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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #2551  
Old 11th February 2008, 03:20 PM
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glitchman glitchman is offline
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Quote:
Originally Posted by blackcobra View Post
ok sorry for getting you guys off topic I was never here ok

I did not read the rules glitch man

so sorry for hurting your feelings

just kidding
lol i aint bin on RWP in about 4 months so i forgot if you could double post or not

edit am i still on the list of users that are in the TB?

Last edited by glitchman; 11th February 2008 at 03:22 PM.


  #2552  
Old 11th February 2008, 10:53 PM
Twilight Banjo Twilight Banjo is offline
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Rune, could you post the Diddy Kong Racing codes?


  #2553  
Old 12th February 2008, 12:03 AM
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yamibakuragod yamibakuragod is offline
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I think the DKR codes are in the hacks section of this site.


  #2554  
Old 14th February 2008, 05:04 PM
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Quote:
Originally Posted by glitchman View Post
lol i aint bin on RWP in about 4 months so i forgot if you could double post or not

edit am i still on the list of users that are in the TB?
you cant but I guss its annoying


  #2555  
Old 14th February 2008, 05:08 PM
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blackcobra blackcobra is offline
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Quote:
Originally Posted by Fox McBanjo View Post
Try using some full stops, BC.

Also, welcome to the forums & the TB!
does this mean Im a member or just welcome to read


  #2556  
Old 14th February 2008, 05:44 PM
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yamibakuragod yamibakuragod is offline
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Anyone who's willing to contribute to the search can be a member. Unfortunitly, our numbers have dropped quite a bit, I think right now, theres only 4 active TB members

-Me (Yamibakuragod/Farplane Dragon)
- Fox McBanjo
- RuneHero123
- SSJ

Us four are the mainly active members. We do have older members pop in every so often, but from what I can tell, the four of us are the only people actively working on anything for the TB.


  #2557  
Old 14th February 2008, 07:29 PM
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ssj ssj is offline
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also if ( and its a massive if) sns is going to be revealed in bk3, then we only have less than a year to solve/ find it


  #2558  
Old 14th February 2008, 07:33 PM
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BanjoPL BanjoPL is offline
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You're Appreciated! INFECTED - B1K1 
10 years...


  #2559  
Old 14th February 2008, 07:38 PM
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Quote:
Originally Posted by ssj View Post
also if ( and its a massive if) sns is going to be revealed in bk3, then we only have less than a year to solve/ find it
I don't think they would tell the truth. I could see some type of "joke" sidequest or something, but I don't really see the full story coming out.

Btw, I was going to ask something. You know how when SNS was first found, I know there was supposed to be a glitch when if you beak bombed the entrance to wozza's cave, it pushes the ice wall back, and if you do it enough, this lets you push it back far enough to get in the room and get the key right? Now I don't know if that was true or not, but assuming that does work. Does anyone know the explaination for why it works? Is it just a glitch?


  #2560  
Old 14th February 2008, 07:46 PM
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I never heard about this before.If i remember corectly in Late 1998/Early 1999 players used Moon Jump GS code and collected ice key that way.


  #2561  
Old 14th February 2008, 07:53 PM
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ssj ssj is offline
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I remember hearing that, but if I recall this was the whole story. It was a fake sns solution.

You would beak bomb into the cave and then you would be flying in wozas cave. The ice wall is pushed back then you beak bomb it. You collect the Ice key and you then get some sort of cutscene with mumbo


  #2562  
Old 14th February 2008, 08:22 PM
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yamibakuragod yamibakuragod is offline
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Players ultimately used moon jump, but I remember the theory about beakbombing the cave entrance which would push the wall back slightly, though I think I tried it myself and it didn't work, I can't really remember.


  #2563  
Old 14th February 2008, 11:15 PM
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INFECTED - B1K1 
Quote:
Originally Posted by yamibakuragod
Players ultimately used moon jump, but I remember the theory about beakbombing the cave entrance which would push the wall back slightly, though I think I tried it myself and it didn't work, I can't really remember.
It wouldn't matter though, because the only way to truly unlock the Ice-key was by swapping from Banjo-Tooie.

Everyone, I'm going to attempt and continue my research on the Stop N Swop flag's in Banjo-Kazooie. We've located the flags that get set into RDRAM by Banjo-Kazooie, but this time, we need to locate where the flag's would be read from upon starting Banjo-Kazooie.

I have an idea where to start looking. As I've figured out, the SANDCASTLE CODES are actually a trigger event that when it's a certain value set's flags into memory based on what value it is. What amazes me is that if you change the value of the sandcastle code(trigger event) yourself you will not see the cut-scene showing access to the secret area's. This is key, hopefully by doing some ASM on the sandcastle code's we can find out where the flag's would be read from after being set in memory by another game. I've made some good discoveries so far, but nothing important enough to share.

I.E. Banjo saying he collected the Ice-key without it actually being collected.

Also, SSj maybe we could have that host the BK hacking marathon sometime in the summer. That way school isn't in the way for some members.


  #2564  
Old 14th February 2008, 11:17 PM
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yamibakuragod yamibakuragod is offline
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Join Date: Sep 2005
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Quick question, I keep trying to install PJ64 but keep getting this error.

Error 1402.Could not open key:
HKEY_LOCAL_MACHINE\SOFTWARE\Classes\.n64
Verify that you have sufficient access to that key, or
contact your support personnel.

Edit: Rune, I realize that it wouldn't make a difference in activating SNS, but if it works, would that be a glitch we could exploit someplace else?

Last edited by yamibakuragod; 14th February 2008 at 11:23 PM.


  #2565  
Old 14th February 2008, 11:23 PM
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ssj ssj is offline
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yeah thats fine. It will give us lots of time to plan the event!!


 

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