#496
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Here's most of the research on the map object/script files at the end of rom. You'll need it to implement full map editing functionality.
Last edited by runehero123; 15th August 2009 at 03:25 AM. |
#497
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Nice job, Im looking at it right now.
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#498
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This is the first I've ever looked at this thread. Someone give me a TL;DR, quick!
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I have all the cookies but oatmeal. - 1UP
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#499
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Quote:
http://img231.imageshack.us/img231/6...board01uys.jpg |
#500
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That's awesome...I think. What will this give us the opportunity to do? Mod it like Oblivion?
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I have all the cookies but oatmeal. - 1UP
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#501
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Essentially yes, if not to a slightly smaller extent. Currently it allows full freedom exploration of levels/models, and exporting for use in individual PC-based projects.
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#502
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That's b'dass.
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I have all the cookies but oatmeal. - 1UP
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#503
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It definitely is. I have a few places from BK, I was testing fluid simulation. Works like a charm.
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Da Gamenators - Super Mario World Funny Moments |
#504
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This could be the greatest program known to man.
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#505
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I severely doubt that.
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#506
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Just a quick question, does this mean you can play as Banjo and Kazooie in, say Mario 64?
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I have all the cookies but oatmeal. - 1UP
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#507
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3VIL, you could, however it would take a LOT of work on the Mario 64 end. Especially if you wanted Banjo and Kazooie to control the same way (which is the impression I get from your question).
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Fidello: A Weasel's Tale - A fangame/tribute by Tee-Hee
I'll probably be playing Banjo games well into retirement. |
#508
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Guys You should investigate BT much more...
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#509
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Finishing off on Kazooie, would be a smarter idea IMO because since Tooie is more complex, kazooie would be good practice.
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#510
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Quote:
cooliscool Ive noticed some texture stretching in some models 194F60 444270 B43A00 B74FB8 (Really Stretched) C76D28 7796E0 and I'm working on the BKmodels INI file a bit more too. I will post it when I am finished. EDIT: Here is the updated INI file. Its not a major update but I renamed some Models and named some Unknowns. Last edited by mojobojo; 25th August 2009 at 08:46 AM. |
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