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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1951  
Old 19th September 2007, 02:51 AM
yamibakuragod's Avatar
yamibakuragod yamibakuragod is offline
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Quote:
Originally Posted by runehero123
Um, the Pal version of Banjo Tooie is a slightly larger file size than the (U) version. The (A) version of Banjo Tooie is smaller than the (U) version but the exact same size as the (Jap) version.
IDK, I never pay attention to file size, not much more for me to say I guess.


  #1952  
Old 20th September 2007, 05:38 PM
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runehero123 runehero123 is offline
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BTW, has anyone ever noticed something odd when mumbo is showing you the secret pictures in BK. For example, after mumbo shows you the pink egg, and ice key, and before he reveals the blue egg Kazooie asks something like:

"Hey Mumbo, what are the eggs and ice-key for?"

If you noticed egg's is plural. So how does kazooie know there are extra eggs when he is only shown one egg? We're there extra pictures that you were originally suppose to see? Or is Kazooie just dropping a BIG hint that there are more than two eggs in the game? Food for thought .

I want to do some assembly hacking in the SNS sandcastle code address, to see what other addresses it accesses. There might just be other ways of activating the eggs, and that is what I will be looking for.

More evidence for the 64DD connection:

"One of the most famous stories banjo kazooie is it's fabled Stop 'N' Swop, which would allegedly, have allowed data to be transfered between Banjo-Kazooie and it's sequal Banjo-Tooie."

~Retro Gamer~

Now if you notice, the data was to be transferred "between" Banjo Kazooie and it's sequal. If the games were to be swapped it would have said something more like "the data was to be transferred from Banjo Kazooie to it's sequal. Now, they do use the word allegedly which means that people suppose this is the way it would have worked, but they don't have any real proof.

Last edited by runehero123; 20th September 2007 at 05:59 PM.


  #1953  
Old 20th September 2007, 07:03 PM
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StevethemasterX StevethemasterX is offline
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im back and with **** to tell.

pics of things to investagate now:
http://i166.photobucket.com/albums/u...eUsnap0011.jpg
http://i166.photobucket.com/albums/u...eUsnap0036.jpg
http://i166.photobucket.com/albums/u...eUsnap0010.jpg
http://i166.photobucket.com/albums/u...4324324234.jpg
http://i166.photobucket.com/albums/u...clankeregg.jpg
http://i166.photobucket.com/albums/u...betasnsegg.jpg
http://i166.photobucket.com/albums/u...shareddk64.jpg
http://i166.photobucket.com/albums/u...M/snap0172.jpg
http://i166.photobucket.com/albums/u...untainbeta.jpg


AND NEWS:

I FOUND THE BT COSMETIC MOD AGAIN, IF SOMEONE CAN FIGURE OUT A WAY TO INVESTAGATE MAPS WE'LL BE ON SEVERAL MORE CASSES.
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  #1954  
Old 20th September 2007, 07:49 PM
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Ok? Can you give us a save state with the address for the cosmetic mod(pm me?). Because I think I know how.


  #1955  
Old 20th September 2007, 07:55 PM
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actually.

i'll make the mod public as soon as i can make something out of it

i'd like to think that the cosmetic values start where BK's stop.
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  #1956  
Old 20th September 2007, 09:00 PM
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Can you tell me the code to your Secret Switch?
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  #1957  
Old 20th September 2007, 09:05 PM
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@steve:Well...then you do that. I have to work on ASM'ing the sadcastle code's. If you find the test map, or any other beta's post em.


  #1958  
Old 20th September 2007, 09:11 PM
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Quote:
Can you tell me the code to your Secret Switch?
ask skill he knows
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  #1959  
Old 21st September 2007, 03:50 AM
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What's the deal with the last two? I know the Flume of Doom has a wierd background or something, but what's wierd about the spiral mountain shot, unless it's something with the code, since I don't know what all the numbers/synbols in the background mean.


  #1960  
Old 21st September 2007, 12:21 PM
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Theres no Molehill on the mountain and the flume of doom has banjos wallpaper as a background for some reason.
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  #1961  
Old 21st September 2007, 12:30 PM
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Fox McBanjo Fox McBanjo is offline
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Quote:
Originally Posted by yamibakuragod
What's the deal with the last two? I know the Flume of Doom has a wierd background or something, but what's wierd about the spiral mountain shot, unless it's something with the code, since I don't know what all the numbers/synbols in the background mean.
1. The Flume of Doom shot is him showing us the cosmetics mod for BT.
2. The Spiral Mountain shot is a beta SM map still in the game memory.


  #1962  
Old 21st September 2007, 01:02 PM
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yamibakuragod yamibakuragod is offline
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wow...*smacks into wall of obvious* thanks you two. This is gonna be fun we he shows us how to do it.

wait a minute, if we have a cosmetic mod, wouldn't that mean we can finally find out of that suposeded RSA room *i.e. the TTC/CC Puzzle room* is real? I mean, wouldn't the walls, floor, etc, be able to be found with the cosmetic mod?

Last edited by yamibakuragod; 21st September 2007 at 01:05 PM.


  #1963  
Old 21st September 2007, 08:33 PM
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Technicly, yes, but the room still needs to exist. I still say its a photoshop.


  #1964  
Old 21st September 2007, 10:51 PM
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well, I guess we will find out for sure, once we get to mess with the cosmetic mod, speakig of which, when are we going to get to mess with the cosmetic mod?


  #1965  
Old 21st September 2007, 11:49 PM
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not yet,

but i think i figured out how to test values. the results lay values in the 2XXXs

thats pretty off for background/cosmetic, gotta test that, we cant assume BT starts where BK stops.
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