#166
|
||||
|
||||
Noticed one error with it, the map is divided into chunks and I extended a bit over a chunk that couldn't have been there because that chunk was left in the game, so if the bit I extended was meant to be there, then it would have remained in the game too...
__________________
Oich Oich. |
#167
|
||||
|
||||
I've completely redone the Snowflake Mountain entrance and the Dino Domain exit, as well as the tunnel leading to the bridges. I'm not going to bother trying to sort the textures from within sketchup as it is highly impractical. I'll leave it till last, when I export it to 3DS Max.
http://s17.postimg.org/t5wkxl68t/Sequence_Area3.png No idea how I'll group it into chunks, but I guess that should be easy enough as long as I continue designing the map around that grid...
__________________
Oich Oich. |
#168
|
||||
|
||||
we tried
__________________
Oich Oich. |
#169
|
||||
|
||||
Oh goodness, how have I never come across this thread?
Props on like, everything, Alice. This is good stuff. |
#170
|
||||
|
||||
Quote:
I'm building a small map to test texture flags and once that is working i'll get those documented so other people will have an easier time building decent custom levels for the game.
__________________
Oich Oich. |
#171
|
||||
|
||||
I'm new
I just joined the site and I can't access the link for the ZIP
|
#172
|
||||
|
||||
It seems like the file might be gone, but I'll look into it.
__________________
"Immigration is illegal" -YellowKazooie
|
![]() |
Tags |
beta, diddy kong racing, hack |
Thread Tools | |
|
|