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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #46  
Old 28th August 2007, 11:04 PM
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StevethemasterX StevethemasterX is offline
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really, i thought he said he was leaving tomorow.

darn, i know he'll be back though
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  #47  
Old 28th August 2007, 11:11 PM
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Quote:
Originally Posted by StevethemasterX
it was complete april fools... dont take it seriously.
Or it was reverse psychollogy into making you think it was an april fools joke. Some of it may have been, but the egg's being added on later seem reasonable enough.


  #48  
Old 28th August 2007, 11:32 PM
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nah, i doubt it
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  #49  
Old 29th August 2007, 12:20 AM
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I think fox will try his best to make an appearence in the next few days due to the discovery. But for now there's only 3 of us left to hack out sns.

We really do need more members.


  #50  
Old 29th August 2007, 03:06 AM
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There's really not enough good hackers on this forum, I for one fail miserably at it. Maybe sub or ice should join in and help? They are pretty accomplished in the field and after all it is there forum.
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  #51  
Old 29th August 2007, 04:21 AM
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I've been trying to learn, but school just totally takes me out of the picture. Honestly good hackers are hard to come by on any forum, we need to look for new members to the TB forums.


  #52  
Old 29th August 2007, 07:59 AM
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Some theories:

Possible secret level in Banjo-Kazooie:
-Advent level
-Hammerhead Beach

Possible secret level in Banjo-Tooie:
-Gruntilda's Lair(Tower Room)
-Glowbo Cave
-Ridiculously Secret Area 1
-Hammerhead Beach transfered from Banjo-Kazooie
-unknown level transfered from Banjo-Kazooie

Last edited by BanjoPL; 15th February 2008 at 12:50 PM.


  #53  
Old 29th August 2007, 02:24 PM
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Quote:
Originally Posted by StevethemasterX
really, i thought he said he was leaving tomorow.

darn, i know he'll be back though
Oh, I'm still here alright. In spirit.

Last edited by Fox McBanjo; 29th August 2007 at 02:28 PM.


  #54  
Old 29th August 2007, 02:28 PM
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Quote:
Originally Posted by Fox McBanjo
In spitit.
Spit what?


  #55  
Old 29th August 2007, 02:28 PM
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*Sprit.


  #56  
Old 29th August 2007, 02:31 PM
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Quote:
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*Sprit.
A pole extending diagonally across a fore-and-aft sail from the lower part of the mast to the peak of the sail.


  #57  
Old 29th August 2007, 02:48 PM
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DAMNIT.

Spirit!


  #58  
Old 29th August 2007, 03:01 PM
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Quote:
Originally Posted by Fox McBanjo
Spirit!
Congrats. You finally got it.

FAKE EDIT: Post 600. And it's pretty much spam.


  #59  
Old 29th August 2007, 04:32 PM
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If I recall, Nintendo didn't allow sns to become finished because it could potentially damage the Rambus memory in a failed swop. But sense they have a patten on it, that must of meant that sns was tested and came out successful. So, if Rare got it to work then there is still a chance that data to "stop 'n' swop" is still in either BK or DK64. But, Nintendo didn't like the idea of hot or cold swoping. If a lock on cartridge was developed, unlicensed products could be attached to the cartridge in order to cancel out the lock out chip in the N64, not to mention that it would raise costs for cartridge production. If the idea of ripping out the game and putting in another was used, well, that could cause many unwanted problems. So Nintendo gave the thumbs down. "But, what about the test?" you ask? Well, at some point Rare had tested it and it worked. But it also brought problems, the Rambus memory could be corrupted in a bad swop. So to make sure there wasn't any compliants, Nintendo had Rare remove the program.

But there is hope! That last part might not be true, the test data may still exist. If Rare was as lazy as they always were then they never removed the actual link between BK and DK64. So it may be possible to actually change something in DK64 from BK legally! We just don't know how, when, or even what to look for. It could be just one small value changed even.

An interesting theroy, don't you think?


  #60  
Old 29th August 2007, 09:45 PM
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Quote:
Originally Posted by AndyNPC
The Rambus memory could be corrupted in a bad swop. So to make sure there wasn't any compliants, Nintendo had Rare remove the program.
As stated in the Rare patent, there would be an algorithm in place that would make sure the data wasn't corrupted before it is loaded into the system. The problem with hot-swapping though is the possibility of some retard placing a different game in the n64 that wasn't supposed to be swapped with the previous game. However, that problem most likely wouldn't exist during cold-swapping. The method was cold swapping by the way.

Quote:
Originally Posted by AndyNPC
If the idea of ripping out the game and putting in another was used, well, that could cause many unwanted problems. So Nintendo gave the thumbs down.
Not if the system was "off" while doing so, you do it all the time.

Quote:
Originally Posted by AndyPC
If a lock on cartridge was developed, unlicensed products could be attached to the cartridge in order to cancel out the lock out chip in the N64, not to mention that it would raise costs for cartridge production
Couldn't unlicensed products directly attach to the n64 and cancel out that lock out chip anyways?


 



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