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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#751
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Oh, and as regards the BT-on-64DD thing: after looking around on the web, it's certainly a well-documented rumour, although I still haven't yet found a proper source. If anyone can help with this, please do so! Thanks. |
#752
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Mike could you tell me if the DD64 ran on the same controllers and memory card as the N64?
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Last edited by runehero123; 19th July 2007 at 07:41 PM. |
#753
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Yeah, as far as I understand it it was only an add-on, it wasn't another console in itself. You'd plug the DD under the N64, insert your game disk and then play with the pads, controller paks etc etc of the main console.
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#754
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Well, the only way I could imagine sns working in that condition would be through the use of Memory cards...let me go look at the patent again. In the meantime this website gives you some good info on the n64 hardware: http://n64.icequake.net/mirror/www.w...mon.co.uk/n64/
Ok, so figure 2 and 3 represent a non hot swappable form. Lets look at them, this could be the method if there ever was going to be intended for DD64. Step 1: While playing the first game (BT on DD64 for example), check to see if memory to share with a second game has been identified. If no, the dd64 will keep checking, if yes then store that to a memory device, such as a memory card and go to step 2. Step 2: After you connect Banjo kazooie to the N64 and turn the power on it will automatically check the memory card for data stored from BT. If there is no data found then the game will continue normally, if it does find the data it will retrieve it from the memory card and continue to step 3 step 3: Now the game will check if this info is valid (not corrupt). If its corrupt then the game will toss the data and continue on normally as if it never came across it. However if the data is good then it will utilize the data and implement it into the game as needed. Vice versa. Last edited by runehero123; 19th July 2007 at 08:05 PM. |
#755
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At least, that seems logical to me. Obviously SnS later became a cart swap idea, probably because the 64DD quickly bombed. But I wonder if Rare had the DD in mind when they originally concieved SnS in BK. |
#756
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You bring up a good point my friend. May have been at one time. They would have had to call it Connect 'N' Swop though.
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#757
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Ah, yes, good point. The words "Stop N' Swop" don't sound like a cart-to-disk transfer at all, since neither are actually 'stopping'. And if things were transferred instantaneously from cart to disk as you would assume, there would be no need for the SnS menu at all.
Seems there's a hole in that theory, then. |
#758
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I dunno but you could ask this guy, seems he is a DD64 know it all. Got it off of gamefaq btw, can be found here: http://www.gamefaqs.com/console/n64dd/file/916552/19213
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#759
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As a matter of fact, I have already emailed a couple of DD-knowledgable folks I'll let you know if anyone gets back to me.
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#760
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Hey mind if I join?
I have: All NTSC and all 1.0 (I think all 1.0) BK (E), BT (64 and E), Dk64 (64 and E) Gameshark (E) |
#761
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Anybody can join, so yeah, welcome to the TB.
Mike, have you tried Wiki for BT on the DD? I would say it has SOME information, I remember reading about it somewhere... |
#762
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Ok, Great job mike, and Keron your free to join as well. Bobby will get you entered into the site as soon as possible.
Anyways, here is my thoughts on tracking down this swap code. This is part of my 10 page sns theory notes, but I will only give one section as it makes the most sense, so without further delay...here it is: Quote:
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#763
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Well rune, that is the best idea on the TB I've seen from you. And it makes sense. I'd write more but I'm using a Wii.
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#764
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Thanks, I'm gonna start testing as soon as I figure out which program will work best in locating these flag's.
[Edit] Ok, I have had some time to test it out yesterday. Although I need to convert the codes from pc addresses into gameshark addresses (wasnt there a program that did it for you?). I used a 8-bit and 2-bit search on banjo kazooie using Artmoney. First I would search for values that were 0 and then after I collect the ice-key I would search for values changed to 1. I would then filter out all the variables that did not change after collecting the ice-key to get the end result of 25 addresses for a 2-bit search. What I found is that after you collect any of the SNS items the game would switch this flag to "on" or 1. When I collected the blue egg I found it placed this 1 in the exact 25 addresses along with a 01 flag near it, which probably indicates, "blue egg collected", The other atm I believe might indicate "Stop N Swop on". I will try to post some screenies. Just hang in their. Last edited by runehero123; 21st July 2007 at 05:23 PM. |
#765
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Just seen the edit. Nice work Rune. Are their any other flags, like when Mumbo shows you the egg and key in the photos?
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hacking |
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