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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#1
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Maybe Rare was tricking us.
First of all, ever take note of the board in GBTG, which says
"Homework: 1. Get the key 2. Get the four eggs 3. Unlock secert level" thing? I have a possible SNS theory which may seem a bit dumb, but heck I'll explain. ---- What if Rareware fooled us and Nintendo. What if they just used the name "Stop N' Swop" to think that this mystery would involve hot-swapping? What if SNS didn't envolved hot-swapping at all and focused on unlocking things only for BK itself? After looking at that GBTG board, it made me think of this possiblity. There are no hints of possible hot-swapping on it at all. So maybe after Nintendo could have refused the hot-swapping idea, Rareware could have gotten the idea the idea to fool us all, the name "Stop N' Swop" would be more mysterious then ever. That or your doing a non-hotswapping Swap thing in BK, where BK trades his eggs for the others in-game. For all we know, we might just have to somehow get the key, do another event which would allow us to use the key to unlock Gobi's door, get the egg there progress on and get another egg and leave the other in it's place. ----------- And there is my theory...... I didn't explained it very well. ....HYLIAN!!!!!
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Rarity Islands, my Rareware informational site. Quote:
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#2
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Could be, big guy. If your a girl i apoligize.
Look, they may be so, but i'm sure if it was it was taken out. I may be a member of SFS, but i don't think i believe that its possible to do what they're intended, i just want to know what could of been, but if it is real, then heck yeah!
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I am the few, the proud, the SFS. A member and proud of it. |
#3
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Didnt rare have a patent for hotswaping or something though?
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#4
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Hot swapping has been completed successfully by other companies in the past. Such as the Sega Genesis for instance. A game called Strider and some other game was able to be hotswapped with each other.
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"If nostalgia precipitates actions to return to a fabled, rosy-painted time, then it is an empty thing, doomed to produce nothing but frustration"- Drizzt Do'Urden |
#5
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hmmmm, that is a good theory...
Maybe Stop n Swop might have a higher signifigance...
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#6
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That Strider dealy sounds more like a glitch to me, similar to how if you open the lid of the GCN when playing Wave Race: Blue Storm it...keeps on letting you play. XD
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I was sitting in traffic this morning...and I got run over. |
#7
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i think that all 6 eggs are real why else would they put 6 in there? stop n' swop wasn't originally so secret that they would do that. there were just four eggs drawn on it. it doesn't say collect 4 eggs, it says collect THE eggs.
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currently playing:super mario RPG, mario kart DS, banjo tooie, GTA:liberty city stories. |
#8
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Quote:
Like if he has the blue egg and came to the purple egg, he would take the purple egg and leave the blue egg in it's place. That is what I meant that the name "Stop n' Swop" could have more meaning then it seems.
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Rarity Islands, my Rareware informational site. Quote:
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#9
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Oxygen is a privilege, not a right. And you, my friend, are abusing that privilege. |
#10
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You're misunderstanding. You literally had to hotswap the games. The process worked like this: You would Strider out of the console with the power still on and then place the other game into the console afterward. Then just press the reset button. Unlockables would then appear in the other game.
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"If nostalgia precipitates actions to return to a fabled, rosy-painted time, then it is an empty thing, doomed to produce nothing but frustration"- Drizzt Do'Urden |
#11
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I am not misunderstanding. I know Rareware could have intended it for hot-swapping.
But just maybe they tricked us thinking that we are supposed to hot-swap. But remember, this is just a theory.
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Rarity Islands, my Rareware informational site. Quote:
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#12
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Quote:
Quote:
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I was sitting in traffic this morning...and I got run over. |
#13
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The whole Gamecube "Disc-Open-But-I-Can-Still-Play-OMFG" is only due to that a certain part of the game is loaded into the GCN's memory. In Luigi's Mansion, the GCN only loads one room at a time; when going else where, it requires the disc to load the next. The entire AC game is loaded into the memory probably due to that it was once a N64 game.
/offtopic Wasn't there a topic of how Nintendo didn't want this hot-swapping thing to occur because it could cause giltches in another? You know, the one with the Rambus (?) company remaking a part of the N64 to stop it from doing it.
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