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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #2701  
Old 24th April 2008, 04:19 AM
ssj's Avatar
ssj ssj is offline
Brash Breegull
 
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Just been doing some stuff with bk on artmoney trying to find an event modifyer

This may sound complicated but when viewing a scene modifyer in artmoney there are 2 things to look at. These are placed in the first two boxes in the top row in the top left hand corner.

Lets take freezeasey peaks wozzas cave digit. This is 007F

7F apears in the box at the top left and corner. Just as you enter the box right next to it changes into 01. This means that the game has loaded the regular map

However lets say you change that 01 to 06 just before the map loads. You end up in that map but with the title screen loaded aswell, including all the events activated

If you enter 09 instead of 06 you will be able to get a bottlesbonus of any map you want

When actualy entering sandcastle codes. you will just get 00 e.g sharkfood island: will load the digit for ttc: 07and 00 will be next to it. I tried doing this normally when entering a map, but just got a black screen ( game still runs though)

Therefore hacking out an actual event mod would be very difficult


  #2702  
Old 1st May 2008, 01:41 AM
Banjo kazoo Banjo kazoo is offline
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Location: England
Can i join
I would love to join!
So what do i do?


  #2703  
Old 2nd May 2008, 04:37 PM
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Fox McBanjo Fox McBanjo is offline
Von Kriplespac
 
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Quote:
Originally Posted by Banjo kazoo View Post
Can i join
I would love to join!
So what do i do?
Unless you completely understood ssj's above post, there is very little point in joining.


  #2704  
Old 2nd May 2008, 09:50 PM
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BkJoe BkJoe is offline
Jinjo
 
Join Date: Nov 2007
Location: my house
sorry but i didnt have time to read all 181 pages in this thread and im new to this site so i didnt read it when it was new...so in this search what did you guys find?


  #2705  
Old 2nd May 2008, 10:45 PM
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Fox McBanjo Fox McBanjo is offline
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At the moment... god, what a question! This'll take a while to type...


1. We found what appeared to be a 'secret cave' behind the Moss Wall in Freezeezy Peak
2. We found a strange hidden room in Rusty Bucket Bay underneath the acid.
3. We found an extra Jiggy switch.

I'm not gonna even TRY to list the DK64 items. try www.twilightbrigade.tk for some more stuffz.


  #2706  
Old 2nd May 2008, 11:12 PM
Banjo kazoo Banjo kazoo is offline
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Post

Quote:
Originally Posted by Fox McBanjo View Post
At the moment... god, what a question! This'll take a while to type...


1. We found what appeared to be a 'secret cave' behind the Moss Wall in Freezeezy Peak
2. We found a strange hidden room in Rusty Bucket Bay underneath the acid.
3. We found an extra Jiggy switch.

I'm not gonna even TRY to list the DK64 items. try www.twilightbrigade.tk for some more stuffz.
Yes ofcurse but im kinda super interested in helping the FP cave thingy can you fill me in on info on what to do and I will do it!


  #2707  
Old 2nd May 2008, 11:26 PM
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BkJoe BkJoe is offline
Jinjo
 
Join Date: Nov 2007
Location: my house
do you have any codes for this? or any info that you could give me so that i could see this myself? that sounds really cool and i wanna check it out


  #2708  
Old 3rd May 2008, 10:05 AM
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Fox McBanjo Fox McBanjo is offline
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The moss wall cave was proven as a glitch, but you don't need codes to do it.

Step 1: Go to Freezeezy Peaks. Naturally.

Step 2: Start flying directly into the moss wall.

Step 3: Point Banjo and Kazooie directly upwards. They should start falling downwards if you've done this correctly.

Step 4: Go mental on the A button! Keep tapping it, and pointing the pair upwards. Look behind the wall... and BLAM! Instant cave.

As I've said, there is no code for it, as it isn't hacking, but it has been proven as a glitch. Sorry.


  #2709  
Old 3rd May 2008, 10:08 AM
Banjo kazoo Banjo kazoo is offline
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Well i found out that there is a entrence that is not yet there but is used,
And i found this: http://img215.imageshack.us/img215/2...gggggggbz3.png
U see that the wall is like the icekey cave and only those tho walls share the same graphics!

**** this is a bigger mystery than 9/11


  #2710  
Old 3rd May 2008, 10:13 AM
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Fox McBanjo Fox McBanjo is offline
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Join Date: Nov 2006
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There is no entry there, its just overlapping textures. When viewed at the right angle, they go invisible.

There really isn't anything left to be discovered in BK that isn't extreme hacking. All maps have been found, all codes have been found; pretty much eveything related to SNS has been uncovered. Everything but the results. We even have the method!


  #2711  
Old 3rd May 2008, 10:18 AM
Banjo kazoo Banjo kazoo is offline
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ahh i feel like crap now... But if it is like that then why do we hack it?


  #2712  
Old 3rd May 2008, 10:20 AM
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Fox McBanjo Fox McBanjo is offline
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Location: Ireland
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Because it gives us something to do. Most people that actually WANT to know are the people who theories and shout. We, unlike the rest, actually research, hack and confrim other things, instead of randmly bablling about nothing.

We hack the games mostly for enjoyment, really.


  #2713  
Old 3rd May 2008, 12:41 PM
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ssj ssj is offline
Brash Breegull
 
Join Date: Jul 2007
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Actualy I have a theory that there is a debug mode in banjo kazooie which is activated via the game select screen. Also I may have found a code that MAY lead us to a debug code , well for feathers and eggs anyway

A032D10F 0001- Everything dissapears from game select screen then crashes
A032D10F 0002- GIANT COLLECTABLE ITEMS (IN SOME PLACES)Check wozzas cave
A032D10F 0003- Nothing
A032D10F 0004- Deactivates things like fires on torches
A032D10F 0005 Very small collectable Items, Fire in wozzas cave is misplaced. The cukoo in banjos clock (in his house, dissapears)
A032D10F 0006- Freeze
A032D10F 0007- floating collectable items
A032D10F 0008- No collectable items
A032D10F 0009- some collectable items are in a different position
A032D10F 000a Freeze
A032D10F 000b ITEMS CHANGE- CHECK OUT WOZZAS CAVE
A032D10F 000c Freeze
A032D10F 000d freeze
A032D10F 000e rotated items- e.g banjos chair
A032D10F 000f freeze
A032D10F 0010 freeze
A032D10F 0011 items misplaced

I dont think debug is the best way to describe it at the moment. But the digit 000b is the one you really need to see. Its certainly a modifyer of some sort

Last edited by ssj; 3rd May 2008 at 08:37 PM.


  #2714  
Old 3rd May 2008, 10:34 PM
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BkJoe BkJoe is offline
Jinjo
 
Join Date: Nov 2007
Location: my house
ok so i saw the behind of the moss wall and the "cave" how do i find the room in rusty bucket bay and the extra jiggy switch?


  #2715  
Old 3rd May 2008, 10:52 PM
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runehero123 runehero123 is offline
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Quote:
Originally Posted by SSJ
A032D10F
That's not a normal GS code, is that address in rom?

Also, besides what Fox mentioned. We found that SNS works as a one-way swap. This means you would recieve the sandcastle codes in Banjo-Tooie, enter them into Banjo-Kazooie's sandcastle (which would unlock the areas) and then swap the data to Banjo-Tooie for your prize.


 

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