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  #106  
Old 24th August 2010, 09:10 PM
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Mombi Jombo Mombi Jombo is offline
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Quote:
Originally Posted by Spyke4995 View Post
Sorry for the double post, but I have good reason.

'Hi Jake

Thank you for your email.

The Sea_2b was originaly planned for the level with the pirate ship in.

As for the Taj - we clearly had a change of plan.

Much too long ago to remember the details.

Kind regards,

Dave Wise.'

Basically, Dave Wise replied to my email, asking about the unused songs in DKR. He gave some interesting info, but it's a shame I was only able to ask recently, and not nearer to DKR's release...
I want send a e-mail for him too
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  #107  
Old 24th August 2010, 09:17 PM
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Oh god >_>

Anyway, thats cool, Spyke. Glad to see this projects starting to become alive again.
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  #108  
Old 24th August 2010, 09:47 PM
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I'm glad that my email was able to shed light on that unused song people keep claiming was for Horseshoe Gulch. I guess I'll have to see about using that song for the water level with the pirate ship-Crescent Island is the one with the most focus on a Pirate ship.
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  #109  
Old 24th August 2010, 09:59 PM
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How much do you intend to restore?
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  #110  
Old 24th August 2010, 10:11 PM
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As much as I possibly can. I still want to avoid using too much speculation, but I'll have to use some, as there is not a lot of available information on DKR's betas. I'll try where I can to obtain any information though, like I did with a simple email.
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  #111  
Old 28th August 2010, 03:57 AM
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Mombi Jombo Mombi Jombo is offline
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I was looking on Hex and i descover the image is after ba 2 dots the image hex will be there
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  #112  
Old 30th August 2010, 01:47 AM
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Well, we did look into the object ID side of things. In the list of objects within the game, they should have a two hex bites, which translate to 'BA' in normal text form. After the 'BA' should be another two bytes. These two bytes should determine the object. the first byte can be either 00 or 01. The next bite can be anything from 00-FF.
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  #113  
Old 12th September 2010, 11:33 PM
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Mombi Jombo Mombi Jombo is offline
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Quote:
Originally Posted by Spyke4995 View Post
Oh yeah, those beta objects are great. I'm meaning to attempt to use some them again, but I don't know exactly where they would have been used, so it would be some very heavy guess work and speculation. Unless more beta info is dug up.

It would be great to actually own one of the betas, with the larger hub and other beta items.
I was re-making your projetic starting with a american 1.1 rom
i replace the magic carpet with the yellow balloon and i attached the result

I also need a good Nemu64 for the memory edit, i need the vaule of the title and hex edit the music and sounds
Attached Images
File Type: jpg Diddy Kong Racing (U) (M2) (V1.1) snap0000.jpg (56.1 KB, 105 views)

Last edited by Mombi Jombo; 12th September 2010 at 11:51 PM.
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  #114  
Old 12th September 2010, 11:52 PM
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O_o

How did he fit THAT through the tunnel?

Nice work. Can you post the section you edited, within [CODE] tags?

And do you mean the title logo object?
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  #115  
Old 13th September 2010, 02:42 AM
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Quote:
Originally Posted by Spyke4995 View Post
O_o

How did he fit THAT through the tunnel?

Nice work. Can you post the section you edited, within [CODE] tags?

And do you mean the title logo object?
I think need size hacking too

I just [CODE]ba....-*[CODE] i replace with
Code:
ba...7-*
Yes, i want for replace with the unused title
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  #116  
Old 30th September 2010, 09:46 PM
supersonic56 supersonic56 is offline
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Quote:
Originally Posted by Mombi Jombo View Post
I was re-making your projetic starting with a american 1.1 rom
i replace the magic carpet with the yellow balloon and i attached the result

I also need a good Nemu64 for the memory edit, i need the vaule of the title and hex edit the music and sounds
well...... i kinda looks like he could fit in it. maybe the small model could have been used with it at one point?
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  #117  
Old 30th September 2010, 09:53 PM
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Perhaps, with the right scaling values, the balloon could look right? But I don't know if it is actually a beta flying carpet or not. Can you post the balloons hex ID, Mombi?
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  #118  
Old 1st October 2010, 02:51 PM
superstarxalien superstarxalien is offline
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Question what?

Quote:
Originally Posted by Spyke4995 View Post
I think that it might be a voice that would yell 'ProAM64!' but was probably replaced with 'Diddy Kong Racing!' as it's beside the press start reference.
What does ProAM64 means?
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  #119  
Old 1st October 2010, 03:13 PM
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ProAM was an older game by Rare. ProAM64 was the game that eventually became Diddy Kong Racing.
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  #120  
Old 14th October 2010, 07:58 PM
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Mombi Jombo Mombi Jombo is offline
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Quote:
Originally Posted by Spyke4995 View Post
Perhaps, with the right scaling values, the balloon could look right? But I don't know if it is actually a beta flying carpet or not. Can you post the balloons hex ID, Mombi?
Pretty much.

Okey in the objetic MagicCarpet on the hex replace 00CB by 0176

I also need the title ID Becouse i want add a little part at the title screen

Last edited by Mombi Jombo; 14th October 2010 at 08:12 PM.
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