#46
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Hm.. it shouldn't be BG, because it disposes of files from RAM after use no matter what. Try closing and reopening?
BTW, here's a new build with vertex alpha blending (forgot to enable it in the last one). Download Image Edit: has anyone else gave it a try? Last edited by cooliscool; 26th August 2007 at 09:50 AM. |
#47
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Well I've started the computer up again today and gotten the latest version of the program, and now it has a new error for me ... I'm using the .NET framework v.3.0, if that's any help with this one.
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[Invent your own signature] P_L for Registered User |
#48
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Holy crap, how did I miss this topic?
![]() Anyway, I've been playing around with this and it's completely awesome, great work! Last edited by Gold Jinjo; 26th August 2007 at 07:31 PM. |
#49
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Oi, it truly, truly sucks beyond belief that this computer refuses to allow me to load anything in this program ...
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[Invent your own signature] P_L for Registered User |
#50
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Hm.. give me the first 4 bytes, filename, and filesize of any file you have that the isolator picked up. Your GPU should be fine, Intel's chips are known to be pretty horrible when it comes to OpenGL, but BG doesn't use any very extensive OGL functions (yet).
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#51
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I'll just upload one of the model files so you can see anything you need to check out in it; that might be easier.
This is just a randomly selected file that refuses to open due to "arithmetic causing an overflow".
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#52
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Did you check the "byteflip" thing, cause I think BK required one. Or maybe that was BT. I don't know.
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#53
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The file I uploaded was the .BKM file, which was only isolated due to the byteflip thing ... so yes, and it got the models to exist but not open. I even tried re-decompressing a few times and re-isolating the models, but no luck.
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[Invent your own signature] P_L for Registered User |
#54
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That file is a model, but has no defined end point of the master vertex array. BG will try to guess this, but it's not 100% right in the release build (it's improved much in the code so far). The thing is, even if it gets it wrong, it should not generate an error message.
Slightly puzzled... |
#55
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I found some very interesting beta models.
Just take a look at this! DD64 "Eject" button? http://i7.tinypic.com/5yx9czq.png "Kill"? Debugging term? Why in 3D? http://i13.tinypic.com/4m9g2sw.png |
#56
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Quote:
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#57
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Why would there be an eject button for the DD64 in BK or DK64?
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#58
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Quote:
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#59
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There are many more where that came from, all in the 4Axxxx+ offset range.
Some more: http://img240.imageshack.us/img240/6...board01hu9.png http://img396.imageshack.us/img396/6...board02of9.png Also, just added a model combine function, which will allow you to load as many models as you want at once. Good for loading levels and their props (the lights in this pic): http://img466.imageshack.us/img466/7...board03it5.png Last edited by cooliscool; 29th August 2007 at 10:04 PM. |
#60
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You've got to add textures.
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