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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #16  
Old 10th July 2008, 08:58 PM
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And, Bottles98 scores! Thanks for that, by the way.
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  #17  
Old 11th July 2008, 01:29 AM
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ICE KEY! I'm gonna use a lazer to melt the ice and take the key all for myself. Take that hackers!
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  #18  
Old 11th July 2008, 06:17 AM
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The 360 isn't hackable
yet...
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  #19  
Old 11th July 2008, 06:33 AM
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Yeah i saw some kinda clocktower thingy with the ticking thing going back and forth...
I can't believe ever seen this in a banjo game... I saw it in a Jackie Chan movie called project a... OMG Rare are Jackie Chan fans like me
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  #20  
Old 11th July 2008, 01:37 PM
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yet...
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  #21  
Old 11th July 2008, 02:03 PM
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If by hack you mean, pry it open with a crowbar, then I know how to hack the 360!
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  #22  
Old 11th July 2008, 07:09 PM
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i dont see why beta shouldn't be in there. it's a banjo-historie museum, and the beta's are part of the history.
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  #23  
Old 11th July 2008, 10:16 PM
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  #24  
Old 12th July 2008, 04:43 PM
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Yeah i saw some kinda clocktower thingy with the ticking thing going back and forth...
I can't believe ever seen this in a banjo game... I saw it in a Jackie Chan movie called project a... OMG Rare are Jackie Chan fans like me
i think it might be a detailed version of the clock tower in Mad Monster Mansion.

also, im guessing they will put beta banjo stuff in there because in the game they were talking about how glitter gulch mine was a beta level so i guess they dont have any problem hiding the beta fact and also because Ken Lobs said there were 19 worlds the level was based on.
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  #25  
Old 12th July 2008, 05:25 PM
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Glitter Gulch Mine wasn't a beta level. It was a level planned for Banjo-Kazooie. But because of time constraints and probably to save some stuff for a sequal, they dropped it from Banjo-Kazooie and used it for Banjo-Tooie instead.
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  #26  
Old 12th July 2008, 05:27 PM
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Very interesting, but what if they put some levels from Grunty's revenge, but why didn't they put all the level from Grunty's revenge? I wonder what Rare has in store for us in Banjoland.
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  #27  
Old 12th July 2008, 05:30 PM
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Very interesting, but what if they put some levels from Grunty's revenge, but why didn't they put all the level from Grunty's revenge? I wonder what Rare has in store for us in Banjoland.
All evidence so far seems to point to it BK/BT levels only. I don't think they were putting GR levels in.
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  #28  
Old 12th July 2008, 07:55 PM
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Because the xbox 360 is all 3D. How would the public react if Banjo was in a 2D world? :S
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  #29  
Old 12th July 2008, 08:01 PM
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How about, they remodel parts of GR worlds to 3d, yes, it's THAT obvious.

Of course banjo won't be in a 2d world, the 2d world will just be modeled 3d.
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  #30  
Old 12th July 2008, 08:05 PM
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This game screams for an Insomniac (or however it's spelt) Museum, similar to Ratchet & Clank. I do have a feeling though that behind one of those doors in Showdown Town leads to either a library, a museum, or something that (re) introduces gamers to the classic Banjo games. When I look forward to a sequel, I don't look forward to exploring old levels. That takes the concept of creating a new game out of proportion. It's backwards pedalling.

The most I want to see in Nuts & Bolts are cameos of the past two Banjo games.
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avarisgay, banjo-kazooie, banjoland, beta, bolts, insanity, nuts, nuts & bolts, sns > beta banjo, worlds


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