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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #181  
Old 21st April 2008, 07:05 PM
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Right.

Random both on and off topic post to prove something or another.

I am a girl.
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  #182  
Old 21st April 2008, 09:22 PM
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Quote:
Originally Posted by Wolfe Logan View Post
I believed you the first time... And, as I said, rather it's a random glitch or not, you weren't trying to decieve anyone. Some people just can't help but throw a hissy fit and put something down when they don't understand it / can't do it.
"STOP N SWOP TRULY FOUND!!!!! THE REAL WAY"

^?
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  #183  
Old 21st April 2008, 09:31 PM
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...No. I said I believed that ssj found what he said he found. I never said I agreed he had found SnS the way it was meant to be found.


  #184  
Old 21st April 2008, 10:02 PM
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@ tanjo: he thought it was the actual way to get the Ice Key using DK64, but was wrong, and it was actually just a glitch.

I think thats what you were questioning Wolfe about, anyway.


  #185  
Old 21st April 2008, 11:17 PM
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is it possible to somehow activate the sns flags in memory by combinding savestates?

Last edited by ssj; 21st April 2008 at 11:37 PM.


  #186  
Old 22nd April 2008, 12:13 AM
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If I had a code to force the secrets to be saved (using the all secrets code only gives you them while the power is on), I could experiment with this.


  #187  
Old 22nd April 2008, 12:57 AM
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  #188  
Old 22nd April 2008, 01:23 AM
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when you first found the glitch how did it feel to be the first guy outside of rare to stop n swop in some shape or form?


ive been wanting to ask that question for AGES
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  #189  
Old 22nd April 2008, 01:24 AM
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Quote:
Originally Posted by ssj View Post
is it possible to somehow activate the sns flags in memory by combinding savestates?
.................

Isn't that what you did?
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  #190  
Old 22nd April 2008, 03:04 AM
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There is a major problem, and I can't believe no one has brought this up. If this truly was "Stop N Swopping", then tell me how the Ice-key would be collected.

It wouldn't make sense that Donkey Kong set a flag when you pulled the lever saying that the Ice-key would be collected. You would need to collect it yourself in Banjo-Kazooie. See what I'm saying? Therefore, I don't think there are any "flags" that have been affected by Donkey Kong 64.

The only flag Donkey Kong 64 would set is for the Ice-door to be open.

/rune out

Quote:
Originally Posted by glitchman
when you first found the glitch how did it feel to be the first guy outside of rare to stop n swop in some shape or form?
It felt great to be the first person to find flags that were written by Banjo-Kazooie.

No one has actually done Stop-N-Swop in any form. This is a glitch, nothing more.

Last edited by runehero123; 22nd April 2008 at 03:50 AM.


  #191  
Old 22nd April 2008, 03:37 AM
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Quote:
Originally Posted by ssj View Post
is it possible to somehow activate the sns flags in memory by combinding savestates?
Don't know, but it CAN be done with Gameshark (i.e. inputting the Have All Secrets code into DK64, then loading a BK savestate which DOESN'T have all of them).


  #192  
Old 22nd April 2008, 10:23 PM
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I just managed to combined a savestate of the ice key blocked by the ice wall and banjo tooies menu

it basically had the ice key image in the background but had banjo tooies menu still workable


  #193  
Old 22nd April 2008, 11:32 PM
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Quote:
Originally Posted by ssj View Post
I just managed to combined a savestate of the ice key blocked by the ice wall and banjo tooies menu

it basically had the ice key image in the background but had banjo tooies menu still workable
You're not getting it, so let me spell it out for you.

Loading save states from other games CANNOT AFFECT THE SAV FILE OF THE OTHER GAME IN ANY WAY WHEN BEING USED BY AN EMULATOR. This applies for all games. If you load a Banjo Kazooie state while running Mario 64, Mario 64 cannot alter the sav file, and visa versa. This applies to every game, and since cold swapping was never completed, it would not be a feature in an emulator. If you also do that anywhere else (Gobi's valley, etc.) it gives the same result. You are just not getting it and accomplishing nothing doing this.

The reason that occurs is because it saves the screen as an image, and sets it in the background. This has happened several times in the past. I'm not sure how this works, but I believe its in a different part of the RAM since save states do not over write this data. Someone explain this to me please...

Last edited by Coolboyman; 22nd April 2008 at 11:35 PM.


  #194  
Old 22nd April 2008, 11:36 PM
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coolboyman: Check out my post in the hacking section and try that out


  #195  
Old 22nd April 2008, 11:40 PM
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and read my reply


 

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