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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #361  
Old 6th May 2009, 02:37 AM
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Im sure your aware of this cooliscool but just in case you arent... The models I export only seems to be working with GLC Player. The other programs Ive tried cant seem to get the textures right, or I have to retexture them. Or on some models all of the textures arent exporting only some. Other than that you have done a super job and im nearly crawling out of my skin waiting for the release.
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  #362  
Old 8th May 2009, 02:50 AM
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Thanks for the report. I personally have only tested them with GLC Player, but I've gotten negative reports regarding texture problems for every other modeler. It's odd that they don't work with other apps, as they're pretty much ISO... that along with the fact that the .obj specification is very N64 unfriendly (meaning it's impossible to export a lot of techniques to .obj, and the FIFO nature of display lists makes recompiling them very difficult, which I have to do quite a bit already to organize them properly for .obj), are making me consider VRML instead, which is far more comprehensive and flexible. I'll keep you guys posted.

Marshallh: That's really nice to hear from you, I'm honored. Thanks!

Last edited by cooliscool; 8th May 2009 at 02:55 AM.
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  #363  
Old 8th May 2009, 02:54 AM
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VRML would be the right way to go. Adobe DXF is pretty good too, they have a free converter on their webpage to switch it to anything else.

Edit - Actually, I looked closer at the .obj files in notepat. It lists everything, just not the textures at their specific location on the hard drive, and where they texture. I think, all of the polygons are not connected as well. I can move one face, it will move alone. It isn't connected to the rest of the mesh. I don't know how effective fixing that would be, either.

Last edited by Brian; 8th May 2009 at 02:58 AM.
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  #364  
Old 8th May 2009, 03:19 AM
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You have to remember that textures and other color combination features are per group, and stored in the obj's corresponding material file (.mtl).

Code:
g F3DEX_VTX SEGMENT 0x6420 // New group, loading vertices from 0x6420 in main buffer
usemtl G_SETTIMG_SEGMENT_0x7F00 // Use this material (texture), on this and proceeding groups until the next usemtl call
For example; that says get material information from the material lib, material "G_SETTIMG_SEGMENT_0x7F00". Looking in the .mtl file at that segment:

Code:
newmtl G_SETTIMG_SEGMENT_0x7F00 // Segment ID
map_Ka 0x7F00.png // Filename here
Like I said, they're pretty much identical to the official obj spec. Read up on it and you'll see what I mean. I think the problem stems to me using .PNG files as the texture format (I did this to support alpha). Regardless, I still think I'm going to go with VRML in the future.

Last edited by cooliscool; 8th May 2009 at 03:23 AM.
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  #365  
Old 8th May 2009, 03:44 AM
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I guess something went amiss.

Regardless, it works pretty awesomely. I had to load all of the textures in Spiral Mountain onto the map by hand, but I still love it. I thought it would've been automatic. =x
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  #366  
Old 8th May 2009, 04:31 AM
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It is automatic... that's the point I was trying to address; that some programs don't like the way I'm doing it (which, like I said before, is 1:1 with .obj spec aside from using .PNG image format).

Last edited by cooliscool; 8th May 2009 at 04:39 AM.
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  #367  
Old 8th May 2009, 05:02 AM
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Right now I want to use it in 3ds max or milkshape. I noticed in 3ds max it looks like there are broken polygons, all other programs it dosen look like it though. I think the vrml idea would help.
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  #368  
Old 8th May 2009, 09:16 AM
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OBJ parsers are very picky. My OBJ's import fine with Maya 7.0, but the textures are absent in Maya 2008. I never got round to figuring out why.
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  #369  
Old 9th May 2009, 01:20 AM
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OMG!!! Ice Mario!!! It's offical. This program is full of winsss!
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  #370  
Old 9th May 2009, 04:15 AM
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Uhh yeah. How about that?
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  #371  
Old 18th May 2009, 03:34 AM
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Where can I get this?
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  #372  
Old 18th May 2009, 07:24 AM
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The latest version is here:
http://www.rarewarecentral.com/content/BG_0.6f.rar
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  #373  
Old 30th May 2009, 07:16 PM
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It seems that the performance of bottles glasses is decreasd on 64 bit os's. Im running it on my 64 bit pc right now and runs slower than on my other pc, even though this pc has higher specs. Or it could be vista. Do you think you could add a draw distance that way the whole model such as click clock wood wouldnt be drawn on the screen all at once and the tool would run faster?
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  #374  
Old 5th June 2009, 02:28 AM
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So, how do I do anything? What files do I open?
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Last edited by Teafed; 5th June 2009 at 02:40 AM.
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  #375  
Old 6th June 2009, 06:52 PM
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Can it rip textures? if so, wheres the trees from the intro and BBQ? I need those textures.

This may be a stupid question, but how do you rotate the camera? All i can do is slide it.
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Last edited by Breegullbeak; 6th June 2009 at 06:59 PM.
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