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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 29th January 2010, 12:31 PM
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Mombi Jombo Mombi Jombo is offline
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Rayman M/Arena Models Rip help

(In Panic) Help me ahh my when i start rip models with 3D Ripper DX everytime gets in trouble!
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  #2  
Old 29th January 2010, 03:05 PM
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Do what u want because pirates are free!

You are a pirate!
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  #3  
Old 29th January 2010, 03:37 PM
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Yar har fidle dee dee! Being a pirate is all right to be!
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  #4  
Old 29th January 2010, 08:35 PM
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Quote:
Originally Posted by Dukemike View Post
Do what u want because pirates are free!

You are a pirate!
I'm a ninja not a pirate. I'm making contepitonal arts for hack it

Last edited by Mombi Jombo; 31st January 2010 at 12:04 AM.
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  #5  
Old 30th January 2010, 05:56 PM
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sorry, formulate your question please.
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  #6  
Old 30th January 2010, 07:15 PM
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or quit speaking in engrish and broken sentences
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  #7  
Old 31st January 2010, 04:37 AM
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IIRC, 3DRipperX uses DirectX-based plugins/emulators to rip model data. If you're using Dolphin as your emulator, by default, it uses the OpenGL plugin to render graphics. I think it used to have a DirectX-based graphics plugin, but it doesn't seem to in the latest complies. Thus, 3DRipperX won't work here. Alternatively, you could open up the GCM file and see if the models are written in a known format that can be extracted/converted (BMD is one I know there's tools for, but I believe BMD is only used in first party Nintendo games; some other formats have tools written, but you'll have to hunt for them).

If you're using the PS2 version (thus your emulator is most likely PCSX2), I'm pretty sure it uses OpenGL as well. But, I haven't messed with PS2 emulation in awhile, so I could be wrong.
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  #8  
Old 31st January 2010, 06:58 PM
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Mombi Jombo Mombi Jombo is offline
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Quote:
Originally Posted by Zeek View Post
IIRC, 3DRipperX uses DirectX-based plugins/emulators to rip model data. If you're using Dolphin as your emulator, by default, it uses the OpenGL plugin to render graphics. I think it used to have a DirectX-based graphics plugin, but it doesn't seem to in the latest complies. Thus, 3DRipperX won't work here. Alternatively, you could open up the GCM file and see if the models are written in a known format that can be extracted/converted (BMD is one I know there's tools for, but I believe BMD is only used in first party Nintendo games; some other formats have tools written, but you'll have to hunt for them).

If you're using the PS2 version (thus your emulator is most likely PCSX2), I'm pretty sure it uses OpenGL as well. But, I haven't messed with PS2 emulation in awhile, so I could be wrong.
Thanks Buddy
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