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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #691  
Old 14th June 2018, 10:58 AM
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cooliscool cooliscool is offline
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Quote:
Originally Posted by Skill View Post
While this is an old post, this post was brought to my attention yesterday on IRC. If it was bought to my attention earlier then not sure why I didn't reply, perhaps I did?

Anyway, certainly BG is a fantastic program and is mentioned a fair bit over on BB [example from ~2015], your name and the program's name appear in the release thread here:

https://banjosbackpack.com/forums/sh...2-Public-Alpha

and will appear in Help->About in the new version.

The original BB v1 was designed to look like BG (and on purpose too as like we have said over there many times it's a great program).

BB v1's F3dex interpreter and importer is based on source from Glide, Jario, http://wiki.cloudmodding.com (not sure if that was the domain name though?) and def snippets from BG, I also remember messaging xDan on the core about a few things when I started the model importer, but in general BB doesn't use direct source from any of those (though I do remember your VTX implementation) as it has expanded into animation and animation importing etc but certainly spring boarded my knowledge.

I wish this came to me over at BB and didn't take a year to get resolved.

BTW does BG do DK64 models?

I have written a setup viewer for DK here:

https://banjosbackpack.com/cl-japes1.png
https://banjosbackpack.com/cl-japes5.png

Happy to give the model file info if required
Despite how long it has been since this post, thanks for the kind words. BG was a labor of absolute love.

PpSorry for the late coherent reply,, I think I replied while tired last time and was somewhat incoherent.

I can't really apologize enough, I was out of line there. And, indeed, the level of work you guys are doing is incredible. I can only love it. I am totally fine with havimg given BG as it was. Definitely honored and certainly feel nothing but proud of all development made in our little niche. Maybe some Saudades, yeah.

Last edited by cooliscool; 14th June 2018 at 11:03 AM.
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  #692  
Old 14th June 2018, 05:03 PM
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qwertykins76 qwertykins76 is offline
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Anyone on the good old forums played Banjo-Dreamie?
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  #693  
Old 20th November 2019, 07:16 PM
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cooliscool cooliscool is offline
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Reminiscing here.

How time absolutely flies and our lives change. To think I had the time to do this back 13 years ago.
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  #694  
Old 21st November 2019, 05:52 PM
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qwertykins76 qwertykins76 is offline
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  #695  
Old 27th November 2020, 07:11 AM
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mikesgm6 mikesgm6 is offline
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Hi Friends! I dont know where I should post this but we have been working on a project in NeosVR, and using Banjo's Backpack to do it.

We've got Treassure Trove Cove imported as well as Shark food Island that you can travel into and find secrets.

Knowledge of the data structure of the stored runtime model in the game engine highly appreciated


Last edited by mikesgm6; 27th November 2020 at 07:15 AM.
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  #696  
Old 27th November 2020, 04:30 PM
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  #697  
Old 28th November 2020, 05:19 AM
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Mr/Sir Norris Mr/Sir Norris is offline
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That is really cool to see but yeah all the talent moved on to get paid. Our talents are mostly music and shit posting at this point hahah
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  #698  
Old 1st December 2020, 08:34 AM
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mikesgm6 mikesgm6 is offline
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Oh, that's alright thanks for the update, i'll keep checking around the net for tips. Good luck with all the creative adventures
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  #699  
Old 7th February 2021, 06:54 PM
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Cooki-Cooki Cooki-Cooki is offline
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Quote:
Originally Posted by mikesgm6 View Post
Knowledge of the data structure of the stored runtime model in the game engine highly appreciated

I know someone who might have the answer, I'll send you his contact info through a PM.
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