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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #31  
Old 24th July 2008, 12:03 PM
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If you change 0008 to FFFF you get ''NO''
If you change 0008 to FFFE you get ''YES''
FFFD- TRY AGAIN
FFFC- ALL kongs
FFFB- Chunky kong
FFFA- Tiny Kong
FFF9- LANKY kong
FFF8- Diddy kong
FFF7- Donkey kong
FFF6- Quit, Yes no?
FFF5- Are you sure
FFF4- Totals
FFF3- Exit to level
FFF2- Restart
FFF1- Quit game
FFF0- Exit Level
FFEF- Save
FFEE- Return
FFED- Freeze
FFEC- Freeze
FFEB-Freeze
FFEA- !
FFE9 Freeze

Last edited by ssj; 24th July 2008 at 12:14 PM.


  #32  
Old 24th July 2008, 08:35 PM
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I'm not sure, naturally I'm skeptical, and something's telling me that it might be simply an accidental re-name.

Don't get me wrong, I WANT this to be SnS, but I never rule out a possibility.

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  #33  
Old 24th July 2008, 09:28 PM
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Amazing job rune! Just goes to show you the more effort you put in to something(in this case SNS discoveries) the more you get out!
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  #34  
Old 24th July 2008, 09:56 PM
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Ive been looking at the menus table in artmoney today rune, tried changing a few things but had no luck

Last edited by ssj; 24th July 2008 at 10:05 PM.


  #35  
Old 24th July 2008, 11:08 PM
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Looked just like a text change to me...


  #36  
Old 24th July 2008, 11:24 PM
Sojiroh Sojiroh is offline
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  #37  
Old 24th July 2008, 11:26 PM
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Nice job!
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  #38  
Old 24th July 2008, 11:38 PM
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more menu research

807FC8** 0008

00- Freezes at jungle japes menu
01-Nothing
02- same till 08
08- Puts the C buttons behind the text
09- c buttons closer to text

maybe these 2 digits are the ones we need to focus on. maybe we need to keep the last four digits as 0008, which works as both text AND the 2d image for the Ice key. Somehwere within the previous 2 digits (between 00 and FF) The could be a 2d image mod for the totals menu, and thats where we'll find our ice key image.

Last edited by ssj; 25th July 2008 at 12:07 AM.


  #39  
Old 25th July 2008, 02:33 AM
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Quote:
Originally Posted by dylan yoshi
Looked just like a text change to me...
Its nothing like a text change. All that would be is taking text values and replacing them with some other text. Like the ice-keys. The thing is, if it was only a text change the ice-key wouldn't show 1/1 collected.

With those values ssj showed, they are just different menu ID's for different text and items that are displayed elsewhere in the menu. The value I provided 0x0008 will display the Icekey menu item on the screen.

SSj, I'm going to try and get more than just an image mod for the ice-key. I want to use ASM to try and fully activate the Ice-key in the menu. Not just it's image.

From looking further with the asm it seems like there is an op-code(command) that adds the value 0x0001 to R0(always 0x0000) and stores it to the ice-key amount address during that screen I showed in the first post.

My theory is that, you always have 1/1 ice-keys but you need to swap the ice-key flag from bk in order to activate it in the menu. So figuring out how the menu activates other items (aka golden bananas, battle crowns) in the menu through ASM should lead me to this information.

[Edit] SUBDRAG, the "have everything unlocked" code is provided in the Project: 64 1.6 cheat menu. Just grab the have golden bananas or whatever for Dk64. I haven't seen a code that unlocks everything though..

Last edited by runehero123; 25th July 2008 at 03:04 AM.


  #40  
Old 25th July 2008, 10:47 AM
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Quote:
Originally Posted by Kowz View Post
Read the topic; the actual image hasn't been found yet. :/
Oops sorry, i didn' mean that. what i meant is the 'symbol' in the total page that shows the ice key. What i mean is if you can have the boss key AND the ice key on the same total page
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  #41  
Old 25th July 2008, 04:39 PM
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The question is, where in crystal caverns will the ice key be activated? Perhaps one of the doors in crystal caverns lobby that dont do anything?


  #42  
Old 25th July 2008, 04:56 PM
torrentstorm torrentstorm is offline
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Quote:
Originally Posted by ssj View Post
The question is, where in crystal caverns will the ice key be activated? Perhaps one of the doors in crystal caverns lobby that dont do anything?
Hmm i can do some research on that, i will go near every single wall in that level, even underwater.


  #43  
Old 25th July 2008, 04:59 PM
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that wont work, because it needs to be properly activated 1st


  #44  
Old 25th July 2008, 06:06 PM
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Quote:
Originally Posted by ssj View Post
that wont work, because it needs to be properly activated 1st
no doors, if the developers used dk64 to test sns, and then removed it from the game very early, why would they leave behind a locked door for an item you can never get ?

Dont waste your time looking.
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  #45  
Old 25th July 2008, 07:26 PM
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same reason they left the stop n swop stuff in B-K.
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Tags
beta, dk64, ice-key, sns


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