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Diddy Kong Racing Beta Restoration
This is my current project-the Diddy Kong Racing Beta Restoration!
This project will attempt to restore as much beta content to the game as possible, thanks to hex editing, an Equalizer and Rice's Plugin. So far, I have removed the sparkle effect from the game (That means it won't sparkle when you select a character, like in the foreign beta footage) Re-named Krunch to Krash and created a mocked up version of the beta overworld map. I plan to edit the banana textures into golden coin ones, and implement the new (Old) map for your next update. And then to edit weapon icon textures, and remove the 'ding' sound for when you get a weapon. Hex editing has some minor rewards too, I found (Not sure whether they have been dug up before or not) two references to lost and prototype content-The image of the finds is attached below. EDIT: .PPF patch can be found on the fourth page, and on this post. For the E V1.0 version of the game ONLY. I have plans for other versions in the future. Last edited by Alice; 29th October 2010 at 10:47 PM. |
#2
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Thats cool, I'm guessing the ProAm was going to be a generic raceway.
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#3
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Sounds like a pretty nice project. You planning on making Horseshoe Gulch into anything playable?
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It's super dynamic cooking time! |
#4
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DAYUM!
That would be so freakin' cool! Oh, and a never before seen level is cool too.
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I am the Nintendork4evr.:D |
#5
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This looks awesome pal.
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"We read our Holy Books, screw like bunnies, and play Banjo-Kazooie while listening to Political talk shows." ~ TwilightVestige
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#6
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RC-ProAM64 was what Diddy Kong Racing was going to be, before Diddy was thrown in. And one day I hope to have Horseshoe Gulch sort of playable, as well as replacing the overworld with the one used for cutscenes.
Also, Twighlight City? |
#7
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Quote:
Quote:
Also, other suspected beta text found in ROM: Code:
0x376BE0 - This is the start of .some even more .crummy text sequence..This is the second page.of text 0x376C40 - Welcome to the Racing Kingdom!! 0x376F19 - The Sorcerer WizPig has cast a wicked spell over Timber's Island....Your task is to collect the.Magical Golden Balloons,.collect the amulets and.save the Island!!...GOOD LUCK 0x377093 - MY NAME IS PARK WARDEN 0x37707D - HELLO OLD FRIEND!.....MY NAME IS.PARK WARDEN.....YOU CAN.CHANGE YOUR.VEHICLE HERE.BY HONKING .YOUR HORN!.....GOOD LUCK! Last edited by runehero123; 24th February 2010 at 07:44 AM. |
#8
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So they are beta names for those tracks then? And any idea about the ProAM64 reference?
This may come in handy, and I wondered who 'Park Warden' was when I hex edited the objects. |
#9
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Quote:
Quote:
Quote:
Last edited by runehero123; 24th February 2010 at 10:42 PM. |
#10
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I think that it might be a voice that would yell 'ProAM64!' but was probably replaced with 'Diddy Kong Racing!' as it's beside the press start reference.
So, do you have any ideas about how I could swap overworld maps? I mean, yeah, I could probably just swap the data for it, but I don't know where that data is... EDIT: Included the mock up beta overworld map, and the final one, as an attachment. You may need to zoom in. Last edited by Alice; 25th February 2010 at 08:57 PM. |
#11
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Right, while messing with the dinosaur, I came across these (The attachments).
Now, I know that the second one is the intro dinosaur, but the first one is strange. It's just a long necked dinosaur head and neck with no collision, while the second has collision (But wasn't it only used for the intro video?). My thought on the first one is that it could possibly be used instead of the smaller necked intro dinosaur's head. |
#12
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The internal names for the music tracks are listed right after those for the sound effects. This finally reveals what type of racetrack track 12 was intended to be used for:
Code:
Value Internal Name Description ----- ------------- ----------- 00 silence1 -nothing- 01 silence1 -nothing- 02 finlp_1b Fanfare: Earned Wizpig Amulet Piece 03 fanpht_c Fanfare: Earned a Gold Balloon 04 balfan_2 Fanfare: Unlocked T.T. Challenge Door / Earned a Trophy / Complete Wizpig Amulet 05 dno_amb2 Ambience: Birds 06 kevs_3b Intro Sequence 07 shrt_dkt Title Screen 08 space_4 Darkmoon Caverns 09 boss_1a Jungle Falls 10 kart_1b Ancient Lake 11 icey_3e Frosty Village 12 sea_2b UNUSED 13 dno_rce2 Fossil Canyon 14 indian2 Hot Top Volcano 15 w_beach2 Whale Bay 16 santa_3a Walrus Cove 17 dr_clsd3 Door Closed 18 choir2 Fanfare: Complete T.T. Amulet? (can't remember for sure) 19 sndlap Fanfare: Taj gives advice 20 new_cnt2 Central Area 21 party_1a Cutscene: Party, Wizpig lurks nearby 22 aust_ic2 Everfrost Peak / Snowball Valley 23 suprise3 Cutscene: Wizpig's surprise attack 24 selct_2b Menu 25 finish_1 First place finish 26 slt_dk6 Character Select 27 ominous1 Cutscene: Wizpig Head opens its mouth 28 boss_itr Cutscene: Boss Intro 29 turkish Taj's challenges 30 start_gn Fanfare: Start race 31 greenmn2 Windmill Plains / Greenwood Village 32 prk_wrdn Taj's theme 33 central1 Ambience: Birds, crickets and dinosaurs 34 wtr_btle T.T. challenge 35 seashore Ambience: Seashore (heard at Nintendo / Rareware screen) 36 ticktck2 T.T.'s theme 37 cres_mn1 Crescent Island 38 boss_ls2 Lose to a boss 39 u_cstle3 Spacedust Alley / Star City 40 bould_1b Boulder Canyon 41 wind2 Ambience: Wind 42 space_25 Spaceport Alpha 43 silver1 SFX: Silver Coin #1 44 silver2 SFX: Silver Coin #2 45 silver3 SFX: Silver Coin #3 46 silver4 SFX: Silver Coin #4 47 silver5 SFX: Silver Coin #5 48 silver6 SFX: Silver Coin #6 49 silver7 SFX: Silver Coin #7 50 silver8 SFX: Silver Coin #8 51 big_dr2 Fanfare: Wizpig Door Opening 52 hpy_door Boss Door Opening 53 bos_tlk2 Cutscene: Wizpig Intro 54 getkey SFX: Get T.T. Challenge Key 55 boss_3 Wizpig Race 56 boss_dft Lose to Wizpig 57 boss_4 Boss Race 58 end_bit Ending Part 1: Wizpig's Demise 59 conga Ending Part 2: Conga Dance Part 1 60 conga2 Ending Part 3: Conga Dance Part 2, The end? 61 win_boss Win against boss / win T.T. Challenge 62 lse_boss Lose against boss / lose T.T. Challenge 63 spook_1 Haunted Woods 64 ghost Ambience: Haunted Woods 65 lagoon Pirate Lagoon / Treasure Caves |
#13
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Quote:
Dino Ambience 2-This ambience is used in the central area of the hub too. (As far as my memory serves me anyway). Boss_1a-So this could have been boss music at one point... Sea_2b-So this sounds like the medieval area because of the violins, seems to fit Horseshoe Gulch in it's own way and is refered to as Sea_2b. New Central 2-The second version of the overworld track theme it looks like. Tick Tock 2-So there was two versions of T.T's track too. |
#14
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If you guys have time, here's a 2d image mod you could go through. Coolboyman, Wwwarea(the person who found this code), and I initially started on this a couple weeks ago. However, I've been sidetracked with other projects such as the BK Map Editor and DK64 Kiosk Restoration, so you guys can finish it up.
This code is for one of the flames right outside the Dino Domain entrance. You can activate it in the Dino Domain lobby. Works with (U)(M2)(V1.0) Code:
2d image modifier: 811DA47A 00?? 0x00A4 - Diamond 0x00A3 = Red ball 0x00A2 - ???? 0x00A1 - ???? 0x00A0 - Silver Coin(side)? 0x009F - Gold Rare Coin (beta) 0x009E - N flag 0x009D - N coin 0x009C - Bannanna 0x009B - Silver Balloon 0x009A - Gold balloon 0x0099 - Blue balloon N present (beta) 0x0098 - Red balloon N present (beta) 0x0097 - Rainbow Balloon 0x0096 - Yellow balloon/purple stars 0x0095 - Green balloon 0x0094 - Red Balloon 0x0093 - Blue Balloon 0x0092 - R 0x0091 - Notes 0x0090 - Similar to 8F(beta?) 0x008F - Note (beta?) 0x008E - Note (beta?) 0x008D - blur ball thing 0x008C - traffic light (beta?) 0x008B - EXIT (beta) 0x008A - Camera (beta) 0x0089 - Cloud N Sun?(beta) 0x0088 - AI (BETA) 0x0087 - FOG+-(Beta) 0x0086 - Nothing? 0x0085 - Yellow Char Indicator 0x0084 - Torch W Eyes (beta) 0x0083 - Torch w Eyes (beta) 0x0080 = Snowman 0x0077 = Lightpost 0x0070 = Snowtree 0x0064 = Spark 0x0063 = String of Balloon 0x0062 = ST 0x0061 = 1 0x0060 = Up arrow 0x005C - Pro AM64 (beta!) 0x0040 = Go! 0x003F = Get Ready! 0x0030 = Glow 0x0028 = Light glow 0x0024 = Light glow 0x0022 = Water splash 0x0021 = Wizpig 2 0x0020 = Wizpig 1 0x0007 = ? 0x0006 = Cresent Island 0x0005 = Hot Top Volcano 0x0004 = Snowball Valley 0x0003 = Whale Bay 0x0002 = Pirate Lagoon 0x0001 = Ancient Lake Last edited by runehero123; 7th March 2010 at 09:16 PM. |
#15
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Now that...Looking through that list...I don't know what to say, too much awesomesauce.
So going by that, they didn't simply replace the gold coin textures with the banana ones (This would seem easier than making another object). And then looking further down the list...ProAM64?! I can safely say, I love you, Coolboyman and Wwwarea. |
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Tags |
beta, diddy kong racing, hack |
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