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Quote:
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No, I doubt the split up pads ever went beyond the planning phase, otherwise we'd of found remnants of it in the code of the game. All of these missing things never got passed the concept stage.
Yeah. I never heard anything about split up pads being in Banjo Kazooie. Is there any proof they even had this idea on board?

Not to mention if this were true, chances are that all the moves of each individual character (Or at least some) must have existed too / were planned.
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  #14  
Old 23rd December 2008, 01:04 AM
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Quote:
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Yeah. I never heard anything about split up pads being in Banjo Kazooie. Is there any proof they even had this idea on board?
It was mentioned in one of the scribes(according to Coolboyman and Silent Warrior), haven't actually seen it myself but I don't read scribes that often. I'll try looking for it later.


  #15  
Old 23rd December 2008, 10:49 AM
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Quote:
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It was mentioned in one of the scribes(according to Coolboyman and Silent Warrior), haven't actually seen it myself but I don't read scribes that often. I'll try looking for it later.
In that case, i may have a look too. Tell me if you find something.
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