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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #76  
Old 4th July 2006, 03:31 PM
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Hylian1 Hylian1 is offline
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I don't think that particular article is false, though now i do remember those rumors about that assumption. Bottles' Revenge is there to be unlocked without the Gameshark somehow, and so is the secret level as well. We've just got to keep investigating everything and find out how to do activate these things.
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  #77  
Old 4th July 2006, 03:36 PM
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I will tested Jiggywiggy Super Special Challange theory.Thanks for some ideas Hylian! I'm coming from Poland and my english isn't good but i hope all of you understand my ideasI'm really want help SFS Team!

Last edited by BanjoPL; 4th July 2006 at 03:44 PM.


  #78  
Old 4th July 2006, 03:44 PM
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I understand them quite well. You're doing good with your english!
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  #79  
Old 4th July 2006, 06:23 PM
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Searching the memory in JiggyWiggy's Temple.
I am using this to help BanjoPL, then we can find SNS easily.
Edit: I think I stumbled on something!
I looked in Quagmire's memory and found this:
811D5B44 0C04.
Perhapes somebody could turn this into a code, if it isn't.
I might just be seeing something anybody saw.
I need confirmation.
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  #80  
Old 4th July 2006, 06:28 PM
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Alright! Looks like Chillydark has found something! Anyone here that could translate the code right now?
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  #81  
Old 4th July 2006, 06:43 PM
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It is strange why it froze my game, when entered.
That could mean if I found the coding for the Quaqmire door.
I might have also found the trigger.
If somebody was to do something, to make it not freeze...
The door might open, and the secrets within revealed.
It could be SNS that is inside.
Edit: Made a crappy video on youtube.
http://www.youtube.com/watch?v=CWSC_CjitJk
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Last edited by ChillyDark; 4th July 2006 at 06:57 PM.


  #82  
Old 4th July 2006, 06:57 PM
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Sweeet! It looks like we could be on the verge of it all being solved! We need some more hackers to try it out as well like Hatrick or Ice Mario or Subdrag. You could have possibly found it here, Chillydark!
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  #83  
Old 4th July 2006, 07:07 PM
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Here is another finding video.
The mystery goes deeper.
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  #84  
Old 4th July 2006, 07:10 PM
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That's the code you just found?
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  #85  
Old 4th July 2006, 07:14 PM
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81135D30 4424 or replace with 2b03.
We may have found it.
Or it might lead to "SNS doesn't exist.".
It's a discovery whatever it is.
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  #86  
Old 4th July 2006, 07:21 PM
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I have to leave right now, so i won't be able to see your response until I come back tonight, but how in the world can you tell that is a discovery or anything? I believe you by all means, but I know nothing of Gamesharks or all this coding stuff. So I'm just curious to know how you can tell.
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  #87  
Old 4th July 2006, 07:24 PM
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1. Game froze, it usually doesn't freeze like that with my emu.
That is all I can tell, I don't know why, but I am that curious as to what it does.
Maybe it was orginally used to open Quaqmire door, but they removed it.
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  #88  
Old 4th July 2006, 07:27 PM
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What makes you think that, Chilly? I'm confused as to why you connect that with the Quagmire Door...
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  #89  
Old 4th July 2006, 07:29 PM
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First up, I searched Quaqmire door, then it was translated to hex, searched on 32 bit unsigned, and I found it.
That is how I found it, no joke.
For further information please PM me.
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  #90  
Old 4th July 2006, 08:13 PM
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Hmm.. This has definitely been posted before, but I always thought that the Quagmire Door just led to the dock where the Rusty Bucket Bay level took place. Just like how Treasure Trove Cove is supposed to be "right next to" Jolly Roger's Lagoon in Banjologic.
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