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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #16  
Old 20th June 2014, 09:10 PM
Ricky447 Ricky447 is offline
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Congrats man! I hope you make a lot of games so I can actually play my Wii U more
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  #17  
Old 20th June 2014, 09:38 PM
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How long have you had the idea for this game in your noggin?
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  #18  
Old 21st July 2014, 10:21 PM
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How long have you had the idea for this game in your noggin?
I've actually had the idea for over a year. I met Grant Kirkhope at GDC 2013 and we briefly discussed the "spiritual successor" to the Banjo series. He mentioned it was cancelled then later on I thought, "Why don't I just make the spiritual successor?"

So during the past year I developed a bare-bones platformer prototype in Unity. I later developed various characters, the main hub world and the first world. The hub world is a mechanical cartoonish-steampunk city. I've also developed a unique way to get "Jiggies" that no other platformer game has done so far. It's kind of hard to explain without giving too much away, but it's nothing like Nuts and Bolt's "Quests". The majority you just pick up or complete an NPC's quest.
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  #19  
Old 23rd July 2014, 02:56 AM
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Sounds cool CBM. Congrats on the status.
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  #20  
Old 23rd July 2014, 08:49 AM
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Fake.
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  #21  
Old 23rd July 2014, 11:49 AM
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^You're fake, you stupid dick munching, ass-pirate with wings.
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  #22  
Old 23rd July 2014, 07:19 PM
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  #23  
Old 23rd July 2014, 09:25 PM
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Fake.
What's fake about this?
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  #24  
Old 23rd July 2014, 09:30 PM
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How's the programming going? Got any cool Wii U Pad interaction going on yet?
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  #25  
Old 23rd July 2014, 10:01 PM
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How's the programming going? Got any cool Wii U Pad interaction going on yet?
Not yet. I think I'm going to rewrite all the code I wrote for the prototype from scratch since I'm a better programmer than I was a year ago.
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  #26  
Old 27th July 2014, 02:22 AM
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Congrats! If you ever need any music I know a few people
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  #27  
Old 27th July 2014, 06:44 PM
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Like me! ;D

Haha, but I can't wait to see something wonderful in the hopefully soon future.
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  #28  
Old 31st July 2014, 08:06 PM
Yookazookie Yookazookie is offline
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Good luck with your project!

With the fondness the Banjo series generates, I'm surprised there's not more of these sorts of projects. Many indies focus on recreating what they loved about 8-bit or 16-bit games but we don't see many 32/64-bit indie recreations, which is unfortunate, but maybe the people who grew up during that era (such as myself) are just now becoming game developers. We could be on the verge of something great
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  #29  
Old 10th September 2014, 08:23 AM
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I'm considering making the graphic quality of this game like a N64 game late in its lifetime. Like Koopler said, we don't see many 32/64-bit indie recreations.

If the "8 bit style" can be acceptable for games, why can't the "64 bit style" be acceptable too? There's indie games out there like "A Hat in Time" that draw their inspirations from Banjo-Kazooie, but doesn't take consideration of the N64 hardware limitations. I'm not saying it's a bad game for ignoring that, but there's no indie games out there that DO take consideration of the N64's hardware limitations.

It wouldn't just be low polys with blurry textures, I would have the modelers and texture artists study the potential of N64 games by playing and studying games like Banjo-Tooie and Conker's Bad Fur Day. Music would be midi like too.

What do you think? It's a huge risk, but if it works the payoff will be huge.

Last edited by Coolboyman; 10th September 2014 at 08:27 AM.
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  #30  
Old 10th September 2014, 09:52 AM
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If you get something off the ground, I will play the crap out of it, CBM.

However, I don't think the '64-bit' style is a good idea. 8-bit games do sell themselves on nostalgia, but they also look good.

As someone who's first console was the N64 (and, as such, has no nostalgia for the 8-/16-bit era), I love 8-bit style. Those games aren't ugly.

Nintendo 64 games were ugly as balls.

Towards the end of the console's life they got better, but even then they are horrible to look at. They were mind-blowing at the time, and no one could accuse Ocarina of Time or Banjo-Kazooie -- some of the console's earlier titles -- of looking bad, but... look at it this way: Their HD remakes were a lot nicer to look at.
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