#691
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Hi Skill, thank you for the reply, especially after enough time had passed for you to have just ignored it. I appreciate it
That post was certainly not indicative ofy feelings; I recall I was feeling slightly unrecognized and low at that moment, so I made it. Indeed, it is out of character for me to make such vain claims, as my goalnis simply advancement and enrichment of humanity in any way, I care not for the ego's cries for attention. I am elated that BB is as advanced as it is, and having inspired or aided in it is fantastic. Hope you reach your ambitions with it; from experience, I know it is a tall order to be truly finished with a significant piece of work. Respect, love and light, all of you. It is nice to reflect on BG and be happy that it enriched our little corner however it may have. Oh, and BG only fully supports BK. BT models, outside of levels, work great, but I stopped before implementing IO of the common map asset bank, or however precisely map textures are stored. Dk64 was planned and I even engineered the format and logic, but never implemented it due to becoming despondent in life. Has a way of ruining ambition. ![]() That being said, I plan to release something of a complete engine simulator, with a comprehensive, easy, quite large editing suite for a very popular game series; something far more than a simple viewer/extractor and something with ideas brand new to the game hacking & specifically the editor creation scene I hold so dear. Hiatus is becoming.. Tiresome! Hence why I checked this thread, for a bit of inspiration, to see this niche passion that I have, against my will but by cruel necessity and mental, well, complexities, almost forgotten I used to be so utterly devoted to, and which I used to derive so much joy from, away from petty behaviors. Ahh, how fond I remain. Hopefully my silence will be shattered soon. Honestly, these ideas are old but without logical implementation and forgotten, but they may raise the singles devi editor bar a bit, which is good for us all. Lastly, I would like to commend BB; it is a hell of a piece of work. These ideas will suit it well when I unveil them, surely, ignoring implementation difficulties or codebase rigidity (always hard. Would like to see bb's source if you will share; I would love to add my uniquely intuitive concepts to it & help in general - bb could be modularized to serve as a template for editors for games, even leavinf game-exclusivities (asset formats, anything but GBI/uCode interpreting, recomplation, and execution, which could be a single class for every game N64 games, to the limits of our HLE understanding that is to say; where a low level approach for certain GBI setups would require disparity. Obviously, as we are a decade beyong BG's inception, as time would generally, but not implicitly, indicate, I am a very senior developer, and particularly adept in code optimization, UI perfection (I have had to create UIs for absolute morons that were no less capable than a pure hex editor), expansion and modularization of new and existing codebases, etc, as my daily engineering work for years has demanded such. I am def. not some clueless kid wanting to peek at magic, indeed I could add a lot. No worries if not. I just find it to be pretty ideal in many ways and from a fundamental perspective can be much more. ![]() Last edited by cooliscool; 13th October 2017 at 01:54 PM. |
#692
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Good to hear from you, and good to hear that we can move forward on this in a positive way.
What your working on sounds really cool, looking forward to hearing what comes out! BB's next version has an animation importer as shown here: https://www.youtube.com/watch?v=PcWOpC75yGg It was a lot of work to get it going and I'm more than happy to share my knowledge and code snippets on how I did it if it helps you at all with your editor. Though you likely already have a process of something like this and mine is very BK/BT specific. I am going to be releasing what I did of WW on github or the like soon (soon being a very relative term) once I can clean it up because its a mess, if it's of use when I release that feel free to take what you need from it. I think WW could then become a project that anyone can work on and your ideas certainly sound fantastic. I am fully aware that you are not clueless and would surpass my level of expertise. Having someone like yourself looking at WW or taking WW into a project that could be used as a base for other projects sounds awesome. The reason I suggest WW over BB is that I really want to do more with WW and this gives me a reason to bring the BB stuff into WW and do some clean up along the way. BTW here is the Help->About for BB's next release: https://banjosbackpack.com/bb2/about.png If you have a website or a link you want there let me know or shoot me a pm and I can add that in. Last edited by Skill; 19th October 2017 at 11:53 AM. |
#693
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Quote:
PpSorry for the late coherent reply,, I think I replied while tired last time and was somewhat incoherent. ![]() I can't really apologize enough, I was out of line there. And, indeed, the level of work you guys are doing is incredible. I can only love it. I am totally fine with havimg given BG as it was. Definitely honored and certainly feel nothing but proud of all development made in our little niche. Maybe some Saudades, yeah. ![]() Last edited by cooliscool; 14th June 2018 at 12:03 PM. |
#694
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Anyone on the good old forums played Banjo-Dreamie?
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“I'm still here, I watch you play, but I can't think of much to say!” |
#695
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Reminiscing here.
How time absolutely flies and our lives change. To think I had the time to do this back 13 years ago. |
#696
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“I'm still here, I watch you play, but I can't think of much to say!” |
#697
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Hi Friends! I dont know where I should post this but we have been working on a project in NeosVR, and using Banjo's Backpack to do it.
We've got Treassure Trove Cove imported as well as Shark food Island that you can travel into and find secrets. Knowledge of the data structure of the stored runtime model in the game engine highly appreciated Last edited by mikesgm6; 27th November 2020 at 08:15 AM. |
#698
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I wish I knew a good direction to point you in to find people that still hack the game, but you're not likely to find them here anymore!
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"Immigration is illegal" -YellowKazooie
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#699
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That is really cool to see but yeah all the talent moved on to get paid. Our talents are mostly music and shit posting at this point hahah
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Check. 1. 2. Is this on?
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#700
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Oh, that's alright thanks for the update, i'll keep checking around the net for tips. Good luck with all the creative adventures
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#701
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Quote:
I know someone who might have the answer, I'll send you his contact info through a PM.
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Emerald/Roxane exists, but in my brain. I talk to her to calm me down in tough times. -Wbud |
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