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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #2731  
Old 4th May 2008, 07:07 PM
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RFR RFR is offline
Jinjo
 
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Quote:
Originally Posted by yamibakuragod View Post
More times then you can count.
did they ever find anything or did it just lead to a dead end?


  #2732  
Old 4th May 2008, 07:08 PM
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yamibakuragod yamibakuragod is offline
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Quote:
Originally Posted by RFR View Post
did they ever find anything or did it just lead to a dead end?
dead end


  #2733  
Old 4th May 2008, 07:12 PM
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RFR RFR is offline
Jinjo
 
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Quote:
Originally Posted by yamibakuragod View Post
dead end
well that sucks then :/
o well


  #2734  
Old 4th May 2008, 10:42 PM
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ssj ssj is offline
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Just a quick question: Can anyone remember a bk code for the PAl version called ''the eraser of love'' which not only erased your sns items but compleatly bodged up the game?

it might have been some kind of debug code. The codes are still there on one of my gamesharks but my brother has them so Ill get them off him next time he comes over. Thers no gurantee My gamesharks will still work though

Last edited by ssj; 4th May 2008 at 10:51 PM.


  #2735  
Old 5th May 2008, 07:01 AM
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BanjoPL BanjoPL is offline
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Quote:
Originally Posted by ssj View Post
. Go to the Tower room in BT ( I recall stevethemaster claiming hed been in there, and mumbo was indeed in there doing something wiered. he could have been making it up though)
. Mumbo tells you the codes
. load bk, get the codes and items
. Swap to bt with the power switched on
. Back in the tower room (Mumbo activates a secret silo)
. Which is the rsa
. And in the rsa you unlock bottles revenge
Nice theory.
BUT how activate Tower Room in BT???

This is my theory (based on Grabbed By The Ghoulies clues: Captain 's' Cabin map with X on Red Egg from SNS Whiteboard,map that looks like Tower Room with BIG X on old BK promo picture,Devil Bottles pictures)

1.Activate Tower Room (RSA Silo) in BT somehow...(collect ice key,collect eggs,activate secret level-collect ice key from BK pak,collect pink and blue eggs from BK paks,activate Tower Room ???)
2.Get sandcastle code for Red Egg in Tower Room.
3.Switch off N64 and insert BK.
4.Type sandcastle code for Red Egg.
5.Go to Captain 's' Cabin and collect Red Egg.
6.Switch off N64 and insert BT.
7.Go to Tower Room via RSA Silo.
8.Hatch Red Egg.
9.Go to game select screen.
10."Select type of game:1-Player,2-Player Bottles' Revenge,Bottles' Revenge Explanation".

Last edited by BanjoPL; 5th May 2008 at 08:23 AM.


  #2736  
Old 5th May 2008, 10:16 AM
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Fox McBanjo Fox McBanjo is offline
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How many times do you want to spam your theories in our thread?

Seriously, its becoming really irritating. We dont really... care much for theories. There is already a thread for your theory, and youve posted 5 seperate ones... just in this thread. Stop, really.

On a side note, I actually like your theory. Go figure.

Last edited by Fox McBanjo; 7th May 2008 at 04:32 PM.


  #2737  
Old 5th May 2008, 10:23 AM
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BanjoPL BanjoPL is offline
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Sorry Fox
I make thread for My SnS Theory so you will never see my theories here

Last edited by BanjoPL; 5th May 2008 at 10:42 AM.


  #2738  
Old 5th May 2008, 01:55 PM
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ssj ssj is offline
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Im going to start hacking Kazooie and tooie on the actual 64 now. Ive learned enough about hacking in the past year that I can now do it properly on the console. I just need to wait till I can get my gamesharks ( I have an action replay and an equalizer) and tooie of my brother

I could also try and get the memory card/rumble pack of him

Im going to hack majoras mask aswell

I know everythings been found but i think i should have another crack at it

Last edited by ssj; 5th May 2008 at 02:56 PM.


  #2739  
Old 6th May 2008, 11:08 AM
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BanjoPL BanjoPL is offline
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I wanna test some ideas because i have pre-1999 Nintendo 64 but i collected ice key and all 6 eggs in BK...

Last edited by BanjoPL; 6th May 2008 at 11:48 AM.


  #2740  
Old 6th May 2008, 11:38 AM
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well I will certainly have my gamesharks by the end of the week and majoras mask and an expansion pack by the end of next week.

But my brother cant find bt, he wanted to play on it anyway


  #2741  
Old 8th May 2008, 03:22 AM
Twilight Banjo Twilight Banjo is offline
Glowbo
 
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Hey guys
Sorry I havn't been here.......everything on my computer got erased >_<
Find anything while I was gone?


  #2742  
Old 8th May 2008, 07:47 AM
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You all might want to check this, possibly some new beta information coming soon...

http://www.rarewitchproject.com/foru...02&postcount=8

Basically, there are some freeze maps that have object data in them (for example, note nests, egg nests, etc.) Problem is, I can't quite tell what they are, just that I know there is data for those maps.

00A0
00E8
00F0
00F2
00F3
00F5
0175

The reason freeze maps don't load is because of a table the game reads when its loading a new map. Main reason is because there is no background identifier for all the freeze maps on the table. The reason it only loads the table when loading a new map (While in BK it's in the RAM for the entire game), is to save memory, since BT uses a hell of a lot more memory than BK for it's colossal maps. So if something doesn't need to be in the RAM at a time, it won't put it there, and only call for it when it needs it. And even if you changed it, as soon as the table is loaded, it's read and it resets to its basic variables everytime even if you changed it before. The other freeze maps don't have any background identifier either, and even if they did, it would still freeze because there would be no object placement data. As far as I know, a map needs both of these, and a proper working header to have a map successfully loaded.

Last edited by Coolboyman; 8th May 2008 at 07:57 AM.


  #2743  
Old 8th May 2008, 12:28 PM
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Fox McBanjo Fox McBanjo is offline
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CBM, I remember talking to Sub about something that could help with this.

I asked if it would be possible to put Tickers in RBB, just out of intrest. He said that because the model was not in the RBB file, it wouldn't load. I asked if moving the files around so that it WOULD load would work, and he said yes. Seeing as BT is close enough to BK to have the same working fileswop method, I thought of this:

If we could take subsitute items out of other maps E.g Take Mayham Temple header, background identifier and object placement data. It would, hopefully, trick the game to load the map with the MT items, and possibly give us a small window to enter said map.


  #2744  
Old 8th May 2008, 03:16 PM
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ssj ssj is offline
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This wont work but had an interesting thought today. You know that post I posted a few days ago about using artmoney with bk and the title screen recodnising event data? And by typing 06 next to the scene digit we would get a title screen of any map you want with events activated?

Maybe, just maybe we could do the same for BT

E.g load up jinjo village in title screen, activates RSA silo

Thoughts anyone?


Edit: Its just a glitch but Ive managed to unlock a jiggywiggy challenge for every map in the game

ive also found a new way to do the scene mod in the games memory

Last edited by ssj; 10th May 2008 at 01:54 PM.


  #2745  
Old 19th May 2008, 07:02 AM
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So are we still alive or....?


 

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