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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games. |
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#31
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It's like Christmas morning up in here.
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#32
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Forums are outdated. Wanna hit me up? Follow me on tweeter. https://twitter.com/FRANKIE_MENT4L |
#33
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Happy 15th. And hello Banjos backpack
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Ex-Member of Team SFS (Searchers for Stop N Swop) |
#34
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... This makes me want to stay up till 3 AM my time, but I'm so tired,
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☼DementedSun☼ "I guess the only way to truly enjoy a CoD game is to be a thick-necked neanderthal bro." -Tanjo
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#35
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2 more hours...
2 more hours... 2 more fffffffu**ing hours...
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Forums are outdated. Wanna hit me up? Follow me on tweeter. https://twitter.com/FRANKIE_MENT4L |
#36
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#37
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Today is backpack day
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#38
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YEEEES! My life is complete!
I think I've already found a little bug. You can't rename levels with more characters than they already have.
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Tummy Rubbing Cuddler
Food Enthusiastic Bisexual Also Video Games Last edited by Ty-chan; 31st May 2013 at 09:19 PM. |
#39
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It's really buggy, I was editing the cellar in MMM just to figure stuff out, and it crashed Microsoft framework multiple times, and randomly it would render the rom unusable, but recreating the exact things I did sometimes didn't make it unusable??. Also it causes some error when changing music in a level to something else. Also you have to enter and exit a map multiple times for the stuff to show up, or you have to die entirely in the level for anything to show up in the right places. I had it seemingly randomly move and change the size and texture of everything I placed, as well as making the SNS barrel to be able to be broken open via a peck?? I don't even know how to do that myself, haha.
EDIT: And sometimes it moves the existing entities, especially the fire from the candles, into random spots in the map, while making the tee-hees stay in their rigging pose, while being extremely tiny and replacing the flames on the candles. ??????? And now I get the "permanent loop that cannot be exited" when hardly doing anything at all different in the map? No comprende.
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☼DementedSun☼ "I guess the only way to truly enjoy a CoD game is to be a thick-necked neanderthal bro." -Tanjo
Last edited by DementedSun; 31st May 2013 at 11:07 PM. |
#40
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I'm not having many bugs, but I probably haven't been using it as much as DS. I placed a Ticker and SNS egg in SM. The SNS egg didn't show up (which is reasonable since I didn't set a color or anything, I guess) and the ticker was exactly where I had him.
I also demand that you get all the enemy names right. It's ticker, not ant! ![]() EDIT: Also, HOW IN THE TITS DO I MAKE A MODEL FILE? What program do I need because SketchUp won't work.
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Tummy Rubbing Cuddler
Food Enthusiastic Bisexual Also Video Games |
#41
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I'm going to set you all up with a version of Sketchup that exports .obj files. If you dont know how to make a model with sketchup google some tutorials.
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#42
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Also, I haven't read any tutorials on this, but I thought you could change the textures?
By the way, Anim8or exports in .obj, and it's /really/ easy to use for beginners, since it's what it's meant for ![]() EDIT: Just tried to import .obj files to no success :C. "Unable to convert OBJ file" It wasn't even that large, just a quick little test of boxes.
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☼DementedSun☼ "I guess the only way to truly enjoy a CoD game is to be a thick-necked neanderthal bro." -Tanjo
Last edited by DementedSun; 31st May 2013 at 11:25 PM. |
#43
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This is not a bug. This is there for the same reasons you can't have levels larger than the original ones. Everything you edit and change has to fit in the ROM that Banjo-Kazooie already has.
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#44
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Quote:
Quote:
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Tummy Rubbing Cuddler
Food Enthusiastic Bisexual Also Video Games |
#45
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Here's a tutorial on how to use Sketchup with Banjo's Backpack.
http://rarewarecentral.com/forums/sh...d.php?p=143671 |
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