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  #616  
Old 3rd January 2011, 12:34 AM
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Originally Posted by Bartimaeus View Post
Meaning everything seems the same to me. Just not as fun. A new enemy or type of platform gets added every once in a while, but they're so overused in that level that it gets boring.
Well, you have absolutely no idea how much I disagree with you.

I think the levels in this game are BRILLIANT.
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  #617  
Old 3rd January 2011, 12:36 AM
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Originally Posted by Dr. Worm View Post
Well, you have absolutely no idea how much I disagree with you.

I think the levels in this game are BRILLIANT.
This! Just look at the mine cart or rocketbarrel levels. The factory levels do the most, though.
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  #618  
Old 3rd January 2011, 12:47 AM
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Quote:
Originally Posted by Dr. Worm View Post
Well, you have absolutely no idea how much I disagree with you.

I think the levels in this game are BRILLIANT.
Bluhhh. Well, good for you. I can't stand them. On the fifth world...and it really makes me want to play the originals instead of it, lol.
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  #619  
Old 3rd January 2011, 03:20 AM
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Originally Posted by Bartimaeus View Post
Bluhhh. Well, good for you. I can't stand them. On the fifth world...and it really makes me want to play the originals instead of it, lol.
Yeah, well expect pretty much no one to agree with you. Most everyone who's played it agrees that the levels are very well made. Every level has new surprises, and all the obstacles are perfectly placed to be challenging without being too unfair. Things happen spontaneously in the levels all the time to change things up in such a smooth fashion. I think it's really impressive.

And I also totally disagree with your comment on how they hid secrets. I think they are very cleverly hidden. If you thought, for instance, that the puzzle piece hidden under DK's house on the first level was obvious, good for you, but that took me a while to find and I was surprised when I found it. There were many more like that as well, and I still haven't found many of the items in the levels that I'm beaten. Either I suck at finding secrets, or the developers are really clever. I personally think it's the latter.

I mean really, would you rather have had them place secret items in places where you would have to take a random leap of faith in the hopes that there's something there? No thank you.

EDIT: Oh crap, you were talking about the bonus levels. Well, I don't mind those one bit either.
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Last edited by Dr. Worm; 3rd January 2011 at 03:27 AM.
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  #620  
Old 3rd January 2011, 03:22 PM
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Quote:
Originally Posted by Bartimaeus View Post
Anyone beside me like the originals a LOT more? The music in this game is very...blah, to me, and the level design doesn't seem nearly as much fun. Also, the little secret levels you go into get free lives/coins/bananas don't seem nearly as well placed as they did in the oldies. They seem just spread around in obvious spots, and there's really not a lot of point into going them - you used to get those special coins, but not anymore.
Bart, this is Captain Nostalgia speaking here, so listen up: the level designs here are exactly as good as those in the original trilogy; in fact, many of them are better, and a few of them are much better. And, I dunno if you've ever actually won any of the (fairly well-hidden; I dunno what you're talking about) bonus stages, but you get a jiggy for beating them. You're not playing them for nothing like you did in the first DKC. Diddy's Kong Quest is still my favorite, but Returns is my second-favorite. Keep giving this game a chance and you'll learn to love it.
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  #621  
Old 3rd January 2011, 07:15 PM
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The Switcheroo level in the factory world (the red/blue switch level) is so devious. I love it.
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  #622  
Old 3rd January 2011, 07:54 PM
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Originally Posted by Dr. Worm View Post

And I also totally disagree with your comment on how they hid secrets. I think they are very cleverly hidden. If you thought, for instance, that the puzzle piece hidden under DK's house on the first level was obvious, good for you, but that took me a while to find and I was surprised when I found it. There were many more like that as well, and I still haven't found many of the items in the levels that I'm beaten. Either I suck at finding secrets, or the developers are really clever. I personally think it's the latter.

For the most part yes, but I dislike having to slam and blow at every single thing in the background to see if a piece will pop out.
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  #623  
Old 3rd January 2011, 10:15 PM
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Originally Posted by Mandolin View Post
Bart, this is Captain Nostalgia speaking here, so listen up: the level designs here are exactly as good as those in the original trilogy; in fact, many of them are better, and a few of them are much better. And, I dunno if you've ever actually won any of the (fairly well-hidden; I dunno what you're talking about) bonus stages, but you get a jiggy for beating them. You're not playing them for nothing like you did in the first DKC. Diddy's Kong Quest is still my favorite, but Returns is my second-favorite. Keep giving this game a chance and you'll learn to love it.
The man has spoken.

Spoiler: (highlight to view)
THE TIME ATTACK IS EVIL
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  #624  
Old 4th January 2011, 03:52 AM
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Getting golds in most average-difficulty levels isn't THAT hard, but the shiny gold medals can be ****ing impossible at times. I barely managed to get it in Jungle Hijinx!
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  #625  
Old 4th January 2011, 03:56 AM
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I had a little trial and was impressed, it's pretty challenging but fun.
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  #626  
Old 5th January 2011, 10:46 PM
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I just beat the Tiki Tong and saw the ending. For some reason he was atrociously hard for me to beat. I lost way too many lives. Fun ending, though.

Now to get the puzzle pieces I missed and beat all the K levels (I've already beaten 1-K, 2-K, and 3-K).
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  #627  
Old 6th January 2011, 01:35 AM
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The factory levels are sex. End of story
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  #628  
Old 6th January 2011, 05:36 AM
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Quote:
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The factory levels are sex. End of story
Yeah, that world was excellent from beginning to end. I think Factory and Forest were the best worlds in the game.
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  #629  
Old 6th January 2011, 06:35 PM
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Quote:
Originally Posted by Dr. Worm View Post
Yeah, that world was excellent from beginning to end. I think Factory and Forest were the best worlds in the game.
Agreed. My favorite stage in the entire game is Tippin' Totems. Either that or Slammin' Steel.

I think I like apostrophes.
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  #630  
Old 6th January 2011, 08:16 PM
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I think Foggy Fumes was one of the best levels.
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