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  #61  
Old 12th April 2016, 12:14 PM
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Quote:
Originally Posted by The Colonel View Post
now i really don't get that reasoning

e; @ derek, not dylan
what?
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  #62  
Old 12th April 2016, 04:47 PM
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Quote:
Originally Posted by Derek View Post
what?
i mean, it's not really a huge deal i guess, but i don't know why you'd be afraid of having your favorite character be customizable just in general, when it's not like customizing them would be forced on you

though i guess that's getting into a different argument
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  #63  
Old 12th April 2016, 04:54 PM
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Why don't you just pick the male option and name him Link... if the story is the same for both, you won't know the difference? And if they are different, isn't that a nice option to have to have a different experience?
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  #64  
Old 12th April 2016, 04:59 PM
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Quote:
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Why don't you just pick the male option and name him Link... if the story is the same for both, you won't know the difference? And if they are different, isn't that a nice option to have to have a different experience?
That is what I'll do, it's not a big deal. I made this thread knowing it would get this kind of response.

Just know that I am not sexist, people. I'm just some guy on the internet with an opinion. The last thing I want is anyone thinking less of me for liking Link the way I've always known him.
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  #65  
Old 12th April 2016, 05:12 PM
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Nah, I doubt anybody here thinks you or Dylan Yoshi are sexist. (Although I certainly think that some people opposed to this idea are.) I'm just personally fascinated by the visceral reaction, since I never thought Link being a dude was really that important. But I'm also not a devotee of the franchise.
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  #66  
Old 12th April 2016, 06:22 PM
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I think it's important to note that a female option for Link would still be the same character. He gets reincarnated, over and over. Being reincarnated as a different sex doesn't change him/her's progression as a character.

It's like if one of your best friends got a sex change. Is it still the same person? Of course.
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  #67  
Old 12th April 2016, 08:20 PM
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Yeah, the reincarnation aspect is exactly why I'm cool with this.

This isn't like the ghostbuster's remake where they'd be rewriting the universe to make link female. Link being female is simply just allowed by the universe as-is. It's the same reason I don't understand people getting offended by the idea of a female Doctor Who.
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  #68  
Old 12th April 2016, 08:22 PM
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Smile LEAKED INTERVIEW INVOLVING NEW ZELDA TITLE

>Kyle: Now before we begin discussing the game mechanics and art style of Project Deluge, I am interested in hearing about what you want to illicit from this game. What aspects do you want to focus on?

>Aonuma: That’s a very good question. There are a few critical aspects of Deluge that I want to address. The first is a greater sense of psychological peril. Miyamoto and I have disagreed a great deal on the importance of storytelling in games. He argues for simplicity and straightforwardness and I have long believed that stories in games can be as powerful as in books if done well. So I want to assert that the game will have a much more complicated story in the sense that our hero is no longer mute.

>Kyle: Because he isn’t Link, right?

>Aonuma: I see you’ve already heard.

>Kyle: Rumors mostly.

>Aonuma: Mario will have to fix that leaky pipe one of these days. [laughs]

>Kyle: [laughs] I hope not. Nintendo is secret enough as it is. Go on though, I’m interested in what else you intend to emphasize with Deluge.

>Aonuma: I can’t divulge too much without compromising my agreement with Iwata-san, but I can tell you that because the hero is not Link this time, there is much more flexibility in terms of storytelling. I want to stress the craziness of the hero. Because this hero is not Link, but he thinks he is Link. You remember the opening of Wind Waker, correct? Where it spoke of how Link never came to slay Ganon?

>Kyle: One of the best openings I’ve ever seen actually.

>Aonuma: I’m glad. I think it was one of the best parts of the game. Well you’ll recall that Link never came and the gods essentially flooded Hyrule to destroy Ganon. So in this Hyrule. In this Hyrule I’m creating, no Hero of Time has surfaced yet and the entire land is crumbling as Ganon reaps more and more power. The races are hopeless at this point. Basically, all of Hyrule is in chaos. But this boy deludes himself into thinking that he is the Hero of Time. And of course, as the story progresses he will begin looking more and more like Link. Physically he’s different though, with black hair and more defined musculature and such. He’s obsessed of course, and wears a green tunic as Link did, forges a sword and shield similar in appearance to Link’s, and actually begins confronting Ganon’s followers. This works well considering Ganon is much more of a lunatic this time around. He’s basically gone mad and the game’s cinematics will sometimes jump to him and show this madness overpower him over the course of the game.

>Kyle: So the main character is insane? I like this idea.

>Aonuma: That’s a good way of putting it I suppose. He is insane, yes. But he’s good. He’s altruistic and a kind-spirited warrior. He has more layers of emotion than Link because he speaks in the game. He also has a pretty disturbing backstory. It’s not as dark as it sounds though. That brings me to my second point actually. So psychological depth is the first, but I want to address the game’s tone.

>Kyle: Please go ahead. [laughs] You’re covering most of my questions already.

>Aonuma: I’m glad. [laughs] Now I’ve heard many fans tell me that they’re interested in a steampunk-influenced Zelda, even though the series has always maintained a very medieval foundation. I thought about this shortly after completing [Wind Waker], and I started compiling ideas in my head and eventually relayed them to Miyamoto-san, who seemed surprisingly pleased with the idea of a more progressive Hylian history. We had a meeting halfway through development of Twilight Princess and agreed to set aside an entire portfolio of ideas for a more industrialized Hyrule. We figured that if Hyrule has enough time to develop its kingdom, it would eventually discover the steam engine and gunpowder and such. Well gunpowder was there to begin with. We’ve had cannons in Zelda, so I suppose you could say that Zelda was always really in a kind of medieval-steampunk limbo.

>Kyle: What exactly do you have planned for this kind of transition? I mean, do you actually want guns in the Zelda universe, or is that just wishful thinking on my part?

>Aonuma: Muskets, certainly. They wouldn’t be the kind that you’re familiar with though, and all items we create in the universe will retain their respective fantasy styles. So for instance, you can expect a deku musket that fires gunpowder-filled deku nuts. It sounds a bit obscene, but when you see the concept art and visuals in July, you’ll realize how well it all merges with the world. I don’t want to spoil too much, but we intend to have a railroad system in Hyrule. It’s actually something I’ve wanted to implement since Majora’s Mask, but we’ve never had a large enough world, you know?

>Kyle: That could be incredible. How big is the world going to be?

>Aonuma: My third point. I think Wind Waker had it right, but it needed to approach travel with more variety. Sailing was a very polarizing aspect of the game, and I think we need to look at the sheer number of possible modes of transportation. Of course our hero in Deluge will have a horse—a black one actually, with these ethereal white spots that illuminate in the dark; I think it’s quite interesting and captures the otherworldly tone I’m looking for in the game. But yes, he has a horse and access to a train, as well as an unusual method of flight. I’ll talk about all of this at E3 and I don’t want to spoil much, but I want to emphasize that this game will be breathtakingly massive. Not just in scale, but in the amount of sidequests and secret items and even mini-dungeons we’re trying to implement. It’s the largest Zelda so far in terms of land. We want realism and consistency in the world, such as believable rivers and brooks and water effects. Especially water effects. [laughs]

>Kyle: Amazing. Do you have any concept art I can look at, or is that too much to ask?

>Aonuma: Not this time, I’m afraid. You’ll see it soon enough though. I’m even a little stunned at what my co-workers have created, and that’s saying something since I worked with them on so many amazing games. I’ve always wanted to surpass A Link to the Past and I think I might with this. Who knows?

>Kyle: The Wind Waker has always been my favorite Zelda game, but I think this should easily topple it. Now what are your other goals?

>Aonuma: Let’s see. Hero, tone, scale…. Well aside from fully orchestrated music-

>Kyle: Finally!

>Aonuma: [laughs] Yes, the music will all be orchestrated this time. I know that was a complaint of Twilight Princess, so I hope we can remedy some of the sound complaints this time. Voice acting and orchestrated music are very important to us right now. But yes, I’m drawing a lot of artistic inspiration from Majora’s Mask. I think that game was so real partly because of its overarching sense of despair. Deluge will be hopeful and more innocent at times, but it is still a story of the apocalypse. Remember that this game is centralized around the Great Flood of Hyrule, and concerns, in part, the salvation of various Hylians from total destruction, which the hero will influence in part.

>Kyle: So that’s his purpose, then? Is he occupied partly with saving Hyrule’s people?

>Aonuma: You’ll have to wait a while, because this is still very integral to the core plot, which I can’t spoil right now. I can tell you that his primary motive is destroying Ganon, but you can imagine how difficult this is without the Master Sword or Light Arrows. So battling Ganon and saving Hyrule are both key components of his journey, and in order to immerse the characters as fully as possible, I want to draw the sense of urgency present in Majora’s Mask. The flood doesn’t occur until later in the story, but when Hyrule floods, it does so in real-time. What I mean is, Link will not have the opportunity to wander the world aimlessly at that point, as Hyrule Field and the Gerudo and Kokiri territories—all the towns aside from the Goron tribes in Death Mountain, essentially—will become huge bodies of water. And of course there will be an immense variety of new enemies and such to add depth to this.

>Kyle: Will the hero actually be able to use iron boots to explore an underwater Hyrule, or will it be a suspended reality similar to that of Wind Waker?

>Aonuma: A bit early to say, but I don’t think you’ll be disappointed. The Zora race will survive of course, and their influence on saving Hylians is pretty interesting. But you remember that in Wind Waker, the races evolved physically?

>Kyle: I hope the game explores that, actually.

>Aonuma: It might. We’re drawing more power out of the Wii than ever before with this. I’m very excited. [laughs]

>Kyle: I am too, you have no idea. Well I’m very grateful for your willingness to speak with us today. You can expect to read the interview shortly after the E3 showing and I hope to see some concept art soon. This game sounds incredible so far.

>Aonuma: I’m glad you think so. I’m very pleased with its progress as well and I hope gamers will find it our most compelling game so far.
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  #69  
Old 12th April 2016, 10:03 PM
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They're totally working on Banjo-Threeie, they'll probably announce it at E3 this year.
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  #70  
Old 12th April 2016, 10:29 PM
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so how are y'all gonna feel when the new nx zelda is just a tingle amiibo game
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  #71  
Old 12th April 2016, 11:06 PM
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Great, actually. I am ready for the long-awaited sequel to Tingle's Rosy Rupee Land on the Nintendo NX.
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  #72  
Old 12th April 2016, 11:08 PM
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Tingle's Rosy Rupeeland has a great OST

https://www.youtube.com/watch?v=4vryPuPiJ1Q
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  #73  
Old 14th June 2016, 04:57 PM
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It is official! We have a title and enough details to make me cream my trousers three times over! Thoughts?? Prayers???
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  #74  
Old 14th June 2016, 05:19 PM
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Ooh, lots of stuff to talk about. It looks amazing. I like the title, it sounds different. More relevant to the way in which you experience the game, rather than named after a plot element or item. If it looks like this on Wii U I see no reason to put down the cash for an NX just yet. I love how the world is teeming with wildlife. Already it's more alive than Twilight Princess or Skyward Sword ever were. The environments looked varied and wonderful. Also, Link's abilities seem interesting. Looks like you'll be able to do some kind of alchemy or something to create items (like potions I'm guessing) around fire pits. Then there's that glowy item on Link's waist that seems to summon different kinds of objects? Who knows what kind of gameplay elements they'll dream up with that thing. Also, Link is "Link"! Voice acting confirmed although whether it's more akin to Skyrim than the opening of Super Mario 64 remains to be seen. Also, looks like we're in for new kinds of armor and clothes. I wonder how much customization will be allowed and how it will effect your play style and stats. I assume almost-naked Link will take a lot more damage than fully-armored Link. And yeah, half-naked Link. Lovely. I wonder if it's just for swimming or if we'll be able to run around Hyrule with no clothes on.

Overall, I give the trailer five out of five out of five windy, grassy plains.
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  #75  
Old 14th June 2016, 05:22 PM
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Oh, an open world Zelda game with not much in it and tons of blur.

Can't wait for an arrow to the knee joke to be in this game, given the memhouse's treatment to their fans.

But really after the announcement that this was also going to be on the NX, its pretty much dead to me.
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